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Do you think Valve cares about 6s?
1
#1
0 Frags +

Do you think they actually care about 6s. Would they be missing out on a big opportunity if they left us to die? Do they care but are just too out of touch and don't want to ask for help?

Do you think they actually care about 6s. Would they be missing out on a big opportunity if they left us to die? Do they care but are just too out of touch and don't want to ask for help?
2
#2
26 Frags +

i mean they did make matchmaking that is 6v6.. so yeah they kind of care, sure mm isnt perfect but yea

i mean they did make matchmaking that is 6v6.. so yeah they kind of care, sure mm isnt perfect but yea
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#3
141 Frags +

no

no
4
#4
11 Frags +

reminder that there aren't many people working on our game already, so the few people that are working on our game are beyond busy with everything tf2 related, whether it be bug fixes or adding new content or incorrectly balancing weapons

reminder that there aren't many people working on our game already, so the few people that are working on our game are beyond busy with everything tf2 related, whether it be bug fixes or adding new content or incorrectly balancing weapons
5
#5
2 Frags +

.

.
6
#6
57 Frags +

fluf this is your mother please call me right away

fluf this is your mother please call me right away
7
#7
38 Frags +

oh shit

oh shit
8
#8
-18 Frags +

please put this in the dumpster

please put this in the dumpster
9
#9
22 Frags +

i dont think they care about 6s whatsoever but they care about 6v6 somewhat since its the most efficient way to run their MM at the moment

i dont think they care about 6s whatsoever but they care about 6v6 somewhat since its the most efficient way to run their MM at the moment
10
#10
15 Frags +

there are still the same cheaters at the top of the leaderboards...

there are still the same cheaters at the top of the leaderboards...
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#11
2 Frags +

i thought that xrod was a cheater, but he's also on esea open team malicious activity? wtf??

i thought that xrod was a cheater, but he's also on esea open team malicious activity? wtf??
12
#12
2 Frags +

are we really already back to these conversations on tftv?

are we really already back to these conversations on tftv?
13
#13
47 Frags +
rocketslayi thought that xrod was a cheater, but he's also on esea open team malicious activity? wtf??

he is and he is

[quote=rocketslay]i thought that xrod was a cheater, but he's also on esea open team malicious activity? wtf??[/quote]


he is and he is
14
#14
3 Frags +
Konceptreminder that there aren't many people working on our game already, so the few people that are working on our game are beyond busy with everything tf2 related, whether it be bug fixes or adding new content or incorrectly balancing weapons

..and by saying adding this new content you're talking about the content community members create.
Or is the process of adding an ugly pyro hat that tedious? I'll put my money on it not being that hard.

[quote=Koncept]reminder that there aren't many people working on our game already, so the few people that are working on our game are beyond busy with everything tf2 related, whether it be bug fixes or adding new content or incorrectly balancing weapons[/quote]
..and by saying adding this new content you're talking about the content community members create.
Or is the process of adding an ugly pyro hat that tedious? I'll put my money on it not being that hard.
15
#15
4 Frags +

.

.
16
#16
7 Frags +

Honestly? No. I don't believe they care for the user-base created 6s format. If they truly cared they'd be leaving the state of competitive tf2 to the community and backing the events with a bigger cash pool.

Instead, we have them seemingly going out of their way to make their 6v6 matchmaking experience as unplayable and as different as possible with the only excuse they can come up with being "if we don't do this then new players will get confused".

Honestly? No. I don't believe they care for the user-base created 6s format. If they truly cared they'd be leaving the state of competitive tf2 to the community and backing the events with a bigger cash pool.

Instead, we have them seemingly going out of their way to make their 6v6 matchmaking experience as unplayable and as different as possible with the only excuse they can come up with being "if we don't do this then new players will get confused".
17
#17
47 Frags +

oh hey it's the same thing people are talking about in every thread on this forum in the form of its own thread

oh hey it's the same thing people are talking about in every thread on this forum in the form of its own thread
18
#18
15 Frags +

probably valve:
"hey look no one plays our matchmaking, guess no one cares about community 6s so why should we try to help lol"

probably valve:
"hey look no one plays our matchmaking, guess no one cares about community 6s so why should we try to help lol"
19
#19
0 Frags +

They want to care. But their resources are too limited and they're too busy fixing other things. 6s will get more support. But other things should be prioritized.
Either they fix things that affect 100% of the playerbase or they put their time into supporting the 1% that cares about the competitive scene. I know what I'd pick if I worked for Valve.
Sucks for us but it's the truth.

I wonder what resources Valve provides for their 3rd most played game because I highly doubt it's anywhere near where it should be for such a popular game

They want to care. But their resources are too limited and they're too busy fixing other things. 6s will get more support. But other things should be prioritized.
Either they fix things that affect 100% of the playerbase or they put their time into supporting the 1% that cares about the competitive scene. I know what I'd pick if I worked for Valve.
Sucks for us but it's the truth.

I wonder what resources Valve provides for their 3rd most played game because I highly doubt it's anywhere near where it should be for such a popular game
20
#20
6 Frags +

Out of the 300 Valve employees, a third are working on VR crap.
Also remember Valve has that "do whatever you want" thing going on.

Out of the 300 Valve employees, a third are working on VR crap.
Also remember Valve has that "do whatever you want" thing going on.
21
#21
7 Frags +
TobThey want to care. But their resources are too limited and they're too busy fixing other things. 6s will get more support. But other things should be prioritized.
Either they fix things that affect 100% of the playerbase or they put their time into supporting the 1% that cares about the competitive scene. I know what I'd pick if I worked for Valve.
Sucks for us but it's the truth.

I wonder what resources Valve provides for their 3rd most played game because I highly doubt it's anywhere near where it should be for such a popular game
their resources are too limited

lmao they make 2 million a day

two million dollars a day

[quote=Tob]They want to care. But their resources are too limited and they're too busy fixing other things. 6s will get more support. But other things should be prioritized.
Either they fix things that affect 100% of the playerbase or they put their time into supporting the 1% that cares about the competitive scene. I know what I'd pick if I worked for Valve.
Sucks for us but it's the truth.

I wonder what resources Valve provides for their 3rd most played game because I highly doubt it's anywhere near where it should be for such a popular game[/quote]

[quote]their resources are too limited[/quote]

lmao they make 2 million a day

two million dollars a day
22
#22
6 Frags +

I think they care but they don't know how to care in a way that makes the game better and people are happy with

Someone mentioned it on this forum recently (I'd quote it if I could find it), but with the recent CSGO changes to make tapping better people were asking for that for months if not years, and they only just implemented it. They only nerf weapons if stats say that they're overused, instead of looking at community consensus on weapons (the exact reason none of the tf2 weapons we ban will ever get nerfed or changed). Anyone could have told them that the reserve shooter is stupidly broken, but according to b4nny in that one stream clip apparently they were going to buff it.

As opposed to Blizzard and Overwatch, where the devs working on the game actually realize "oh shit, no one wants to play against stacks of a single hero in competitive" and put a 1 hero limit on comp. If it was Valve, they would have waited until stats show that 90% of games are comprised of games of multiples of one or more hero, and probably wouldn't have even considered putting a limit unless literally every game was a 6 stack of the same hero.

I'm willing to believe Valve (or the 3 people working on the game) care about it, but they're not the best at realizing that what the community at large wants is actually the best thing for the game. I'm also still a bit mad that they haven't explained why they think viewmodels need to be forced on, and I don't buy "evening the playing field for all" as a good enough reason. The cynic in me just says they're forced on so that skins are more visible in streams and stuff and they can make more money off the game, but they'd never admit that.

I think they care but they don't know how to care in a way that makes the game better and people are happy with

Someone mentioned it on this forum recently (I'd quote it if I could find it), but with the recent CSGO changes to make tapping better people were asking for that for months if not years, and they only just implemented it. They only nerf weapons if stats say that they're overused, instead of looking at community consensus on weapons (the exact reason none of the tf2 weapons we ban will ever get nerfed or changed). Anyone could have told them that the reserve shooter is stupidly broken, but according to b4nny in that one stream clip apparently they were going to buff it.

As opposed to Blizzard and Overwatch, where the devs working on the game actually realize "oh shit, no one wants to play against stacks of a single hero in competitive" and put a 1 hero limit on comp. If it was Valve, they would have waited until stats show that 90% of games are comprised of games of multiples of one or more hero, and probably wouldn't have even considered putting a limit unless literally every game was a 6 stack of the same hero.

I'm willing to believe Valve (or the 3 people working on the game) care about it, but they're not the best at realizing that what the community at large wants is actually the best thing for the game. I'm also still a bit mad that they haven't explained why they think viewmodels need to be forced on, and I don't buy "evening the playing field for all" as a good enough reason. The cynic in me just says they're forced on so that skins are more visible in streams and stuff and they can make more money off the game, but they'd never admit that.
23
#23
7 Frags +

considering they had 5 months to fix everything wrong with mm during the beta and they shipped it as is, no they probably dont care too much and are only releasing half assed updates to prevent the game from stagnating from lack of updates for too long

considering they had 5 months to fix everything wrong with mm during the beta and they shipped it as is, no they probably dont care too much and are only releasing half assed updates to prevent the game from stagnating from lack of updates for too long
24
#24
6 Frags +

i am not convinced that valve cares about 6's until they implement class limits

i am not convinced that valve cares about 6's until they implement class limits
25
#25
2 Frags +
springrollsi am not convinced that valve cares about 6's until they implement class limits

tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.

[quote=springrolls]i am not convinced that valve cares about 6's until they implement class limits[/quote]

tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.
26
#26
6 Frags +
BBiA_duchessspringrollsi am not convinced that valve cares about 6's until they implement class limits
tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.

With the exception of medics imo

[quote=BBiA_duchess][quote=springrolls]i am not convinced that valve cares about 6's until they implement class limits[/quote]

tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.[/quote]
With the exception of medics imo
27
#27
0 Frags +

What about stacking engineers?
See, a limit of 1 isn't so bad.

What about stacking engineers?
See, a limit of 1 isn't so bad.
28
#28
22 Frags +
BBiA_duchessspringrollsi am not convinced that valve cares about 6's until they implement class limits
tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.

2 demos can have upwards of 4 traps and can make team pushes way slower
2 medics will ruin the uber race
2 snipers can each stare down a sightline in spawn and change class quickly for an early force
2 engies can easily hold badlands if each is placed on top right and top left
2 pyros can deny an uber hard with double the ammo of 1
2 heavies can LG the fuck out of anything in the sky

[quote=BBiA_duchess][quote=springrolls]i am not convinced that valve cares about 6's until they implement class limits[/quote]

tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.[/quote]
2 demos can have upwards of 4 traps and can make team pushes way slower
2 medics will ruin the uber race
2 snipers can each stare down a sightline in spawn and change class quickly for an early force
2 engies can easily hold badlands if each is placed on top right and top left
2 pyros can deny an uber hard with double the ammo of 1
2 heavies can LG the fuck out of anything in the sky
29
#29
0 Frags +
EoNBBiA_duchessspringrollsi am not convinced that valve cares about 6's until they implement class limits
tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.
2 demos can have upwards of 4 traps and can make team pushes way slower
2 medics will ruin the uber race
2 snipers can each stare down a sightline in spawn and change class quickly for an early force
2 engies can easily hold badlands if each is placed on top right and top left
2 pyros can deny an uber hard with double the ammo of 1
2 heavies can LG the fuck out of anything in the sky

Then this brings up the question of if we were to go to one class limit: what would be the best team composition (assuming all weapons are properly balanced)? Would it be scout, soldier, pyro, demo, medic, and sniper? Or some other kind of class composition? I remember sideshow had a highlight about what the best composition would be but I'm not sure how it would actually work if people are even open to experimenting

[quote=EoN][quote=BBiA_duchess][quote=springrolls]i am not convinced that valve cares about 6's until they implement class limits[/quote]

tbh a class limit of 2 would work perfectly. There is no need for anymore than 2 classes. A class limit of one is way too restrictive, but two is fine and very easy to implement.[/quote]
2 demos can have upwards of 4 traps and can make team pushes way slower
2 medics will ruin the uber race
2 snipers can each stare down a sightline in spawn and change class quickly for an early force
2 engies can easily hold badlands if each is placed on top right and top left
2 pyros can deny an uber hard with double the ammo of 1
2 heavies can LG the fuck out of anything in the sky[/quote]
Then this brings up the question of if we were to go to one class limit: what would be the best team composition (assuming all weapons are properly balanced)? Would it be scout, soldier, pyro, demo, medic, and sniper? Or some other kind of class composition? I remember sideshow had a highlight about what the best composition would be but I'm not sure how it would actually work if people are even open to experimenting
30
#30
-2 Frags +

medic demo soldier scout heavy sniper engineer pyro spy
usefulness from left to right
if minis are allowed id put engineer ahead of sniper
a fantastic sniper might be put ahead of heavy as well

medic demo soldier scout heavy sniper engineer pyro spy
usefulness from left to right
if minis are allowed id put engineer ahead of sniper
a fantastic sniper might be put ahead of heavy as well
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