SolarLightI kind of hope this doesn't convince Valve to change the playercount in Competitive Mode to something like 8v8 to appeal to all the Casual players answering "I don't enjoy the 6v6 format" in the survey.
If this happened it would be yet another reason to not take Comp Mode seriously.
NOPE, NOT DOING DOUBLE MED DOUBLE DEMO AGAIN.
[quote=SolarLight]I kind of hope this doesn't convince Valve to change the playercount in Competitive Mode to something like 8v8 to appeal to all the Casual players answering "I don't enjoy the 6v6 format" in the survey.
If this happened it would be yet another reason to not take Comp Mode seriously.[/quote]
NOPE, NOT DOING DOUBLE MED DOUBLE DEMO AGAIN.
why does valve go full reddit making polls when they have been done so many years ago already
wouldnt it make more sense to ask the people who enjoy 6v6, rather than the ones getting their first impression from their horrible version of it
i seen pubbers thinking that comp TF2 in general was chockfull of cheaters just because of what they've seen in comp MM, wich is their only reference for what comp is like. In a way, they did more harm than good.
why does valve go full reddit making polls when they have been done so many years ago already
wouldnt it make more sense to ask the people who enjoy 6v6, rather than the ones getting their first impression from their horrible version of it
i seen pubbers thinking that comp TF2 in general was chockfull of cheaters just because of what they've seen in comp MM, wich is their only reference for what comp is like. In a way, they did more harm than good.
cant wait for valve to think the problem with their piece of shit matchmaking is 6v6 and change it to something infinitely more retarded than whatever it is right now
cant wait for valve to think the problem with their piece of shit matchmaking is 6v6 and change it to something infinitely more retarded than whatever it is right now
for people hating on the poll questions, their response to the last useless poll was that it was more about making people think more about why they disliked the last game, and not just blindly blame the game or the people in it.
which is still bs and doesn't lead to them actually improving the game
for people hating on the poll questions, their response to the last useless poll was that it was more about making people think more about [i]why[/i] they disliked the last game, and not just blindly blame the game or the people in it.
which is still bs and doesn't lead to them actually improving the game
Comanglia- Fixed an animation bug that would cause the client and server hitboxes to become out of sync
I wonder how long that's been around and what exactly cause this to happen...
Since the game was released.
https://www.reddit.com/r/tf2/comments/5u2s53/tf2_update_for_21417/ddqwdus/?st=iz67agua&sh=d89ea410
[quote=Comanglia][b]- Fixed an animation bug that would cause the client and server hitboxes to become out of sync[/b]
I wonder how long that's been around and what exactly cause this to happen...[/quote]
Since the game was released.
https://www.reddit.com/r/tf2/comments/5u2s53/tf2_update_for_21417/ddqwdus/?st=iz67agua&sh=d89ea410
Caeligreat, scouts buffed AGAIN.
i swear, playing soldier is painful now.
Shotty just got buffed!!
:)))))!!!!!!!...
[quote=Caeli]great, scouts buffed AGAIN.
i swear, playing soldier is painful now.[/quote]
Shotty just got buffed!!
:)))))!!!!!!!...
Tino_SolarLightI kind of hope this doesn't convince Valve to change the playercount in Competitive Mode to something like 8v8 to appeal to all the Casual players answering "I don't enjoy the 6v6 format" in the survey.
If this happened it would be yet another reason to not take Comp Mode seriously.
NOPE, NOT DOING DOUBLE MED DOUBLE DEMO AGAIN.
valve should limit medic to one and everything else two
[quote=Tino_][quote=SolarLight]I kind of hope this doesn't convince Valve to change the playercount in Competitive Mode to something like 8v8 to appeal to all the Casual players answering "I don't enjoy the 6v6 format" in the survey.
If this happened it would be yet another reason to not take Comp Mode seriously.[/quote]
NOPE, NOT DOING DOUBLE MED DOUBLE DEMO AGAIN.[/quote]
valve should limit medic to one and everything else two
should be 2 on pyro scout and soldier, one on everything else
should be 2 on pyro scout and soldier, one on everything else
Has anyone played yet and if yes do they think the hitbox fix has improved their play?
Has anyone played yet and if yes do they think the hitbox fix has improved their play?
sage78why does valve go full reddit making polls
Uncle Dane video about Valve visit>Reddit is probably the worst source for feedback (found in the summary below the video)
[quote=sage78]why does valve go full reddit making polls [/quote]
[quote=Uncle Dane video about Valve visit]>[url=https://www.reddit.com/r/tf2/comments/5q4yj4/uncle_dane_is_talking_about_his_visit_to_valve_hq/]Reddit is probably the worst source for feedback[/url] (found in the summary below the video)[/quote]
maxc232should be 2 on pyro scout and soldier, one on everything else
you really want 2 of these fuckers out at the same time?
https://wiki.teamfortress.com/w/images/thumb/c/c8/Pyro.png/250px-Pyro.png?t=20111210120232
[quote=maxc232]should be 2 on pyro scout and soldier, one on everything else[/quote]
you really want 2 of these fuckers out at the same time?
[img]https://wiki.teamfortress.com/w/images/thumb/c/c8/Pyro.png/250px-Pyro.png?t=20111210120232[/img]
Antaresmaxc232should be 2 on pyro scout and soldier, one on everything else
you really want 2 of these fuckers out at the same time?
https://wiki.teamfortress.com/w/images/thumb/c/c8/Pyro.png/250px-Pyro.png?t=20111210120232
I mean 2 scouts is already enough of a headache why not make it worse
[quote=Antares][quote=maxc232]should be 2 on pyro scout and soldier, one on everything else[/quote]
you really want 2 of these fuckers out at the same time?
[img]https://wiki.teamfortress.com/w/images/thumb/c/c8/Pyro.png/250px-Pyro.png?t=20111210120232[/img][/quote]
I mean 2 scouts is already enough of a headache why not make it worse
Antaresmaxc232should be 2 on pyro scout and soldier, one on everything else
you really want 2 of these fuckers out at the same time?
https://wiki.teamfortress.com/w/images/thumb/c/c8/Pyro.png/250px-Pyro.png?t=20111210120232
no, but it's better than an arbitrary specialists/generalists split
simply implementing the 2-1-1 class limits for offense-defense-support would make it really clear to any new player that they need to focus on attacking above all
[quote=Antares][quote=maxc232]should be 2 on pyro scout and soldier, one on everything else[/quote]
you really want 2 of these fuckers out at the same time?
[img]https://wiki.teamfortress.com/w/images/thumb/c/c8/Pyro.png/250px-Pyro.png?t=20111210120232[/img][/quote]
no, but it's better than an arbitrary specialists/generalists split
simply implementing the 2-1-1 class limits for offense-defense-support would make it really clear to any new player that they need to focus on attacking above all
sage78In a way, they did more harm than good.
There's no 'in a way'. Valve's shitty matchmaking has certainly done more harm than good.
[quote=sage78]In a way, they did more harm than good.[/quote]
There's no 'in a way'. Valve's shitty matchmaking has certainly done more harm than good.
RoLComanglia
can I get a link?
-edit-
I'm blind here it is https://www.reddit.com/r/tf2/comments/5u2s53/tf2_update_for_21417/ddqwdus/
omfg this explains so much bs... so I guess this update a buff for hitscan classes namely sniper
if this bug is real all of hitscan just got buffed lmao
I'm likely severely uneducated on this so feel free to correct me if i'm wrong but most hitscans (scout/heavy/shotgunners/etc) normally just aim for the upper chest area which realisticially isn't that affected by slightly mis-animated hitboxes, so it would seem like the most notable impact of this would just be more consistent headshots (less of that bloody face bug) and at best a dpm change of a few single digits due to less botched damage spread
[quote=RoL][quote=Comanglia]
can I get a link?
-edit-
I'm blind here it is https://www.reddit.com/r/tf2/comments/5u2s53/tf2_update_for_21417/ddqwdus/
omfg this explains so much bs... so I guess this update a buff for hitscan classes namely sniper[/quote]
if this bug is real all of hitscan just got buffed lmao[/quote]
I'm likely severely uneducated on this so feel free to correct me if i'm wrong but most hitscans (scout/heavy/shotgunners/etc) normally just aim for the upper chest area which realisticially isn't [i]that[/i] affected by slightly mis-animated hitboxes, so it would seem like the most notable impact of this would just be more consistent headshots (less of that bloody face bug) and at best a dpm change of a few single digits due to less botched damage spread
FUNKeRoLComanglia
can I get a link?
-edit-
I'm blind here it is https://www.reddit.com/r/tf2/comments/5u2s53/tf2_update_for_21417/ddqwdus/
omfg this explains so much bs... so I guess this update a buff for hitscan classes namely sniper
if this bug is real all of hitscan just got buffed lmao
I'm likely severely uneducated on this so feel free to correct me if i'm wrong but most hitscans (scout/heavy/shotgunners/etc) normally just aim for the upper chest area which realisticially isn't that affected by slightly mis-animated hitboxes, so it would seem like the most notable impact of this would just be more consistent headshots (less of that bloody face bug) and at best a dpm change of a few single digits due to less botched damage spread
we can only know by testing :)
[quote=FUNKe][quote=RoL][quote=Comanglia]
can I get a link?
-edit-
I'm blind here it is https://www.reddit.com/r/tf2/comments/5u2s53/tf2_update_for_21417/ddqwdus/
omfg this explains so much bs... so I guess this update a buff for hitscan classes namely sniper[/quote]
if this bug is real all of hitscan just got buffed lmao[/quote]
I'm likely severely uneducated on this so feel free to correct me if i'm wrong but most hitscans (scout/heavy/shotgunners/etc) normally just aim for the upper chest area which realisticially isn't [i]that[/i] affected by slightly mis-animated hitboxes, so it would seem like the most notable impact of this would just be more consistent headshots (less of that bloody face bug) and at best a dpm change of a few single digits due to less botched damage spread[/quote]
we can only know by testing :)
from this day alone i can feel a difference, not much but there is a difference in the amount of shots i hit.
from this day alone i can feel a difference, not much but there is a difference in the amount of shots i hit.
Caeligreat, scouts buffed AGAIN.
i swear, playing soldier is painful now.
no offence man but if making the visual models representative of actual class hitboxes makes you upset and you think it's somehow a big buff to scout when scouts aim for centremass of the model anyway then i wonder how you handle any other update to this game
[quote=Caeli]great, scouts buffed AGAIN.
i swear, playing soldier is painful now.[/quote]
no offence man but if making the visual models representative of actual class hitboxes makes you upset and you think it's somehow a big buff to scout when scouts aim for centremass of the model anyway then i wonder how you handle any other update to this game
SolarLightI kind of hope this doesn't convince Valve to change the playercount in Competitive Mode to something like 8v8 to appeal to all the Casual players answering "I don't enjoy the 6v6 format" in the survey.
If this happened it would be yet another reason to not take Comp Mode seriously.
how dare valve try to appease the majority of players
[quote=SolarLight]I kind of hope this doesn't convince Valve to change the playercount in Competitive Mode to something like 8v8 to appeal to all the Casual players answering "I don't enjoy the 6v6 format" in the survey.
If this happened it would be yet another reason to not take Comp Mode seriously.[/quote]
how dare valve try to appease the majority of players
if ur making a competitive mode ur priority shouldnt be making a mode where johnnypyromain126 can play full time engie
if ur making a competitive mode ur priority shouldnt be making a mode where johnnypyromain126 can play full time engie
I know valve is stupid but come on concluding they're going to implement sigafoo cup because a few pubbers survey answered that they don't like 6s is an irrational conclusion. I'm not worried about them making drastic changes like changing playercounts, but I am worried they'll hinder progress by dragging out testing no class limits and rebalancing all weapons and classes over the course of what's on track to be years of silent gaps rather than the ideal progress update every few months.
They're going to dillute the meta to be more casual friendly no matter what, and I doubt they even want to. But it's the only way you're ever going to convince people to play 6s in their hat simulator when most players can't grasp the concept of a meta as it exists already. I think appeasing a wider scale playerbase is better for growth, so long as it keeps the core aspects of 6s in tact.
But again, good luck seeing that progress any time soon.
I know valve is stupid but come on concluding they're going to implement sigafoo cup because a few pubbers survey answered that they don't like 6s is an irrational conclusion. I'm not worried about them making drastic changes like changing playercounts, but I am worried they'll hinder progress by dragging out testing no class limits and rebalancing all weapons and classes over the course of what's on track to be years of silent gaps rather than the ideal progress update every few months.
They're going to dillute the meta to be more casual friendly no matter what, and I doubt they even want to. But it's the only way you're ever going to convince people to play 6s in their hat simulator when most players can't grasp the concept of a meta as it exists already. I think appeasing a wider scale playerbase is better for growth, so long as it keeps the core aspects of 6s in tact.
But again, good luck seeing that progress any time soon.
VulcanHas anyone played yet and if yes do they think the hitbox fix has improved their play?
Anecdotes from playing as sniper for about 70minutes in a pub.
Heavy headshots are WAY more consistent.
Medic, Spy, Sniper, and Engi feel almost exactly the same.
Demos and Soldiers probably placebo but I swear airborne targets are more consistent (otherwise mostly the same)
Scout didn't get to shoot enough scouts to notice any difference.
Pyro, I feel like they're harder to headshot from behind now... otherwise seemingly the same
my honest impression of the hitbox fix is that given a HL scenario most snipers will likely hit 2-3% higher accuracy than they were before. As for say hitscan in general though DPM will likely be affected by less than 5% improvement (any gamemode)
[quote=Vulcan]Has anyone played yet and if yes do they think the hitbox fix has improved their play?[/quote]
Anecdotes from playing as sniper for about 70minutes in a pub.
Heavy headshots are WAY more consistent.
Medic, Spy, Sniper, and Engi feel almost exactly the same.
Demos and Soldiers probably placebo but I swear airborne targets are more consistent (otherwise mostly the same)
Scout didn't get to shoot enough scouts to notice any difference.
Pyro, I feel like they're harder to headshot from behind now... otherwise seemingly the same
my honest impression of the hitbox fix is that given a HL scenario most snipers will likely hit 2-3% higher accuracy than they were before. As for say hitscan in general though DPM will likely be affected by less than 5% improvement (any gamemode)
Valve should include "No class limits" and "Bad ranking system" on their survey.
Valve should include "No class limits" and "Bad ranking system" on their survey.
FUNKeThey're going to dillute the meta to be more casual friendly no matter what, and I doubt they even want to. But it's the only way you're ever going to convince people to play 6s in their hat simulator when most players can't grasp the concept of a meta as it exists already. I think appeasing a wider scale playerbase is better for growth, so long as it keeps the core aspects of 6s in tact.
There is no meta at the skill level we are talking about. Scout, soldier and demoman only become vastly superior to the other classes at relatively high skill levels. johnnypyromain can play perma engi in matchmaking all he wants and he will do absolutely fine -- the trouble is, of course, that matchmaking DOESN'T WORK right now so this discussion is completely moot.
[quote=FUNKe]They're going to dillute the meta to be more casual friendly no matter what, and I doubt they even want to. But it's the only way you're ever going to convince people to play 6s in their hat simulator when most players can't grasp the concept of a meta as it exists already. I think appeasing a wider scale playerbase is better for growth, so long as it keeps the core aspects of 6s in tact.[/quote]
There is no meta at the skill level we are talking about. Scout, soldier and demoman only become vastly superior to the other classes at relatively high skill levels. johnnypyromain can play perma engi in matchmaking all he wants and he will do absolutely fine -- the trouble is, of course, that matchmaking DOESN'T WORK right now so this discussion is completely moot.
ComangliaVulcanHas anyone played yet and if yes do they think the hitbox fix has improved their play?
Anecdotes from playing as sniper for about 70minutes in a pub.
Heavy headshots are WAY more consistent.
Medic, Spy, Sniper, and Engi feel almost exactly the same.
Demos and Soldiers probably placebo but I swear airborne targets are more consistent (otherwise mostly the same)
Scout didn't get to shoot enough scouts to notice any difference.
Pyro, I feel like they're harder to headshot from behind now... otherwise seemingly the same
my honest impression of the hitbox fix is that given a HL scenario most snipers will likely hit 2-3% higher accuracy than they were before. As for say hitscan in general though DPM will likely be affected by less than 5% improvement (any gamemode)
Does it feel a bitter harder to hit demoman from behind now? I swear it does for me
[quote=Comanglia][quote=Vulcan]Has anyone played yet and if yes do they think the hitbox fix has improved their play?[/quote]
Anecdotes from playing as sniper for about 70minutes in a pub.
Heavy headshots are WAY more consistent.
Medic, Spy, Sniper, and Engi feel almost exactly the same.
Demos and Soldiers probably placebo but I swear airborne targets are more consistent (otherwise mostly the same)
Scout didn't get to shoot enough scouts to notice any difference.
Pyro, I feel like they're harder to headshot from behind now... otherwise seemingly the same
my honest impression of the hitbox fix is that given a HL scenario most snipers will likely hit 2-3% higher accuracy than they were before. As for say hitscan in general though DPM will likely be affected by less than 5% improvement (any gamemode)[/quote]
Does it feel a bitter harder to hit demoman from behind now? I swear it does for me
samifaceIf they're reasonable Valve will discover what we've known for a long time, which is that our version of 6v6 is literally the most fun you can have in a videogame.
And all dozen of us that are left by 2027 to see that moment will feel the sweet sweet joys of developer support.
Well, looking at all the MM updates....
[quote=samiface][b][u][h]If they're reasonable[/h][/u][/b] Valve will discover what we've known for a long time, which is that our version of 6v6 is literally the most fun you can have in a videogame.
And all dozen of us that are left by 2027 to see that moment will feel the sweet sweet joys of developer support.[/quote]
Well, looking at all the MM updates....
is there an eta on the pyro update?
is there an eta on the pyro update?
Even thought double med would be annoying, simply implementing a class limit of two would be very helpful. It would be so easy too
Even thought double med would be annoying, simply implementing a class limit of two would be very helpful. It would be so easy too
i want the pyro update so bad valve give it now reeeeeeeeeee
i want the pyro update so bad valve give it now reeeeeeeeeee