Via HLDS:
Valve- Internal updates to support future development
Rumor has it:
- John Schoenick shared this notice along with the above:
John Schoenick via HLDSThis update will be making the toolchain beta branch live. This update is known to break numerous server mods, many of which have updates available. In order to reduce the pain with this transition, the update is optional for servers. However, the next mandatory TF update will necessarily end support for the pre-toolchain-update builds, so server administrators should seek to update as soon as possible.
See the "Updated system requirements for TF2 dedicated servers" thread for more information on the toolchain update.
- John
- In case you care about low-level stuff, here it is, but for most people, it'll be boring and of no use. Also included is a sync of recent Steam Datagram system configuration changes that properly implement the Sydney data center IP range changes
- Size is ~30 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Internal updates to support future development[/quote]
Rumor has it:
- John Schoenick shared this notice along with the above:
[quote=John Schoenick via HLDS]This update will be making the toolchain beta branch live. This update is known to break numerous server mods, many of which have updates available. In order to reduce the pain with this transition, the update is optional for servers. However, the next mandatory TF update will necessarily end support for the pre-toolchain-update builds, so server administrators should seek to update as soon as possible.
See the "Updated system requirements for TF2 dedicated servers" thread for more information on the toolchain update.
- John[/quote]
- In case you care about low-level stuff, [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/d9fe95e4e00deda0b254fb39b369932657b60562]here it is[/url], but for most people, it'll be boring and of no use. Also included is a sync of recent Steam Datagram system configuration changes that properly implement the Sydney data center IP range changes
- Size is ~30 MB
beta branch?
[img]http://vignette3.wikia.nocookie.net/kancolle/images/2/21/PogChamp_Emote.png/revision/latest?cb=20160817151144[/img]
[quote=Koncept]beta branch?
[img]http://vignette3.wikia.nocookie.net/kancolle/images/2/21/PogChamp_Emote.png/revision/latest?cb=20160817151144[/img][/quote]
Well, moreso the promotion of one to the public, stable branch.
Rhettrowhat does this mean
for clients, nothing.
for servers, that they can get the update now to anticipate problems when the next mandatory update drops.
[quote=Rhettro]what does this mean[/quote]
for clients, nothing.
for servers, that they can get the update now to anticipate problems when the next mandatory update drops.
my game completely crashed when this update came out
edit: literally though. i got stuck trying to load to a broken server and crashed out.
my game completely crashed when this update came out
edit: literally though. i got stuck trying to load to a broken server and crashed out.
Will this beta thing have any effect on performance?
Will this beta thing have any effect on performance?
when i tested it out i got ~5-10 fps less
dunno if its any better now, i tested a few weeks ago
when i tested it out i got ~5-10 fps less
dunno if its any better now, i tested a few weeks ago
mbaWill this beta thing have any effect on performance?
John mentioned that although on paper it could result in slightly improved performance, don't expect anything drastic in the range of a miracle.
[quote=mba]Will this beta thing have any effect on performance?[/quote]
John mentioned that although on paper it could result in slightly improved performance, don't expect anything drastic in the range of a miracle.
Can't join any servers now, says that they use different class tables. This includes Valve servers. Is this a glitch or do I have to wait for all servers to be updated?
Can't join any servers now, says that they use different class tables. This includes Valve servers. Is this a glitch or do I have to wait for all servers to be updated?
I'm 90% sure that's caused by a server/client version mismatch. That said, I don't think an optional update should cause it? Or any issues, really.
I'm 90% sure that's caused by a server/client version mismatch. That said, I don't think an optional update should cause it? Or any issues, really.
Android_I'm 90% sure that's caused by a server/client version mismatch. That said, I don't think an optional update should cause it? Or any issues, really.
If it isn't caused by the update, then what causes it? More importantly, what fixes it? I've tried verifying game files, and restarting steam and tf2
[quote=Android_]I'm 90% sure that's caused by a server/client version mismatch. That said, I don't think an optional update should cause it? Or any issues, really.[/quote]
If it isn't caused by the update, then what causes it? More importantly, what fixes it? I've tried verifying game files, and restarting steam and tf2
My (tragic) server is down completely, along with all the DM servers.
Anyone know if there's a fix?
My (tragic) server is down completely, along with all the DM servers.
Anyone know if there's a fix?
Can you roll back the update? How much control do you have over that sort of thing?
Can you roll back the update? How much control do you have over that sort of thing?
this update has killed so many servers lmao
this update has killed so many servers lmao
Unless I'm mistaken pug/mixchamp servers are down as well
Unless I'm mistaken pug/mixchamp servers are down as well
ShearsUnless I'm mistaken pug/mixchamp servers are down as well
pug/mixchamp servers are showing up for me
[quote=Shears]Unless I'm mistaken pug/mixchamp servers are down as well[/quote]
pug/mixchamp servers are showing up for me
does this mean teh pyro update is almost done
does this mean teh pyro update is almost done
saamMy (tragic) server is down completely, along with all the DM servers.
Anyone know if there's a fix?
I _think_ it's TFTrue causing the crash
[quote=saam]My (tragic) server is down completely, along with all the DM servers.
Anyone know if there's a fix?[/quote]
I _think_ it's TFTrue causing the crash
I get this when trying to launch my server, even with all addons removed
Loaded 574 VPK file hashes from /home/zen/Steam/tf2/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from /home/zen/Steam/tf2/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 449 VPK file hashes from /home/zen/Steam/tf2/hl2/hl2_misc.vpk for pure server operation.
Loaded 449 VPK file hashes from /home/zen/Steam/tf2/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /home/zen/Steam/tf2/platform/platform_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /home/zen/Steam/tf2/platform/platform_misc.vpk for pure server operation.
server_srv.so loaded for "Team Fortress"
Could not load: replay_srv.so
Could not load: replay_srv.so
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
tf2/srcds_run: line 324: 11635 Segmentation fault (core dumped) $HL_CMD
BFD: Warning: /home/zen/Steam/tf2/core is truncated: expected core file size >= 193437696, found: 1024000.
Cannot access memory at address 0xee35e928
Cannot access memory at address 0xee35e924
Python Exception <class 'gdb.MemoryError'> Cannot access memory at address 0xfee35b60:
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xfee35b60
email debug.log to linux@valvesoftware.com
edit: got this out of debug.log
----------------------------------------------
CRASH: Wed 15 Mar 04:21:28 CET 2017
Start Line: ./srcds_linux -debug -console -game tf -autoupdate -timeout 0 -steam_dir /home/zen/Steam -steamcmd_script /home/zen/Steam/tf2_ds.txt +map cp_badlands +maxplayers 24
[New LWP 10987]
[New LWP 10995]
[New LWP 10994]
[New LWP 10988]
[New LWP 10992]
[New LWP 10993]
[New LWP 10990]
[New LWP 10989]
[New LWP 10991]
#0 0xeaa58a81 in ?? ()
End of Source crash report
----------------------------------------------
I get this when trying to launch my server, even with all addons removed
[code]Loaded 574 VPK file hashes from /home/zen/Steam/tf2/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 383 VPK file hashes from /home/zen/Steam/tf2/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 449 VPK file hashes from /home/zen/Steam/tf2/hl2/hl2_misc.vpk for pure server operation.
Loaded 449 VPK file hashes from /home/zen/Steam/tf2/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /home/zen/Steam/tf2/platform/platform_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /home/zen/Steam/tf2/platform/platform_misc.vpk for pure server operation.
server_srv.so loaded for "Team Fortress"
Could not load: replay_srv.so
Could not load: replay_srv.so
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
tf2/srcds_run: line 324: 11635 Segmentation fault (core dumped) $HL_CMD
BFD: Warning: /home/zen/Steam/tf2/core is truncated: expected core file size >= 193437696, found: 1024000.
Cannot access memory at address 0xee35e928
Cannot access memory at address 0xee35e924
Python Exception <class 'gdb.MemoryError'> Cannot access memory at address 0xfee35b60:
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xfee35b60
email debug.log to linux@valvesoftware.com
[/code]
edit: got this out of debug.log
[code]----------------------------------------------
CRASH: Wed 15 Mar 04:21:28 CET 2017
Start Line: ./srcds_linux -debug -console -game tf -autoupdate -timeout 0 -steam_dir /home/zen/Steam -steamcmd_script /home/zen/Steam/tf2_ds.txt +map cp_badlands +maxplayers 24
[New LWP 10987]
[New LWP 10995]
[New LWP 10994]
[New LWP 10988]
[New LWP 10992]
[New LWP 10993]
[New LWP 10990]
[New LWP 10989]
[New LWP 10991]
#0 0xeaa58a81 in ?? ()
End of Source crash report
----------------------------------------------
[/code]
- Internal updates to support future development
support=pyro
Pyro will become support only class in future development?!
[quote]- Internal updates to support future development[/quote]
support=pyro
Pyro will become support only class in future development?!
this update literally broke the game for mac
this update literally broke the game for mac
saamsaamMy (tragic) server is down completely, along with all the DM servers.
Anyone know if there's a fix?
I _think_ it's TFTrue causing the crash
TFTrue is fixed now.
[quote=saam][quote=saam]My (tragic) server is down completely, along with all the DM servers.
Anyone know if there's a fix?[/quote]
I _think_ it's TFTrue causing the crash[/quote]
TFTrue is fixed now.
CHIRST this is fucking bad. Everytime i try to join casual or any server it says "Server is using different class table" and i can't play anything
Any fix possible for this?
CHIRST this is fucking bad. Everytime i try to join casual or any server it says "Server is using different class table" and i can't play anything
Any fix possible for this?
This update broke TF2 server for some types of Xeon processors. I run 2 machines with dual X5675 Xeons and on these TF2 crashes on startup with "Illegal instruction (core dumped)"
I've reported this problem on the hlds_linux mailing list, so now we have to wait for Valve to fix it.
All my servers with newer Xeons or i7's are fine.
This update broke TF2 server for some types of Xeon processors. I run 2 machines with dual X5675 Xeons and on these TF2 crashes on startup with "Illegal instruction (core dumped)"
I've reported this problem on the hlds_linux mailing list, so now we have to wait for Valve to fix it.
All my servers with newer Xeons or i7's are fine.
I remember reading that the beta opting may fix the class table thing
https://puu.sh/uK4W9/d06be1d545.png
Not sure tho
I remember reading that the beta opting may fix the class table thing
https://puu.sh/uK4W9/d06be1d545.png
Not sure tho
I can't lauch TF2 now, it crashes instantly.
I can't lauch TF2 now, it crashes instantly.
FOUND A SOLUTION to the class tables shit
Go into TF2 properties from steam
Betas Tab
then change "Opt out of all beta programs" to "previous release"
the game updates
and then everything works
FOUND A SOLUTION to the class tables shit
Go into TF2 properties from steam
Betas Tab
then change "Opt out of all beta programs" to "previous release"
the game updates
and then everything works
content file locked
gg nice
content file locked
gg nice
The update crashes my TF2
The update crashes my TF2