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ESEA - Snakewater map exploit
1
#1
ESEA
0 Frags +

Hi, the exploit shown in this screenshot is not allowed in ESEA, we'll review demos and overturn rounds where necessary

http://imgur.com/hGzZUvs

edit: we'll review any map exploits that let you get to areas you're clearly not intended to be able to reach

edit 2: if you need a match reviewed/overturned open a ticket with the rounds/demo ticks please

Hi, the exploit shown in this screenshot is not allowed in ESEA, we'll review demos and overturn rounds where necessary

http://imgur.com/hGzZUvs

edit: we'll review any map exploits that let you get to areas you're clearly not intended to be able to reach

edit 2: if you need a match reviewed/overturned open a ticket with the rounds/demo ticks please
2
#2
15 Frags +

What about the one in red kitchen?

What about the one in red kitchen?
3
#3
17 Frags +

Just that spot? because u8 is broken all over the place

Just that spot? because u8 is broken all over the place
4
#4
13 Frags +

They should probably just upgrade to one of the newer versions

They should probably just upgrade to one of the newer versions
5
#5
ESEA
13 Frags +

We'll update the map for playoffs

we already had the scheduler set by the time u8 was updated

We'll update the map for playoffs

we already had the scheduler set by the time u8 was updated
6
#6
2 Frags +
umlflaccidThey should probably just upgrade to one of the newer versions

I think I brought this up with Tri about a week before the season started and he told me it was too late at that point to update the map list, if I remember correctly they do normally update the map list for playoffs though.

edit: ninja'd

[quote=umlflaccid]They should probably just upgrade to one of the newer versions[/quote]

I think I brought this up with Tri about a week before the season started and he told me it was too late at that point to update the map list, if I remember correctly they do normally update the map list for playoffs though.

edit: ninja'd
7
#7
34 Frags +
MumaWhat about the one in red kitchen?

You can get into the rafters above RED kitchen and spam out of the windows.

http://i.imgur.com/sQMbGaS.jpg

Ignore the part where I'm immense.

[quote=Muma]What about the one in red kitchen?[/quote]

You can get into the rafters above RED kitchen and spam out of the windows.

[img]http://i.imgur.com/sQMbGaS.jpg[/img]

Ignore the part where I'm immense.
8
#8
Momentum Mod
23 Frags +

you gotta big head

you gotta big head
9
#9
15 Frags +

why would you say this after matches start

Show Content
when instead you could just look at the maps you put into the rotation
why would you say this after matches start

[spoiler]when instead you could just look at the maps you put into the rotation[/spoiler]
10
#10
33 Frags +

ya thank god you posted this at 11 pm on tuesday instead of not putting a untested, unnecessary version into the league

ya thank god you posted this at 11 pm on tuesday instead of not putting a untested, unnecessary version into the league
11
#11
9 Frags +

dont think this is intentional

https://i.gyazo.com/e403d31d52517540d6895c99ab46d606.png

dont think this is intentional

[img]https://i.gyazo.com/e403d31d52517540d6895c99ab46d606.png[/img]
12
#12
1 Frags +

how about the spot above shutter on last is that one allowed?!?

how about the spot above shutter on last is that one allowed?!?
13
#13
18 Frags +
tri_edit: we'll review any map exploits that let you get to areas you're clearly not intended to be able to reach

this is so arbitrary

all the spots on gran that roamers can hide on are presumably allowed but a couple of spots on a new map aren't, because...?

And you're overturning matches for this shit without warning people first?

https://static-cdn.jtvnw.net/emoticons/v1/64138/3.0

[quote=tri_]edit: we'll review any map exploits that let you get to areas you're clearly not intended to be able to reach[/quote]
this is so arbitrary

all the spots on gran that roamers can hide on are presumably allowed but a couple of spots on a new map aren't, because...?

And you're overturning matches for this shit without warning people first? [img]https://static-cdn.jtvnw.net/emoticons/v1/64138/3.0[/img]
14
#14
13 Frags +

I think this kind of thing needs to be encouraged. This was Jaegers specialty what him an entertaining player to watch.

I think this kind of thing needs to be encouraged. This was Jaegers specialty what him an entertaining player to watch.
15
#15
6 Frags +

http://i.imgur.com/FsRZb0Z.png

[img]http://i.imgur.com/FsRZb0Z.png[/img]
16
#16
cp_snakewater
42 Frags +

Hi, map maker here.

I have two comments on the issue:

* I think it's problematic that I wasn't contacted by ESEA admins to verify that u8 was a stable version. The version had been released for a handful of days when the map pool was decided, and within these days the mentioned exploits had already been found. I could have easily released a stable version in time for the league to start if there had been any communication.
* That being said, the exploits are limited to the awnings above yard, and the kitchen ceiling. I think it should be fine to play this version as the exploits are very clearly such.

I do apologize for this flawed version - it was poor luck that it should be the one to be played.

Hi, map maker here.

I have two comments on the issue:

* I think it's problematic that I wasn't contacted by ESEA admins to verify that u8 was a stable version. The version had been released for a handful of days when the map pool was decided, and within these days the mentioned exploits had already been found. I could have easily released a stable version in time for the league to start if there had been any communication.
* That being said, the exploits are limited to the awnings above yard, and the kitchen ceiling. I think it should be fine to play this version as the exploits are very clearly such.

I do apologize for this flawed version - it was poor luck that it should be the one to be played.
17
#17
-3 Frags +

Or you could just use an updated version, you know.

Or you could just use an updated version, you know.
18
#18
3 Frags +
chojjeHi, map maker here.

I have two comments on the issue:

* I think it's problematic that I wasn't contacted by ESEA admins to verify that u8 was a stable version. The version had been released for a handful of days when the map pool was decided, and within these days the mentioned exploits had already been found. I could have easily released a stable version in time for the league to start if there had been any communication.
* That being said, the exploits are limited to the awnings above yard, and the kitchen ceiling. I think it should be fine to play this version as the exploits are very clearly such.

I do apologize for this flawed version - it was poor luck that it should be the one to be played.

Above shutter on last is also a thing just btw

[quote=chojje]Hi, map maker here.

I have two comments on the issue:

* I think it's problematic that I wasn't contacted by ESEA admins to verify that u8 was a stable version. The version had been released for a handful of days when the map pool was decided, and within these days the mentioned exploits had already been found. I could have easily released a stable version in time for the league to start if there had been any communication.
* That being said, the exploits are limited to the awnings above yard, and the kitchen ceiling. I think it should be fine to play this version as the exploits are very clearly such.

I do apologize for this flawed version - it was poor luck that it should be the one to be played.[/quote]
Above shutter on last is also a thing just btw
19
#19
1 Frags +
shorasOr you could just use an updated version, you know.tri_We'll update the map for playoffs

we already had the scheduler set by the time u8 was updated

?!?!

[quote=shoras]Or you could just use an updated version, you know.[/quote]

[quote=tri_]We'll update the map for playoffs

we already had the scheduler set by the time u8 was updated[/quote]

?!?!
20
#20
cp_snakewater
0 Frags +
aieraAbove shutter on last is also a thing just btw

Can I get a screenshot?

[quote=aiera]Above shutter on last is also a thing just btw[/quote]

Can I get a screenshot?
21
#21
9 Frags +

http://i.imgur.com/zobKeFH.png

phoroforthat light thing has been there on the map since forever

yeah i know but i was using it show the spot that was on the esea (u8 version) and was curious if it was going to be taken out as well

[img]http://i.imgur.com/zobKeFH.png[/img]
[quote=phorofor]that light thing has been there on the map since forever[/quote]
yeah i know but i was using it show the spot that was on the esea (u8 version) and was curious if it was going to be taken out as well
22
#22
4 Frags +
aierahttp://i.imgur.com/zobKeFH.png

that light thing has been there on the map since forever

[quote=aiera]http://i.imgur.com/zobKeFH.png[/quote]
that light thing has been there on the map since forever
23
#23
-10 Frags +

it literally won't take more than 30 minutes for the mapper to fix these mistakes

it literally won't take more than 30 minutes for the mapper to fix these mistakes
24
#24
2 Frags +
biskuitit literally won't take more than 30 minutes for the mapper to fix these mistakes

That figure probably doesn't factor in the full compile time.

[quote=biskuit]it literally won't take more than 30 minutes for the mapper to fix these mistakes[/quote]
That figure probably doesn't factor in the full compile time.
25
#25
3 Frags +
nopeall the spots on gran that roamers can hide on are presumably allowed but a couple of spots on a new map aren't, because...?

what hiding spots they were all removed when granary_abortion was created

[quote=nope]all the spots on gran that roamers can hide on are presumably allowed but a couple of spots on a new map aren't, because...?[/quote]
what hiding spots they were all removed when granary_abortion was created
26
#26
-7 Frags +
Smytherbiskuitit literally won't take more than 30 minutes for the mapper to fix these mistakesThat figure probably doesn't factor in the full compile time.

Even final compile time (which is the compile mode for releasing the map - heavier than full) on such a map takes around 6-7 minutes at most on my shit computer.
Again, if I can fix those mistakes in 30 minutes then the mapper himself should be able to do it in 10.

[quote=Smyther][quote=biskuit]it literally won't take more than 30 minutes for the mapper to fix these mistakes[/quote]
That figure probably doesn't factor in the full compile time.[/quote]
Even final compile time (which is the compile mode for releasing the map - heavier than full) on such a map takes around 6-7 minutes at most on my shit computer.
Again, if I can fix those mistakes in 30 minutes then the mapper himself should be able to do it in 10.
27
#27
1 Frags +

they already are fixed in u10 iirc

they already are fixed in u10 iirc
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