it is seriously bugging me
im pretty sure almost none of tf2's crosshairs are centered unless playing on like a certain resoultion
DishSoapcertain resoultion
i think 640x480?
paging someone more knowledgeable than me
i think 640x480?
paging someone more knowledgeable than me
just set it so you dont see your crosshair when you scope in
feathersDishSoapcertain resoultioni think 640x480?
paging someone more knowledgeable than me
i play on 640x480 and my crosshairs arent perfectly centered usually.
i think the scaling of the crosshair also plays a part
still paging someone more knowledgeable than us
i think 640x480?
paging someone more knowledgeable than me[/quote]
i play on 640x480 and my crosshairs arent perfectly centered usually.
i think the scaling of the crosshair also plays a part
still paging someone more knowledgeable than us
Going to put in my input. As far as I know, aspect ratio will dictate balancing and such, not resolution. Though I play in 21:9 so idk.
messiahjust set it so you dont see your crosshair when you scope in
i tried that it is impossible to aim like that
i tried that it is impossible to aim like that
DishSoapstill paging someone more knowledgeable than us
yes please
still paging someone more knowledgeable than us[/quote]
yes please
Does the shot follow the crosshair or the center of the sniper dot?
Gerard-Does the shot follow the crosshair or the center of the sniper dot?
sniper dot
sniper dot
crosshair7 is perfectly centered. its the sniper dot thats uncentered. adjust ur custom crosshair out from crosshair7
the REAL fuckin question is why the default zoom ratio isn't 1:1 on 16:9 monitors
eeethe REAL fuckin question is why the default zoom ratio isn't 1:1 on 16:9 monitors
Just a guess, but probably because this game was made when 16:9 was't popular yet, so not many players used it?
Just a guess, but probably because this game was made when 16:9 was't popular yet, so not many players used it?
go to your scripts folder, create a new text file and name it tf2_weapon_sniperrifle
and copy this:
WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_SniperRifle"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
"HasTeamSkins_Viewmodel" "1"
// Attributes TF.
"Damage" "4"
"Range" "8192"
"BulletsPerShot" "1"
"Spread" "0.0"
"TimeFireDelay" "1.5"
"ProjectileType" "projectile_bullet"
"DoInstantEjectBrass" "0"
"BrassModel" "models/weapons/shells/shell_sniperrifle.mdl"
// Ammo & Clip.
"primary_ammo" "TF_AMMO_PRIMARY"
"secondary_ammo" "None"
"clip_size" "-1"
"default_clip" "75"
// Buckets.
"bucket" "0"
"bucket_position" "0"
// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_sniperrifle"
// Animation.
//"viewmodel" -viewmodel is now defined in _items_main.txt
//"playermodel" -playermodel is now defined in _items_main.txt
"anim_prefix" "shotgun"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_SniperRifle.Single"
"reload" "Weapon_SniperRifle.WorldReload"
"empty" "Weapon_SniperRifle.ClipEmpty"
"burst" "Weapon_SniperRifle.SingleCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "64"
"y" "-1"
"width" "32"
"height" "31"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
it should be in the center now, enjoy ;)
and copy this:
WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_SniperRifle"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
"HasTeamSkins_Viewmodel" "1"
// Attributes TF.
"Damage" "4"
"Range" "8192"
"BulletsPerShot" "1"
"Spread" "0.0"
"TimeFireDelay" "1.5"
"ProjectileType" "projectile_bullet"
"DoInstantEjectBrass" "0"
"BrassModel" "models/weapons/shells/shell_sniperrifle.mdl"
// Ammo & Clip.
"primary_ammo" "TF_AMMO_PRIMARY"
"secondary_ammo" "None"
"clip_size" "-1"
"default_clip" "75"
// Buckets.
"bucket" "0"
"bucket_position" "0"
// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_sniperrifle"
// Animation.
//"viewmodel" -viewmodel is now defined in _items_main.txt
//"playermodel" -playermodel is now defined in _items_main.txt
"anim_prefix" "shotgun"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_SniperRifle.Single"
"reload" "Weapon_SniperRifle.WorldReload"
"empty" "Weapon_SniperRifle.ClipEmpty"
"burst" "Weapon_SniperRifle.SingleCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "64"
"y" "-1"
"width" "32"
"height" "31"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
it should be in the center now, enjoy ;)
The crosshair can look off-center because its lines are 2 pixels wide, but one side is more opaque than the other:
http://i.imgur.com/dYLRKbg.png
Yellow is the scope lines, the green cross is the crosshair, and the black+white square is the exact center 4 pixels of my 1920x1080 screenshot. As far as I know, this is the true point where the hitscan bullet goes. The default Sniper crosshair is centered horizontally, but not vertically. The scope lines are 1 pixel wide, so they are offset to the left and down of the center:
http://i.imgur.com/f7rEsV0.png
(Please forgive my lackluster Paint.net skills.)
[img]http://i.imgur.com/dYLRKbg.png[/img]
Yellow is the scope lines, the green cross is the crosshair, and the black+white square is the exact center 4 pixels of my 1920x1080 screenshot. As far as I know, this is the true point where the hitscan bullet goes. The default Sniper crosshair is centered horizontally, but not vertically. The scope lines are 1 pixel wide, so they are offset to the left and down of the center:
[img]http://i.imgur.com/f7rEsV0.png[/img]
(Please forgive my lackluster Paint.net skills.)
For those interested I made this vpk a while back. It centers the crosshair for sniper rifles and the ambassador.
Medic saws and pyro axes also use the crosshair but I doubt anyone will mind if those are a pixel off.
I made it for someone who randomly asked about it in twitch chat. I didn't test it before giving it to them but they never got back to me about issues so I think it's fine.
I'd be more than happy to fix any issues if there are any though (or even include the pyro axes/medic saws if you really want those)
https://www.dropbox.com/s/7kb31umotyqoryp/default_crosshair_sniper_centered.vpk?dl=0
(obviously this will either overwrite or be overwritten by VTF crosshairs that also use the weapon txt file method for custom crosshairs)
install guide: put it in Custom
Medic saws and pyro axes also use the crosshair but I doubt anyone will mind if those are a pixel off.
I made it for someone who randomly asked about it in twitch chat. I didn't test it before giving it to them but they never got back to me about issues so I think it's fine.
I'd be more than happy to fix any issues if there are any though (or even include the pyro axes/medic saws if you really want those)
https://www.dropbox.com/s/7kb31umotyqoryp/default_crosshair_sniper_centered.vpk?dl=0
(obviously this will either overwrite or be overwritten by VTF crosshairs that also use the [url=http://www.teamfortress.tv/30866/guide-weapon-specific-custom-crosshairs]weapon txt file method[/url] for custom crosshairs)
install guide: put it in Custom