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Why is the default sniper crosshair not centered?
posted in Off Topic
1
#1
0 Frags +

it is seriously bugging me

it is seriously bugging me
2
#2
14 Frags +

because valve didnt put it in the center lol

because valve didnt put it in the center lol
3
#3
16 Frags +

im pretty sure almost none of tf2's crosshairs are centered unless playing on like a certain resoultion

im pretty sure almost none of tf2's crosshairs are centered unless playing on like a certain resoultion
4
#4
1 Frags +
DishSoapcertain resoultion

i think 640x480?
paging someone more knowledgeable than me

[quote=DishSoap]certain resoultion[/quote]
i think 640x480?
paging someone more knowledgeable than me
5
#5
1 Frags +

just set it so you dont see your crosshair when you scope in

just set it so you dont see your crosshair when you scope in
6
#6
1 Frags +
feathersDishSoapcertain resoultioni think 640x480?
paging someone more knowledgeable than me

i play on 640x480 and my crosshairs arent perfectly centered usually.
i think the scaling of the crosshair also plays a part

still paging someone more knowledgeable than us

[quote=feathers][quote=DishSoap]certain resoultion[/quote]
i think 640x480?
paging someone more knowledgeable than me[/quote]
i play on 640x480 and my crosshairs arent perfectly centered usually.
i think the scaling of the crosshair also plays a part

still paging someone more knowledgeable than us
7
#7
0 Frags +

Going to put in my input. As far as I know, aspect ratio will dictate balancing and such, not resolution. Though I play in 21:9 so idk.

Going to put in my input. As far as I know, aspect ratio will dictate balancing and such, not resolution. Though I play in 21:9 so idk.
8
#8
3 Frags +
messiahjust set it so you dont see your crosshair when you scope in

i tried that it is impossible to aim like that

[quote=messiah]just set it so you dont see your crosshair when you scope in[/quote]
i tried that it is impossible to aim like that
9
#9
0 Frags +
DishSoapstill paging someone more knowledgeable than us

yes please

[quote=DishSoap]
still paging someone more knowledgeable than us[/quote]

yes please
10
#10
0 Frags +

ty guys

ty guys
11
#11
0 Frags +

Does the shot follow the crosshair or the center of the sniper dot?

Does the shot follow the crosshair or the center of the sniper dot?
12
#12
3 Frags +

Because Valve is incompetent.

Because Valve is incompetent.
13
#13
0 Frags +
Gerard-Does the shot follow the crosshair or the center of the sniper dot?

sniper dot

[quote=Gerard-]Does the shot follow the crosshair or the center of the sniper dot?[/quote]

sniper dot
14
#14
2 Frags +

crosshair7 is perfectly centered. its the sniper dot thats uncentered. adjust ur custom crosshair out from crosshair7

crosshair7 is perfectly centered. its the sniper dot thats uncentered. adjust ur custom crosshair out from crosshair7
15
#15
-2 Frags +

the REAL fuckin question is why the default zoom ratio isn't 1:1 on 16:9 monitors

the REAL fuckin question is why the default zoom ratio isn't 1:1 on 16:9 monitors
16
#16
4 Frags +
eeethe REAL fuckin question is why the default zoom ratio isn't 1:1 on 16:9 monitors

Just a guess, but probably because this game was made when 16:9 was't popular yet, so not many players used it?

[quote=eee]the REAL fuckin question is why the default zoom ratio isn't 1:1 on 16:9 monitors[/quote]
Just a guess, but probably because this game was made when 16:9 was't popular yet, so not many players used it?
17
#17
3 Frags +

go to your scripts folder, create a new text file and name it tf2_weapon_sniperrifle
and copy this:

WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_SniperRifle"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
"HasTeamSkins_Viewmodel" "1"

// Attributes TF.
"Damage" "4"
"Range" "8192"
"BulletsPerShot" "1"
"Spread" "0.0"
"TimeFireDelay" "1.5"
"ProjectileType" "projectile_bullet"

"DoInstantEjectBrass" "0"
"BrassModel" "models/weapons/shells/shell_sniperrifle.mdl"

// Ammo & Clip.
"primary_ammo" "TF_AMMO_PRIMARY"
"secondary_ammo" "None"
"clip_size" "-1"
"default_clip" "75"

// Buckets.
"bucket" "0"
"bucket_position" "0"

// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_sniperrifle"

// Animation.
//"viewmodel" -viewmodel is now defined in _items_main.txt
//"playermodel" -playermodel is now defined in _items_main.txt
"anim_prefix" "shotgun"

// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_SniperRifle.Single"
"reload" "Weapon_SniperRifle.WorldReload"
"empty" "Weapon_SniperRifle.ClipEmpty"
"burst" "Weapon_SniperRifle.SingleCrit"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "64"
"y" "-1"
"width" "32"
"height" "31"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

it should be in the center now, enjoy ;)

go to your scripts folder, create a new text file and name it tf2_weapon_sniperrifle
and copy this:

WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_SniperRifle"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
"HasTeamSkins_Viewmodel" "1"

// Attributes TF.
"Damage" "4"
"Range" "8192"
"BulletsPerShot" "1"
"Spread" "0.0"
"TimeFireDelay" "1.5"
"ProjectileType" "projectile_bullet"

"DoInstantEjectBrass" "0"
"BrassModel" "models/weapons/shells/shell_sniperrifle.mdl"

// Ammo & Clip.
"primary_ammo" "TF_AMMO_PRIMARY"
"secondary_ammo" "None"
"clip_size" "-1"
"default_clip" "75"

// Buckets.
"bucket" "0"
"bucket_position" "0"


// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_sniperrifle"

// Animation.
//"viewmodel" -viewmodel is now defined in _items_main.txt
//"playermodel" -playermodel is now defined in _items_main.txt
"anim_prefix" "shotgun"

// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_SniperRifle.Single"
"reload" "Weapon_SniperRifle.WorldReload"
"empty" "Weapon_SniperRifle.ClipEmpty"
"burst" "Weapon_SniperRifle.SingleCrit"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "64"
"y" "-1"
"width" "32"
"height" "31"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

it should be in the center now, enjoy ;)
18
#18
1 Frags +

The crosshair can look off-center because its lines are 2 pixels wide, but one side is more opaque than the other:

http://i.imgur.com/dYLRKbg.png

Yellow is the scope lines, the green cross is the crosshair, and the black+white square is the exact center 4 pixels of my 1920x1080 screenshot. As far as I know, this is the true point where the hitscan bullet goes. The default Sniper crosshair is centered horizontally, but not vertically. The scope lines are 1 pixel wide, so they are offset to the left and down of the center:

http://i.imgur.com/f7rEsV0.png

(Please forgive my lackluster Paint.net skills.)

The crosshair can look off-center because its lines are 2 pixels wide, but one side is more opaque than the other:
[img]http://i.imgur.com/dYLRKbg.png[/img]
Yellow is the scope lines, the green cross is the crosshair, and the black+white square is the exact center 4 pixels of my 1920x1080 screenshot. As far as I know, this is the true point where the hitscan bullet goes. The default Sniper crosshair is centered horizontally, but not vertically. The scope lines are 1 pixel wide, so they are offset to the left and down of the center:
[img]http://i.imgur.com/f7rEsV0.png[/img]

(Please forgive my lackluster Paint.net skills.)
19
#19
3 Frags +

For those interested I made this vpk a while back. It centers the crosshair for sniper rifles and the ambassador.
Medic saws and pyro axes also use the crosshair but I doubt anyone will mind if those are a pixel off.
I made it for someone who randomly asked about it in twitch chat. I didn't test it before giving it to them but they never got back to me about issues so I think it's fine.
I'd be more than happy to fix any issues if there are any though (or even include the pyro axes/medic saws if you really want those)
https://www.dropbox.com/s/7kb31umotyqoryp/default_crosshair_sniper_centered.vpk?dl=0

(obviously this will either overwrite or be overwritten by VTF crosshairs that also use the weapon txt file method for custom crosshairs)

install guide: put it in Custom

For those interested I made this vpk a while back. It centers the crosshair for sniper rifles and the ambassador.
Medic saws and pyro axes also use the crosshair but I doubt anyone will mind if those are a pixel off.
I made it for someone who randomly asked about it in twitch chat. I didn't test it before giving it to them but they never got back to me about issues so I think it's fine.
I'd be more than happy to fix any issues if there are any though (or even include the pyro axes/medic saws if you really want those)
https://www.dropbox.com/s/7kb31umotyqoryp/default_crosshair_sniper_centered.vpk?dl=0

(obviously this will either overwrite or be overwritten by VTF crosshairs that also use the [url=http://www.teamfortress.tv/30866/guide-weapon-specific-custom-crosshairs]weapon txt file method[/url] for custom crosshairs)

install guide: put it in Custom
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