Via HLDS and the Steam Community:
For everything else:
Valve- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed bots equipping the canteen in Mann vs. Machine mode
- Added new styles for the Dead of Night
- Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph
For competitive matchmaking components:
Valve- Fixed a case where players would sometimes drop while connecting to a match server, and not trigger an abandon (resulting in 6v5, etc)
- Timing improvements in the Stats and Medals screen
- Fixed parties disbanding after clicking the new "Disconnect" button on the Stats and Medals screen
- Fixed various methods players used to escape spawn during the 10-second countdown
- Fixed broken countdown screen state when a player would abandon the game during the final countdown
- Fixed players seeing a benign "not connected to the game coordinator" message after leaving a match. (This did not affect match results)
- Added a TF2-specific "Report Player" system available while connected to a game server. Button located next to the "Call Vote" button on the main menu.
- Added round start UI elements
- Tuned rank progression so that it's easier to progress through lower ranks
- Fixed various issues that could occur whenever a player abandoned a match during the 10-second countdown
- The game server no longer checks for idle players during ready-up mode (also applies to MvM)
- Performance medal awarding logic now better scales with total match time
- Pyros now receive Support points whenever they airblast Invulnerable enemy players
- Added a "Global 100" leaderboard to the competitive matchmaking lobby screen
- Expanded the number of friends that can be visible in the Friends leaderboard
Rumor has it:
- Remember that pressing F7 allowed you to file a report? You no longer need to memorize that key, as syberspace_ of reddit points out a button for reporting players has been added to the menu while in a game (including outside of competitive)
- As it stands, the prompt seems to be quite bare in comparison to the prompt brought up on pressing F7:
http://i.imgur.com/D0DfaUV.png
- Four options exist at the moment, these are "cheating", "idle/AFK", "harassment", and "griefing"
- Unintended side effect: you can also try to get yourself VACcinated if you want to, as demonstrated in the above image
- As you might expect, an item schema update: http://git.optf2.com/schema-tracking/commit/?id=cf50d2792576b1477424cfe63d14266d8278a114&context=10
- Size is ~35 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url] and [url=http://steamcommunity.com/groups/tfcompetitive/discussions/0/405694115200612225/]the Steam Community[/url]:
[B]For everything else[/B]:
[quote=Valve]- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit [url]https://steamcommunity.com/groups/tfcompetitive[/url]
- Fixed bots equipping the canteen in Mann vs. Machine mode
- Added new styles for the Dead of Night
- Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph [/quote]
[B]For competitive matchmaking components[/B]:
[quote=Valve]- Fixed a case where players would sometimes drop while connecting to a match server, and not trigger an abandon (resulting in 6v5, etc)
- Timing improvements in the Stats and Medals screen
- Fixed parties disbanding after clicking the new "Disconnect" button on the Stats and Medals screen
- Fixed various methods players used to escape spawn during the 10-second countdown
- Fixed broken countdown screen state when a player would abandon the game during the final countdown
- Fixed players seeing a benign "not connected to the game coordinator" message after leaving a match. (This did not affect match results)
- Added a TF2-specific "Report Player" system available while connected to a game server. Button located next to the "Call Vote" button on the main menu.
- Added round start UI elements
- Tuned rank progression so that it's easier to progress through lower ranks
- Fixed various issues that could occur whenever a player abandoned a match during the 10-second countdown
- The game server no longer checks for idle players during ready-up mode (also applies to MvM)
- Performance medal awarding logic now better scales with total match time
- Pyros now receive Support points whenever they airblast Invulnerable enemy players
- Added a "Global 100" leaderboard to the competitive matchmaking lobby screen
- Expanded the number of friends that can be visible in the Friends leaderboard[/quote]
Rumor has it:
- Remember that pressing F7 allowed you to file a report? You no longer need to memorize that key, [url=https://www.reddit.com/r/tf2/comments/49wniq/new_ui_and_report_interface/]as syberspace_ of reddit points out a button for reporting players has been added to the menu[/url] while in a game (including outside of competitive)
- As it stands, the prompt seems to be quite bare in comparison to the prompt brought up on pressing F7: [img]http://i.imgur.com/D0DfaUV.png[/img]
- Four options exist at the moment, these are "cheating", "idle/AFK", "harassment", and "griefing"
- Unintended side effect: you can also try to get yourself VACcinated if you want to, as demonstrated in the above image
- As you might expect, an item schema update: [url]http://git.optf2.com/schema-tracking/commit/?id=cf50d2792576b1477424cfe63d14266d8278a114&context=10[/url]
- Size is ~35 MB
- Updated content and features for the TF2 Competitive Mode beta
ayyyy
- Updated content and features for the TF2 Competitive Mode beta
ayyyy
is there no change log for matchmaking yet?
is there no change log for matchmaking yet?
well there appears to be a global leaderboard now:
[img]http://images.akamai.steamusercontent.com/ugc/308866714997013607/495219B951894E254283259C1277129F0C8D1CF3/[/img]
get pwned popcorp
MOURSI FANSHAWE big gamer
MOURSI FANSHAWE big gamer
These people are rank 10 and I'm still a fresh meat
I think I suck at TF2
These people are rank 10 and I'm still a fresh meat
I think I suck at TF2
hope valve is fine with their 1st place player being called BIGG CUM
hope valve is fine with their 1st place player being called BIGG CUM
Everytime I see one of these update threads, I anxiously wait for the page to load in hopes of seeing
wickedplayer494-Added Competitive Match Making
Everytime I see one of these update threads, I anxiously wait for the page to load in hopes of seeing
[quote=wickedplayer494]
-Added Competitive Match Making
[/quote]
Apparently they fixed the configs working if you were in a lobby but not leader. Also I was in a party with someone else they crashed, which caused me to crash and get an abandon before we even started
Apparently they fixed the configs working if you were in a lobby but not leader. Also I was in a party with someone else they crashed, which caused me to crash and get an abandon before we even started
Haven't had a non uneven match and i have done 3 games. ALways 5v6 .
Haven't had a non uneven match and i have done 3 games. ALways 5v6 .
Players have 90 seconds to recconect after they time out apparently
Players have 90 seconds to recconect after they time out apparently
didn't see the OP was edited, my bad
didn't see the OP was edited, my bad
if your team labels aren't showing up you have to change the fieldname and name of your team labels in scoreboard.res
if your team labels aren't showing up you have to change the fieldname and name of your team labels in scoreboard.res
can valve PLEASE unlock zoom_sensitivity_ratio, I really want to snipe :(
can valve PLEASE unlock zoom_sensitivity_ratio, I really want to snipe :(
ive played 3 games and only 1 was a 6v6
ive played 3 games and only 1 was a 6v6
Also valve needs to stop people disconnecting after or as the last point is being capped to deny the winners their elo, it's so stupid.
Also valve needs to stop people disconnecting after or as the last point is being capped to deny the winners their elo, it's so stupid.
nopecan valve PLEASE unlock zoom_sensitivity_ratio, I really want to snipe :(
zoom_sensitivity_ratio 1 master race
lol but seriously 1 isn't even the default. another thing to note is fps_max is fixed to 300, which isn't even restricted in csgo, and that game's an esport :o
[quote=nope]can valve PLEASE unlock zoom_sensitivity_ratio, I really want to snipe :([/quote]
zoom_sensitivity_ratio 1 master race
lol but seriously 1 isn't even the default. another thing to note is fps_max is fixed to 300, which isn't even restricted in csgo, and that game's an esport :o
Moursi aka BIG CUMM has been community banned and his name is currently his steamID for 1 week
Moursi aka BIG CUMM has been community banned and his name is currently his steamID for 1 week
moursifanshawehope valve is fine with their 1st place player being called BIGG CUM
http://puu.sh/nCgI0/fe249d6ef2.jpg
i guess not :D
[quote=moursifanshawe]hope valve is fine with their 1st place player being called BIGG CUM[/quote]
http://puu.sh/nCgI0/fe249d6ef2.jpg
i guess not :D
I am about to queue up for the 18th time this stress test. I haven't completed a single match because of people leaving before it was over.
I am about to queue up for the 18th time this stress test. I haven't completed a single match because of people leaving before it was over.
Paladin_IMSesea client broken?
Apparently so . . .
[quote=Paladin_IMS]esea client broken?[/quote]
Apparently so . . .
I believe they fixed non party leaders having the ability to use configs?
20fps viaduct here we go
I believe they fixed non party leaders having the ability to use configs?
20fps viaduct here we go