@ JB: You need to change the borders responsible for the background colors to use those specific images in the spectator tournament panels in clientscheme.res: TFFatLineBorder, TFFatLineBorderRedBG & TFFatLineBorderBlueBG
how would i fix this?
http://steamcommunity.com/sharedfiles/filedetails/?id=626791494
the border is cut off
http://steamcommunity.com/sharedfiles/filedetails/?id=626791494
the border is cut off
i was wondering How do i fix these
http://imgur.com/iBZ76vt
http://imgur.com/lT8CUZ3
http://imgur.com/DyMZY76
i've Updated This hud and this old and i fixed some stuff and fixed scoreboard Just i Dont know how to fix these tell me if you know
Thanks
http://imgur.com/iBZ76vt
http://imgur.com/lT8CUZ3
http://imgur.com/DyMZY76
i've Updated This hud and this old and i fixed some stuff and fixed scoreboard Just i Dont know how to fix these tell me if you know
Thanks
_DR34M_i was wondering How do i fix these
http://imgur.com/iBZ76vt
http://imgur.com/lT8CUZ3
http://imgur.com/DyMZY76
i've Updated This hud and this old and i fixed some stuff and fixed scoreboard Just i Dont know how to fix these tell me if you know
Thanks
Delete Itemmodelpanel.res from resource/ui/econ
http://imgur.com/iBZ76vt
http://imgur.com/lT8CUZ3
http://imgur.com/DyMZY76
i've Updated This hud and this old and i fixed some stuff and fixed scoreboard Just i Dont know how to fix these tell me if you know
Thanks[/quote]
Delete Itemmodelpanel.res from resource/ui/econ
Does anyone know a way to use sub-controls or multiple controls for damage or health-pickup numbers? I'm trying to get a sub-label to make a background for the main labels.
Perhaps "associate" might help me with this, but I don't know how to use it.
Perhaps "associate" might help me with this, but I don't know how to use it.
Yoshi_DR34M_i was wondering How do i fix these
http://imgur.com/iBZ76vt
http://imgur.com/lT8CUZ3
http://imgur.com/DyMZY76
i've Updated This hud and this old and i fixed some stuff and fixed scoreboard Just i Dont know how to fix these tell me if you know
Thanks
Delete Itemmodelpanel.res from resource/ui/econ
Thanks
http://imgur.com/iBZ76vt
http://imgur.com/lT8CUZ3
http://imgur.com/DyMZY76
i've Updated This hud and this old and i fixed some stuff and fixed scoreboard Just i Dont know how to fix these tell me if you know
Thanks[/quote]
Delete Itemmodelpanel.res from resource/ui/econ[/quote]
Thanks
I want to add a bar for my uber at the bottom of my screen as well as the uber percentage below my crosshair. I use medhud if that helps. Also is there a way I can move the target Id of my healing target to above my crosshair? Or maybe just the health and name? Without the background?
I love Toonhud, but minmode just puts everything closer to the crosshair and doesn't make the scoreboard 6v6, which I'd like. Can anyone tell me how to keep the positions of the health and ammo the same but change the scoreboard into the version where both teams are along the left side of the screen? (like eve hud's minmode).
If that's not possible, it would at least be nice to have my team on the left side of my screen while I'm dead while in tournament mode.
If that's not possible, it would at least be nice to have my team on the left side of my screen while I'm dead while in tournament mode.
How would I go about fixing my mann vs machine scoreboard, this is what it has become... http://imgur.com/bVgbL0k
Are custom in-game icons no longer allowed? I'm trying to add some custom icons to my team select menu and they are blocked by sv_pure in Valve servers.
SevinAre custom in-game icons no longer allowed? I'm trying to add some custom icons to my team select menu and they are blocked by sv_pure in Valve servers.
where are they placed? They only work in vgui/replay/thumbnails and make sure you have proper .vmts set up.
where are they placed? They only work in vgui/replay/thumbnails and make sure you have proper .vmts set up.
What section of the hud controls the player healthbars during spectator mode?
BrenWhat section of the hud controls the player healthbars during spectator mode?
spectatorguihealth.res
spectatorguihealth.res
puoi1BrenWhat section of the hud controls the player healthbars during spectator mode?spectatortournamentguihealth.res
the tournament version of that file actually controls the health, which is then positioned in spectatortournament.res, controls the low health image color and at what percentage this low health animation needs to be triggered (and if the bonushealthimage needs to grow/shrink x units)
spectator[b]tournament[/b]guihealth.res[/quote]
the tournament version of that file actually controls the health, which is then positioned in [i]spectatortournament.res[/i], controls the low health image color and at what percentage this low health animation needs to be triggered (and if the bonushealthimage needs to grow/shrink x units)
how can i fix the health bonus cross? http://images.akamai.steamusercontent.com/ugc/286349266359810257/4A0D090BAAFAA1F96E7DA922A16E951BA688603D/
I know this isn't really a HUD question, but idk where else to ask it. Does anyone know where to get that soft explosion killsound that's in the eXtelevision fragvids like this one: https://www.youtube.com/watch?v=fqhohxWBKu4
Apologies if the answer to this question has already been answered, but I'm wondering a few things
- can I create 2 instances of a hud cross hair (more specifically knuckles crosses)?
- if yes to the first question, how should I code it in my hudlayout.res file?
- would the same properties with animating a hud crosshair stay the same when putting the code in the hudanimations file?
Thanks!
[*] can I create 2 instances of a hud cross hair (more specifically knuckles crosses)?
[*] if yes to the first question, how should I code it in my hudlayout.res file?
[*] would the same properties with animating a hud crosshair stay the same when putting the code in the hudanimations file?
[/list]
Thanks!
How would I go about editing the health icon?
Sorry if this has been answered already but there are 92 pages
Sorry if this has been answered already but there are 92 pages
LacirevHow would I go about editing the health icon?
Sorry if this has been answered already but there are 92 pages
Like the actual health cross from the default hud? Or something else?
Sorry if this has been answered already but there are 92 pages[/quote]
Like the actual health cross from the default hud? Or something else?
KonceptLegacyApologies if the answer to this question has already been answered, but I'm wondering a few thingsThanks!
- can I create 2 instances of a hud cross hair (more specifically knuckles crosses)?
- if yes to the first question, how should I code it in my hudlayout.res file?
- would the same properties with animating a hud crosshair stay the same when putting the code in the hudanimations file?
1) yes.
2) make it the same as the first subcontrol, but call it something else like "KnucklesCrosshair2" (with the same name in the fieldName), and change the labelText to whatever corresponds in the knucklescrosses font file.
Example:
{
"controlName" "CExLabel"
"fieldName" "knucklesCrosshair"
"visible" "1"
"enabled" "1"
"xpos" "c-25"
"ypos" "c-25"
"zpos" "1"
"wide" "50"
"tall" "50"
"font" "KnucklesCross34"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
{
"controlName" "CExLabel"
"fieldName" "knucklesCrosshair2"
"visible" "1"
"enabled" "1"
"xpos" "c-25"
"ypos" "c-25"
"zpos" "1"
"wide" "50"
"tall" "50"
"font" "KnucklesCross28"
"labelText" "a"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
This would create a plus in a circle.
3) yes.
[*] can I create 2 instances of a hud cross hair (more specifically knuckles crosses)?
[*] if yes to the first question, how should I code it in my hudlayout.res file?
[*] would the same properties with animating a hud crosshair stay the same when putting the code in the hudanimations file?
[/list]
Thanks![/quote]
1) yes.
2) make it the same as the first subcontrol, but call it something else like "KnucklesCrosshair2" (with the same name in the fieldName), and change the labelText to whatever corresponds in the knucklescrosses font file.
Example:
[spoiler]"knucklesCrosshair"
{
"controlName" "CExLabel"
"fieldName" "knucklesCrosshair"
"visible" "1"
"enabled" "1"
"xpos" "c-25"
"ypos" "c-25"
"zpos" "1"
"wide" "50"
"tall" "50"
"font" "KnucklesCross34"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}[/spoiler]
[spoiler]"knucklesCrosshair2"
{
"controlName" "CExLabel"
"fieldName" "knucklesCrosshair2"
"visible" "1"
"enabled" "1"
"xpos" "c-25"
"ypos" "c-25"
"zpos" "1"
"wide" "50"
"tall" "50"
"font" "KnucklesCross28"
"labelText" "a"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}[/spoiler]
This would create a plus in a circle.
3) yes.
RawrsorSevinAre custom in-game icons no longer allowed? I'm trying to add some custom icons to my team select menu and they are blocked by sv_pure in Valve servers.where are they placed? They only work in vgui/replay/thumbnails and make sure you have proper .vmts set up.
Didn't know that, I'll drop them in there. Why does it work like that?
where are they placed? They only work in vgui/replay/thumbnails and make sure you have proper .vmts set up.[/quote]
Didn't know that, I'll drop them in there. Why does it work like that?
SevinRawrsorSevinAre custom in-game icons no longer allowed? I'm trying to add some custom icons to my team select menu and they are blocked by sv_pure in Valve servers.where are they placed? They only work in vgui/replay/thumbnails and make sure you have proper .vmts set up.
Didn't know that, I'll drop them in there. Why does it work like that?
The images generated in the replay thumbnail folder are sv_pure safe due to the images not being included in the game by default. If you were to look at the replay menu while in a valve server and that folder wasn't set the way it is, the thumbnails wouldn't load.
The only good thing to come out of the replay system.
where are they placed? They only work in vgui/replay/thumbnails and make sure you have proper .vmts set up.[/quote]
Didn't know that, I'll drop them in there. Why does it work like that?[/quote]
The images generated in the replay thumbnail folder are sv_pure safe due to the images not being included in the game by default. If you were to look at the replay menu while in a valve server and that folder wasn't set the way it is, the thumbnails wouldn't load.
The only good thing to come out of the replay system.
KonceptLegacyLacirevHow would I go about editing the health icon?Like the actual health cross from the default hud? Or something else?
Sorry if this has been answered already but there are 92 pages
From the default hud
Sorry if this has been answered already but there are 92 pages[/quote]
Like the actual health cross from the default hud? Or something else?[/quote]
From the default hud
Does anyone know why some buttons in menus start armed? Like the back button in the MvM lobby and competitive lobby. It's even armed to start in the default HUD.
[img]http://puu.sh/nKFT3/e448ee5925.jpg[/img]
How would I update my HUD for yesterday's changes? (3/17/16)
HavvvockHow would I update my HUD for yesterday's changes? (3/17/16)
http://pastebin.com/PgFPLkkG
HavvvockHow would I update my HUD for yesterday's changes? (3/17/16)
http://huds.tf/forum/showthread.php?tid=159
How do I use damage numbers from one HUD on a different HUD? I am trying to get damage numbers from Eve HUD onto Ahud. Thanks.
I am assuming it has something to with the file resource/ui/HudDamageAccount.res
Help with this would be greatly appreciated!
I am assuming it has something to with the file resource/ui/HudDamageAccount.res
Help with this would be greatly appreciated!
I didn't get a proper answer last time but how do I change the health cross on the default hud?
How do I make this motd thing not show up whenever I start up TF2? I don't know if this is hud related, but it started showing up when I started moving the motd button.
http://i.imgur.com/3vRbKm9.jpg
Also, I can't find anywhere to edit the colour of the text in this motd. How do I do that as well?
[img]http://i.imgur.com/3vRbKm9.jpg[/img]
Also, I can't find anywhere to edit the colour of the text in this motd. How do I do that as well?