Dear Valve,
In today's current competitive meta the Scout is king. There is no argument regarding this fact. In the same meta the demoman is the peasant. Why is he in this shit state? Due to the sticky nerf, he lacks the ability to engage in direct combat as effectively, and playing him passively is now the most effective way to play demo. (Muma won invite playing passive demo and he couldn't even roll out properly.) How do we change this? There have been many ideas, but I believe I have the one that truly will make demoman great again. He needs a new primary weapon. Not as in: replace the grenade launcher, but as in: a new class of primary weapon besides grenade launchers and shoes. In fact, demo has no damage dealing primary options other than grenade launchers, so it would actually be a welcome change of pace. I believe this new weapon should be a medium fire speed mid damage hitscan weapon, maybe a pistol. This would work if there were a few design choices made about the weapon first.
Damage Stats
This weapon should have damage between 25-30 base damage, ramping up at point blank to 45 damage, and at max fall off dealing only 13 damage. The spread of the weapon should be similar to the pistol, but have a slightly longer spread recovery of 1.5s vs the pistol's 1.25s. The fire rate should be on an interval of .34s, almost double that of the pistol.
Special Stats
The only two stats I would think this weapon should have are as such:
+50% faster switch to speed
+25% knockback
The knockback is a good idea because it allows demos to use the weapon to knock back attacking enemies, especially ones in the air a lot (like the scout), and it could work with the theme of explosives as being "explosive rounds". The faster switch speed is a good idea because it allows the demo to get the weapon out if he's in a pinch. This weapon's design should be to be useful in tight situations where the demo is out of options and needs a fallback weapon.
Aesthetics
If we look at the design of the stock demoman weapons we see that they have a theme of having very round parts and very square parts. The most notable example of this is how the grenade launcher's silhouette is very round from the front,
https://puu.sh/uAc2n/a221b2bf4a.png
but very square from the side.
https://puu.sh/uAc44/9a11974c6e.png
I believe the new weapon should follow this design principle and also combine round and square edges, however I want to give an emphasis on the square considering how much emphasis is given on the round in other demoman weapons.
This is my idea for what the weapon should look like:
Show Content
Dear Valve,
In today's current competitive meta the Scout is king. There is no argument regarding this fact. In the same meta the demoman is the peasant. Why is he in this shit state? Due to the sticky nerf, he lacks the ability to engage in direct combat as effectively, and playing him passively is now the most effective way to play demo. (Muma won invite playing passive demo and he couldn't even roll out properly.) How do we change this? There have been many ideas, but I believe I have the one that truly will make demoman great again. He needs a new primary weapon. Not as in: replace the grenade launcher, but as in: a new class of primary weapon besides grenade launchers and shoes. In fact, demo has no damage dealing primary options other than grenade launchers, so it would actually be a welcome change of pace. I believe this new weapon should be a medium fire speed mid damage hitscan weapon, maybe a pistol. This would work if there were a few design choices made about the weapon first.
[b]Damage Stats[/b]
This weapon should have damage between 25-30 base damage, ramping up at point blank to 45 damage, and at max fall off dealing only 13 damage. The spread of the weapon should be similar to the pistol, but have a slightly longer spread recovery of 1.5s vs the pistol's 1.25s. The fire rate should be on an interval of .34s, almost double that of the pistol.
[b]Special Stats[/b]
The only two stats I would think this weapon should have are as such:
+50% faster switch to speed
+25% knockback
The knockback is a good idea because it allows demos to use the weapon to knock back attacking enemies, especially ones in the air a lot (like the scout), and it could work with the theme of explosives as being "explosive rounds". The faster switch speed is a good idea because it allows the demo to get the weapon out if he's in a pinch. This weapon's design should be to be useful in tight situations where the demo is out of options and needs a fallback weapon.
[b]Aesthetics[/b]
If we look at the design of the stock demoman weapons we see that they have a theme of having very round parts and very square parts. The most notable example of this is how the grenade launcher's silhouette is very round from the front,
[img]https://puu.sh/uAc2n/a221b2bf4a.png[/img]
but very square from the side.
[img]https://puu.sh/uAc44/9a11974c6e.png[/img]
I believe the new weapon should follow this design principle and also combine round and square edges, however I want to give an emphasis on the square considering how much emphasis is given on the round in other demoman weapons.
This is my idea for what the weapon should look like:
[spoiler]
Guess what?
It's a fucking glock
[img]http://snagfilms-a.akamaihd.net/4c/2c/2973a788457598edc732c511b870/635597730225519041-mar-glock-19jpg[/img]
Give demoman a glock
[/spoiler]
cnsm I believe this new weapon should be a medium fire speed mid damage hitscan weapon, maybe a glock.
[quote=cnsm] I believe this new weapon should be a medium fire speed mid damage hitscan weapon, maybe a glock.[/quote]
[img]http://emojipedia-us.s3.amazonaws.com/cache/34/bd/34bdbaf509c8028ad26dd0a88bfe92f6.png[/img]
hmmmmmm you could be on to something...
Revert sticky nerf, I miss my old stickybombs :(
Revert sticky nerf, I miss my old stickybombs :(
Dyl4NRevert sticky nerf, I miss my old stickybombs :(
Please don't derail such an important thread.
[quote=Dyl4N]Revert sticky nerf, I miss my old stickybombs :([/quote]
Please don't derail such an important thread.
[quote=Dyl4N]Revert sticky nerf, I miss my old stickybombs :([/quote]
[img]http://img.pandawhale.com/82733-why-dont-we-have-both-gif-YF1l.gif[/img]
[img]https://c1.staticflickr.com/3/2677/4472843370_d862fe31cb_b.jpg[/img]
give demo a glock and nerf scout
/thread
give demo a glock and nerf scout
/thread
demo is in a good place imo
demo is in a good place imo
i think demo is in a good state right now, just takes a certain person to make it great.
i think demo is in a good state right now, just takes a certain person to make it great.
Campydemo is in a good place imo
How can you say that when he doesn't have a glock
[quote=Campy]demo is in a good place imo[/quote]
How can you say that when he doesn't have a glock
cnsmCampydemo is in a good place imo
How can you say that when he doesn't have a glock
The concept of giving demo a hitscan weapon is ridiculous.
[quote=cnsm][quote=Campy]demo is in a good place imo[/quote]
How can you say that when he doesn't have a glock[/quote]
The concept of giving demo a hitscan weapon is ridiculous.
where did this glock meme even come from
where did this glock meme even come from
CitroMaindwhere did this glock meme even come from
the hungry hungry hypocrite
[quote=CitroMaind]where did this glock meme even come from[/quote]
the hungry hungry hypocrite
I just want to see demo get a shotgun
I just want to see demo get a shotgun
would demo be good with a glock
Show Content
yeah, no shit he would up frags to the right
would demo be good with a glock
[spoiler]yeah, no shit he would up frags to the right[/spoiler]
"What MORE can I DO??"
-- Mememaster DaZeD
"What MORE can I DO??"
-- [url=https://www.youtube.com/watch?v=O6Vl6cIvYZI]Mememaster DaZeD[/url]
CampycnsmCampydemo is in a good place imo
How can you say that when he doesn't have a glock
The concept of giving demo a hitscan weapon is ridiculous.
i thought the same when medic was buffed to run the same speed as a scout.
[quote=Campy][quote=cnsm][quote=Campy]demo is in a good place imo[/quote]
How can you say that when he doesn't have a glock[/quote]
The concept of giving demo a hitscan weapon is ridiculous.[/quote]
i thought the same when medic was buffed to run the same speed as a scout.
when stickies got nerfed i first thought nothing could be better but over time it honestly just made the game 10x less fun to play
all that needed to be changed about stickies was the 1 sticky ohko on a full health unbuffed scout, thats about it
when stickies got nerfed i first thought nothing could be better but over time it honestly just made the game 10x less fun to play
all that needed to be changed about stickies was the 1 sticky ohko on a full health unbuffed scout, thats about it
i feel like most people who complain about current demo are just bad at demo
i feel like most people who complain about current demo are just bad at demo
highfivei feel like most people who complain about current demo are just bad at demo
People's ability to play demo does not change the fact that he needs a glock.
[quote=highfive]i feel like most people who complain about current demo are just bad at demo[/quote]
People's ability to play demo does not change the fact that he needs a glock.
cnsmhighfivei feel like most people who complain about current demo are just bad at demo
People's ability to play demo does not change the fact that he needs a glock.
you need to stop
[quote=cnsm][quote=highfive]i feel like most people who complain about current demo are just bad at demo[/quote]
People's ability to play demo does not change the fact that he needs a glock.[/quote]
you need to stop
[img]http://i.imgur.com/8Ji1rh2.jpg[/img]
the nerf itself was good imo. The only problem was that it favoured scouts way too much and now they can roam free and meatshot everything on their way.
The next logical step is to nerf the scattergun, but they will never touch the scout...
the nerf itself was good imo. The only problem was that it favoured scouts way too much and now they can roam free and meatshot everything on their way.
The next logical step is to nerf the scattergun, but they will never touch the scout...
Caelithe nerf itself was good imo. The only problem was that it favoured scouts way too much and now they can roam free and meatshot everything on their way.
The next logical step is to nerf the scattergun, but they will never touch the scout...
responding to a nerf with another nerf is never good in balancing a game no matter what it is. nerfing in general should never be resorted to before considering buffing something else first
(re)buffing demo will make the game a lot more fun to play than nerfing scout imo
[quote=Caeli]the nerf itself was good imo. The only problem was that it favoured scouts way too much and now they can roam free and meatshot everything on their way.
The next logical step is to nerf the scattergun, but they will never touch the scout...[/quote]
responding to a nerf with another nerf is never good in balancing a game no matter what it is. nerfing in general should never be resorted to before considering buffing something else first
(re)buffing demo will make the game a lot more fun to play than nerfing scout imo