Hello, is there a way to have raw input in mm?
does anyone have a list of settings that are locked in MM? I feel like certain net settings are off but idk
evgleits disabled in mm???? wat
I think so. My aim feels different and I also don't have custom settings like netsettings, viewmodels etc.
I think so. My aim feels different and I also don't have custom settings like netsettings, viewmodels etc.
it isnt disabled i just tried, but its true that lagging is making people aim worse
I'm not sure about raw input but I know for sure that zoom_sensitivity_ratio is locked at 1.
biscuitslagging is making people aim worse
^also that
[quote=biscuits]lagging is making people aim worse[/quote]
^also that
biscuitsit isnt disabled i just tried, but its true that lagging is making people aim worse
how did you check?
how did you check?
i played matchmaking and typed m_rawinput on the console
I have this thing where I get terrible mouse lag if fps_max is set to anything other than 59. It's the same deal in CSGO, but unfortunately it is locked by tf2 mm. Hopefully this with change
Barry_ChuckleI have this thing where I get terrible mouse lag if fps_max is set to anything other than 59. It's the same deal in CSGO, but unfortunately it is locked by tf2 mm. Hopefully this with change
Do you have vsync on, that can cause some i/o lag
Do you have vsync on, that can cause some i/o lag
My aim feels different in MM, almost like sometimes it accels.
Also, why in the fuck is zoom_sens locked?
Also how do I get past rank 1.
Also, why in the fuck is zoom_sens locked?
Also how do I get past rank 1.
valve should really fix their game, dx 95 is stuttering, freezing and crashing all over the place.
also the forced interp is terrible, im shooting next to people and i hit them and when i click on them theres blood stains on their heads but no damage done.
classic tf2
also the forced interp is terrible, im shooting next to people and i hit them and when i click on them theres blood stains on their heads but no damage done.
classic tf2
biscuitswhen i click on them theres blood stains on their heads but no damage done.
valve bringing their brilliant csgo mm hitreg over to tf2
also the other day the madrid server was stuttering so much it was a pain to play. not sure what causes it because ping seemed allright, but it happens on some crappy mge servers sometime too
valve bringing their brilliant csgo mm hitreg over to tf2
also the other day the madrid server was stuttering so much it was a pain to play. not sure what causes it because ping seemed allright, but it happens on some crappy mge servers sometime too
sage78also the other day the madrid server was stuttering so much it was a pain to play. not sure what causes it because ping seemed allright, but it happens on some crappy mge servers sometime too
It happens when the map hasnt been reloaded for a very long time, randomly you will get put on a MM server that hasnt been reloaded in forever only to be reminded of how 16 tick server feel like.
It happens when the map hasnt been reloaded for a very long time, randomly you will get put on a MM server that hasnt been reloaded in forever only to be reminded of how 16 tick server feel like.
mackeyMy aim feels different in MM, almost like sometimes it accels.
Also, why in the fuck is zoom_sens locked?
Also how do I get past rank 1.
1) almost certainly because of worse framerate introducing inconsistent input/output latency. however some people think the accuracy of in-game raw input is affected by framerate - there is a program called sourcegl which allows you to use a "superior" third party raw input system in source games (don't worry, it's 100% vac safe and apparently usable in esea). this may or may not help with your problem, but a lot of people say they perform better with it so it's maybe worth a go?
2) pretty sure valve locked all cvars by default in mm then unlocked the ones they thought appropriate, so zoom sens ratio is probably an oversight
3) win
Also, why in the fuck is zoom_sens locked?
Also how do I get past rank 1.[/quote]
1) almost certainly because of worse framerate introducing inconsistent input/output latency. however some people think the accuracy of in-game raw input is affected by framerate - there is a program called [url=https://sourceforge.net/projects/sourcegl/]sourcegl[/url] which allows you to use a "superior" third party raw input system in source games (don't worry, it's 100% vac safe and apparently usable in esea). this may or may not help with your problem, but a lot of people say they perform better with it so it's maybe worth a go?
2) pretty sure valve locked all cvars by default in mm then unlocked the ones they thought appropriate, so zoom sens ratio is probably an oversight
3) win
also mm locks your fps_max to 300 for some reason so it may cause input lag
mackeyAlso how do I get past rank 1.
Play with friends.
Play with friends.
can someone show this to jill? maybe he could shed some light
deetrBarry_ChuckleI have this thing where I get terrible mouse lag if fps_max is set to anything other than 59. It's the same deal in CSGO, but unfortunately it is locked by tf2 mm. Hopefully this with change
Do you have vsync on, that can cause some i/o lag
No I made sure that I didn't, it was one of the things I tried when I first found out I had this problem. Literally the only solution is fps_max 59
Do you have vsync on, that can cause some i/o lag[/quote]
No I made sure that I didn't, it was one of the things I tried when I first found out I had this problem. Literally the only solution is fps_max 59
My aim in MM feels really off as well. It's back to normal in pubs though so I have no idea what it i.
Don't think it is sensitivity as I have messed around with it and I can't get it to feel comfortable. Makes me tilt really bad :/
Don't think it is sensitivity as I have messed around with it and I can't get it to feel comfortable. Makes me tilt really bad :/