erynn- just posted in the chat but idk if you'll see, one of my entities broke in compile somehow, fixing it right now, won't take 15 mins, but pls disable for a bit
erynnAsh_What's with the whitelist on EU mixchamp? Why isn't it the one used in ETF2L currently?Should be. I will double check when I get back to my computer.
I don't understand why cardinal is in it, again, after no changes since the ETF2L winter maps cup(?) ?
Also just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?
I was requested to run cardinal again for another week by a few players that wanted to continue to test things out.
Alright. Thanks for the good work, this is a really amazing project/event! :)
I don't understand why cardinal is in it, again, after no changes since the ETF2L winter maps cup(?) ?[/quote]
Should be. I will double check when I get back to my computer.
Also just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?
I was requested to run cardinal again for another week by a few players that wanted to continue to test things out.[/quote]
Alright. Thanks for the good work, this is a really amazing project/event! :)
Moulderynn- just posted in the chat but idk if you'll see, one of my entities broke in compile somehow, fixing it right now, won't take 15 mins, but pls disable for a bit
Not at my computer but is this game crashing?
Not at my computer but is this game crashing?
erynnAlso just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?
lmao I made that mistake as well, I posted in the haddou thread about jaddou. I have no idea which one people wanted though
lmao I made that mistake as well, I posted in the haddou thread about jaddou. I have no idea which one people wanted though
AlfieerynnAlso just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?lmao I made that mistake as well, I posted in the haddou thread about jaddou. I have no idea which one people wanted though
If someone can confirm which map we should play, I can get this changed
lmao I made that mistake as well, I posted in the haddou thread about jaddou. I have no idea which one people wanted though[/quote]
If someone can confirm which map we should play, I can get this changed
erynnAlfieIf someone can confirm which map we should play, I can get this changederynnAlso just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?lmao I made that mistake as well, I posted in the haddou thread about jaddou. I have no idea which one people wanted though
Ah, I think jaddou is just a revamp of haddou, read this
Latest version: cp_jaddou_rc8 This is a complete theme redo of my previous map cp_haddou with some huge visual and gameplay changes!
lmao I made that mistake as well, I posted in the haddou thread about jaddou. I have no idea which one people wanted though[/quote]
If someone can confirm which map we should play, I can get this changed[/quote]
Ah, I think jaddou is just a revamp of haddou, read this
[quote]Latest version: cp_jaddou_rc8 This is a complete theme redo of my previous map cp_haddou with some huge visual and gameplay changes![/quote]
http://www.teamfortress.tv/38712/cp-jaddou-rc5
erynnMoulderynn- just posted in the chat but idk if you'll see, one of my entities broke in compile somehow, fixing it right now, won't take 15 mins, but pls disable for a bitNot at my computer but is this game crashing?
no, just the forward spawn is broken so it's useless to play it. I have to recompile it to fix it. Somehow the door reverted the direction it's moving to default during compile :-((
https://www.dropbox.com/s/lzavqjrzjnf95e2/cp_drudgery_b1_fixa.bsp?dl=0
This version I fixed it, no other changes as it was done in ent spy, I would love for this to be uploaded preferably
thank you
Not at my computer but is this game crashing?[/quote]
no, just the forward spawn is broken so it's useless to play it. I have to recompile it to fix it. Somehow the door reverted the direction it's moving to default during compile :-((
https://www.dropbox.com/s/lzavqjrzjnf95e2/cp_drudgery_b1_fixa.bsp?dl=0
This version I fixed it, no other changes as it was done in ent spy, I would love for this to be uploaded preferably
thank you
Please post which maps you'd like to see again next week, and new ones you think we should feature!
Am obviously biased but personally I'd like to see more of logjam, and I think I've had enough of cardinal for now, not that I don't like it but x3 in a row is too much in my personal opinion
had a lot of fun today! I'd like to see more logjam and cardinal. bagel was a lot of fun too, but the community seems very behind it so maybe it would be better to try others maps? wasn't a fan of drudgery at all personally. didn't get to try out the rest of the maps.
I would really like to see some a/d maps personally. never got the chance to play jaddou but hopefully next week! i don't really know any other a/d maps, but I would really like to test them out personally, though I don't know what others feel about them.
I would really like to see some a/d maps personally. never got the chance to play jaddou but hopefully next week! i don't really know any other a/d maps, but I would really like to test them out personally, though I don't know what others feel about them.
sweetnesshad a lot of fun today! I'd like to see more logjam and cardinal. bagel was a lot of fun too, but the community seems very behind it so maybe it would be better to try others maps? wasn't a fan of drudgery at all personally. didn't get to try out the rest of the maps.
I would really like to see some a/d maps personally. never got the chance to play jaddou but hopefully next week! i don't really know any other a/d maps, but I would really like to test them out personally, though I don't know what others feel about them.
Self-plug again:
I think my other a/d map, cp_daytrip, is a bit more refined than the newer jaddou. It has been tested before and changes have been made based on feedback. I would be happy to see the latest version tested if people are down for it.
I would really like to see some a/d maps personally. never got the chance to play jaddou but hopefully next week! i don't really know any other a/d maps, but I would really like to test them out personally, though I don't know what others feel about them.[/quote]
Self-plug again:
I think my other a/d map, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=775688428&searchtext=]cp_daytrip[/url], is a bit more refined than the newer jaddou. It has been tested before and changes have been made based on feedback. I would be happy to see the latest version tested if people are down for it.
bagel must never leave the rotation until its in the esea pool. people must know how good it is.
on the flip side i played kalinka like 3 times, and uh, not a fan, to say the least. so many flanks, and a ridiculously open mid with the ridiculous coldfront house on it. it was pain
on the flip side i played kalinka like 3 times, and uh, not a fan, to say the least. so many flanks, and a ridiculously open mid with the ridiculous coldfront house on it. it was pain
I really enjoyed this event! I've never used champ.gg before, but it was a great experience and I hope to see more maps tried out over the weeks.
This was pretty cool event. I had a lot of fun atleast.
I'm probably the most biased, but I'd love to see Logjam in next time. Cardinal and Bagel as well.
Drudgery and Kalinka shouldn't be back unless they get some changes I think.
Especially Kalinka, the red forward spawns were broken- upon capping mid, you didn't get forwards. On capping 2nd, you got the furthest forwards, and you kept them until the other team capped mid back again. Frustrating both ways.
That, and either the positioning of the forwards relative to last or the spawn time for attacking last was way too short. You'd clean up and they'd already be in lobby again.
Drudgery and Kalinka shouldn't be back unless they get some changes I think.
Especially Kalinka, the red forward spawns were broken- upon capping mid, you didn't get forwards. On capping 2nd, you got the furthest forwards, and you kept them until the other team capped mid back again. Frustrating both ways.
That, and either the positioning of the forwards relative to last or the spawn time for attacking last was way too short. You'd clean up and they'd already be in lobby again.
What maps would people like to try this week? We will be bringing Logjam back to try out the changes. Daytrip is also on the list.
Tentative list for week 3:
Logjam
Daytrip
Granary
tfcl_a10
Tentative list for week 3:
Logjam
Daytrip
Granary
tfcl_a10
The new granary by dagger(?)
bagel
logjam
I don't think you necessarily need half a dozen maps. I'd rather have a small number of maps, so there's a high chance you actually play all of them over the course of the afternoon. Without having to do 7h of mixchamp.
bagel
logjam
I don't think you necessarily need half a dozen maps. I'd rather have a small number of maps, so there's a high chance you actually play all of them over the course of the afternoon. Without having to do 7h of mixchamp.
Definitely want to see tfcl_a10. Dude made a better forward spawn, cut down on some nasty sightlines, and added some props to help with callouts. Really want to formulate more feedback on how it actually plays.
I would still like to get some more feedback if there's room for drudgery, but of course I understand if there's better/less tested maps around :)
is there any possibility to try old maps such as freight, well or obscure?
Caeliis there any possibility to try old maps such as freight, well or obscure?
We're trying to focus on maps which are currently being worked on, and since these haven't been updated in so long, I don't think we'll go with them just yet, but who knows
We're trying to focus on maps which are currently being worked on, and since these haven't been updated in so long, I don't think we'll go with them just yet, but who knows
erynnWhat maps would people like to try this week? We will be bringing Logjam back to try out the changes. Daytrip is also on the list.
Tentative list:
Logjam
Daytrip
Granary
tf2cl_a10
If you end up using cp_daytrip, please use the version listed here or here (both links lead to the same version). I foolishly never labeled the map version in the name of the bsp file itself when updating and some people may have older versions floating around.
Tentative list:
Logjam
Daytrip
Granary
tf2cl_a10[/quote]
If you end up using cp_daytrip, please use the version listed [url=https://tf2maps.net/downloads/cp_daytrip.2739/updates]here[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=775688428&searchtext=]here[/url] (both links lead to the same version). I foolishly never labeled the map version in the name of the bsp file itself when updating and some people may have older versions floating around.
New maps are up. I am waiting on the new version of logjam so once I get it, I will put it online.
Please let me know if something breaks, I set this up dead tired again so I probably forgot to do something.
Please let me know if something breaks, I set this up dead tired again so I probably forgot to do something.
mapchamp eu is dead
it won't start, doesn't give any server info
it won't start, doesn't give any server info
erynnI set this up dead tired again so I probably forgot to do something.
It should be fixed.
It should be fixed.
erynnWhat maps would people like to try this week? We will be bringing Logjam back to try out the changes. Daytrip is also on the list.
Tentative list for week 3:
Logjam
Daytrip
Granary
tfcl_a10
how about this
logjam
cardinal
bagel
granary pro 5
nothing else, that way we can get a lot of solid testing on select maps. I strongly dislike the a/d meta: everyone offclasses, forces one team to turtle as hard as possible. Just uninteresting and random in my experience.
Tentative list for week 3:
Logjam
Daytrip
Granary
tfcl_a10[/quote]
how about this
logjam
cardinal
bagel
granary pro 5
nothing else, that way we can get a lot of solid testing on select maps. I strongly dislike the a/d meta: everyone offclasses, forces one team to turtle as hard as possible. Just uninteresting and random in my experience.