I would like to know how to remove the background to the welcome panel, I found out how to remove the bg for the panel that follows but I can't figure out this one even though it seems obvious enough I can't see it
I would like to know how to remove the background to the welcome panel, I found out how to remove the bg for the panel that follows but I can't figure out this one even though it seems obvious enough I can't see it
also how can I get rid of those white borders?
also how can I get rid of those white borders?
bearnauthttps://steamuserimages-a.akamaihd.net/ugc/867356213186373757/EC449CDA07AB33D50C326F5FFA87026BA265B8B4/
I would like to know how to remove the background to the welcome panel, I found out how to remove the bg for the panel that follows but I can't figure out this one even though it seems obvious enough I can't see it
I believe the two "welcome to the server" files are mapinfomenu.res and textwindow.res. I can't remember which is which, but if you've already done one of them, you shouldn't have a problem with the second.
One thing to note is that mapinfomenu.res by default has a black filter background on it. You can remove it by putting
"paintbackground" "0" in the top element ("mapinfo"). Then you can add your own shade of it to make the two files have consistent backgrounds or whatever you need.
I would like to know how to remove the background to the welcome panel, I found out how to remove the bg for the panel that follows but I can't figure out this one even though it seems obvious enough I can't see it[/quote]
I believe the two "welcome to the server" files are mapinfomenu.res and textwindow.res. I can't remember which is which, but if you've already done one of them, you shouldn't have a problem with the second.
One thing to note is that mapinfomenu.res by default has a black filter background on it. You can remove it by putting
"paintbackground" "0" in the top element ("mapinfo"). Then you can add your own shade of it to make the two files have consistent backgrounds or whatever you need.
bearnauthttps://steamuserimages-a.akamaihd.net/ugc/867356213186415781/31074271759E50F5E943F0B192131401B5931EB9/
also how can I get rid of those white borders?
I can't figure out where the tournament spectator backgrounds are actually defined, but the quickest way to get rid of the white borders is to edit the borders in clientscheme.res. If I had to guess, I'd say it's the ReplayDefaultBorder, it's used for a lot of things. Set the "draw_corner_width" and "draw_corner_height" to 0. I just did that for almost all the borders to get rid of the white lines.
If you only want to remove it in this instance, I'm afraid I'm as lost as you. The normal way would be to find the element that defines the background panel and use those same "draw_corner" 0 things there, but I can't find it.
also how can I get rid of those white borders?[/quote]
I can't figure out where the tournament spectator backgrounds are actually defined, but the quickest way to get rid of the white borders is to edit the borders in clientscheme.res. If I had to guess, I'd say it's the ReplayDefaultBorder, it's used for a lot of things. Set the "draw_corner_width" and "draw_corner_height" to 0. I just did that for almost all the borders to get rid of the white lines.
If you only want to remove it in this instance, I'm afraid I'm as lost as you. The normal way would be to find the element that defines the background panel and use those same "draw_corner" 0 things there, but I can't find it.
Medico_di_Biscottibearnauthttps://steamuserimages-a.akamaihd.net/ugc/867356213186373757/EC449CDA07AB33D50C326F5FFA87026BA265B8B4/I believe the two "welcome to the server" files are mapinfomenu.res and textwindow.res. I can't remember which is which, but if you've already done one of them, you shouldn't have a problem with the second.
I would like to know how to remove the background to the welcome panel, I found out how to remove the bg for the panel that follows but I can't figure out this one even though it seems obvious enough I can't see it
One thing to note is that mapinfomenu.res by default has a black filter background on it. You can remove it by putting
"paintbackground" "0" in the top element ("mapinfo"). Then you can add your own shade of it to make the two files have consistent backgrounds or whatever you need.
It was in textwindow.res, never would've guessed that.
Medico_di_Biscottibearnauthttps://steamuserimages-a.akamaihd.net/ugc/867356213186415781/31074271759E50F5E943F0B192131401B5931EB9/I can't figure out where the tournament spectator backgrounds are actually defined, but the quickest way to get rid of the white borders is to edit the borders in clientscheme.res. If I had to guess, I'd say it's the ReplayDefaultBorder, it's used for a lot of things. Set the "draw_corner_width" and "draw_corner_height" to 0. I just did that for almost all the borders to get rid of the white lines.
also how can I get rid of those white borders?
If you only want to remove it in this instance, I'm afraid I'm as lost as you. The normal way would be to find the element that defines the background panel and use those same "draw_corner" 0 things there, but I can't find it.
Had no luck with ReplayDefaultBorder, I suppose I'll have to keep trying with every other border definition until I get the right one. Thanks a lot for the help my dude
I would like to know how to remove the background to the welcome panel, I found out how to remove the bg for the panel that follows but I can't figure out this one even though it seems obvious enough I can't see it[/quote]
I believe the two "welcome to the server" files are mapinfomenu.res and textwindow.res. I can't remember which is which, but if you've already done one of them, you shouldn't have a problem with the second.
One thing to note is that mapinfomenu.res by default has a black filter background on it. You can remove it by putting
"paintbackground" "0" in the top element ("mapinfo"). Then you can add your own shade of it to make the two files have consistent backgrounds or whatever you need.[/quote]
It was in textwindow.res, never would've guessed that.
[quote=Medico_di_Biscotti][quote=bearnaut][img]https://steamuserimages-a.akamaihd.net/ugc/867356213186415781/31074271759E50F5E943F0B192131401B5931EB9/[/img]
also how can I get rid of those white borders?[/quote]
I can't figure out where the tournament spectator backgrounds are actually defined, but the quickest way to get rid of the white borders is to edit the borders in clientscheme.res. If I had to guess, I'd say it's the ReplayDefaultBorder, it's used for a lot of things. Set the "draw_corner_width" and "draw_corner_height" to 0. I just did that for almost all the borders to get rid of the white lines.
If you only want to remove it in this instance, I'm afraid I'm as lost as you. The normal way would be to find the element that defines the background panel and use those same "draw_corner" 0 things there, but I can't find it.[/quote]
Had no luck with ReplayDefaultBorder, I suppose I'll have to keep trying with every other border definition until I get the right one. Thanks a lot for the help my dude
scrabDoes anyone have a seeker crosshair vtf without an outline? Thank you.
https://www.dropbox.com/s/hhe122wvtnftek8/seeker_macrequest.vtf?dl=0
Its a bit pixelated at least on my res (1600x900) but it doesn't bother me.
Credit to Tob for making it, he posted a link in the VTF crosshair pack thread.
https://www.dropbox.com/s/hhe122wvtnftek8/seeker_macrequest.vtf?dl=0
Its a bit pixelated at least on my res (1600x900) but it doesn't bother me.
Credit to Tob for making it, he posted a link in the VTF crosshair pack thread.
Making a new hud. How would I go changing backpack item borders to a square shape? (Yes I'm a newbie at this shit, but I want to learn)
brutalMaking a new hud. How would I go changing backpack item borders to a square shape? (Yes I'm a newbie at this shit, but I want to learn)
You go to clientscheme.res, find the border section.
Then find all of the borders that have to do with item quality. There are a lot of them. I don't know if they're even all used in the game, but I just changed all of them (Standard, Unique, Rarity1-4, Haunted, PaintkitWeapon, Collector's, Vintage, Community, Developer, Selfmade, Customized, Strange, Completed, Rarity Default, RarityCommon, RarityUncommon, RarityRare, RarityMythical, RarityLegendary, RarityAncient). I know, that's a lot.
Set
"draw_corner_width" and "draw_corner_height" to "0"
In general, if you want to make something square or get rid of the white outline border, you should either go to clientscheme and change the border with those values (draw_corner... 0), or if it's an imagepanel, those same parameters will also be there in the .res file you're working. Like the background for targetid's.
If you really want everything to be square, just change all the borders you can find in clientscheme. It future proofs it as well since new additions to the game will likely reference existing borders.
You go to clientscheme.res, find the border section.
Then find all of the borders that have to do with item quality. There are a lot of them. I don't know if they're even all used in the game, but I just changed all of them (Standard, Unique, Rarity1-4, Haunted, PaintkitWeapon, Collector's, Vintage, Community, Developer, Selfmade, Customized, Strange, Completed, Rarity Default, RarityCommon, RarityUncommon, RarityRare, RarityMythical, RarityLegendary, RarityAncient). I know, that's a lot.
Set
"draw_corner_width" and "draw_corner_height" to "0"
In general, if you want to make something square or get rid of the white outline border, you should either go to clientscheme and change the border with those values (draw_corner... 0), or if it's an imagepanel, those same parameters will also be there in the .res file you're working. Like the background for targetid's.
If you really want everything to be square, just change all the borders you can find in clientscheme. It future proofs it as well since new additions to the game will likely reference existing borders.
can anyone tell me how to change the loading screen background in detail? I already tried this guide and it didn't work
bearnautcan anyone tell me how to change the loading screen background in detail? I already tried this guide and it didn't work
You can try this video guide I made here but honestly that guide you found is pretty spot on so dunno what you're doing wrong
You can try this video guide I made [url=https://www.youtube.com/watch?v=F5L9Wd9QOJ8]here[/url] but honestly that guide you found is pretty spot on so dunno what you're doing wrong
http://i.imgur.com/flF9FcSg.png
is there anyway to increase the size/change the position of the medic target ID ammo counter? hud is m0rehud
is there anyway to increase the size/change the position of the medic target ID ammo counter? hud is m0rehud
arnoIdhttp://i.imgur.com/flF9FcSg.png
is there anyway to increase the size/change the position of the medic target ID ammo counter? hud is m0rehud
change the font of TargetDataLabel in targetid.res
is there any way of limiting the size of the bonus cross for making the fake hp bars
i was able to do it before with refracting images but id like to use this in dx8 and have it be transparent
is there anyway to increase the size/change the position of the medic target ID ammo counter? hud is m0rehud[/quote]
change the font of TargetDataLabel in targetid.res
is there any way of limiting the size of the bonus cross for making the fake hp bars
i was able to do it before with refracting images but id like to use this in dx8 and have it be transparent
[img]http://i.imgur.com/dLWT0OJ.png[/img]
collyis there any way of limiting the size of the bonus cross for making the fake hp bars
i was able to do it before with refracting images but id like to use this in dx8 and have it be transparent
I haven't tried, but if you can put it inside an editablepanel, you're good to go. I don't know how likely it is for that to work though.
If not, imo the best compromise would be to use refracts, and set up a fallback material for dx8 that makes the bg opaque instead. Not ideal, but it means it works sometimes and mostly works other times, vs having it break in dx8 or have to scrap the idea entirely.
i was able to do it before with refracting images but id like to use this in dx8 and have it be transparent[/quote]
I haven't tried, but if you can put it inside an editablepanel, you're good to go. I don't know how likely it is for that to work though.
If not, imo the best compromise would be to use refracts, and set up a fallback material for dx8 that makes the bg opaque instead. Not ideal, but it means it works sometimes and mostly works other times, vs having it break in dx8 or have to scrap the idea entirely.
JarateKingI haven't tried, but if you can put it inside an editablepanel, you're good to go. I don't know how likely it is for that to work though.
i've tried the first option but it seems to break when i do that is there any command that could possibly contain the tall value of it
i've tried the first option but it seems to break when i do that is there any command that could possibly contain the tall value of it
omnibearnautcan anyone tell me how to change the loading screen background in detail? I already tried this guide and it didn't workYou can try this video guide I made here but honestly that guide you found is pretty spot on so dunno what you're doing wrong
Sorry I wasn't clear enough, I meant I couldn't figure out how to change the background of the loading screen that shows when you're connecting to a server
You can try this video guide I made [url=https://www.youtube.com/watch?v=F5L9Wd9QOJ8]here[/url] but honestly that guide you found is pretty spot on so dunno what you're doing wrong[/quote]
Sorry I wasn't clear enough, I meant I couldn't figure out how to change the background of the loading screen that shows when you're connecting to a server
bearnautomniSorry I wasn't clear enough, I meant I couldn't figure out how to change the background of the loading screen that shows when you're connecting to a serverbearnautcan anyone tell me how to change the loading screen background in detail? I already tried this guide and it didn't workYou can try this video guide I made here but honestly that guide you found is pretty spot on so dunno what you're doing wrong
make a .vtf of the image you want, name it stamp_background.vtf, drop it into your materials/vgui folder
You can try this video guide I made [url=https://www.youtube.com/watch?v=F5L9Wd9QOJ8]here[/url] but honestly that guide you found is pretty spot on so dunno what you're doing wrong[/quote]
Sorry I wasn't clear enough, I meant I couldn't figure out how to change the background of the loading screen that shows when you're connecting to a server[/quote]
make a .vtf of the image you want, name it stamp_background.vtf, drop it into your materials/vgui folder
collyJarateKingI haven't tried, but if you can put it inside an editablepanel, you're good to go. I don't know how likely it is for that to work though.i've tried the first option but it seems to break when i do that is there any command that could possibly contain the tall value of it
Why not put an empty grey box the same colour as the panels in front of the bonus health but behind all the text?
i've tried the first option but it seems to break when i do that is there any command that could possibly contain the tall value of it[/quote]
Why not put an empty grey box the same colour as the panels in front of the bonus health but behind all the text?
omnicollyWhy not put an empty grey box the same colour as the panels in front of the bonus health but behind all the text?JarateKingI haven't tried, but if you can put it inside an editablepanel, you're good to go. I don't know how likely it is for that to work though.i've tried the first option but it seems to break when i do that is there any command that could possibly contain the tall value of it
because the panels are transparent and it would still be visible
i've tried the first option but it seems to break when i do that is there any command that could possibly contain the tall value of it[/quote]
Why not put an empty grey box the same colour as the panels in front of the bonus health but behind all the text?[/quote]
because the panels are transparent and it would still be visible
I have a special ability for getting lost while doing simple things so I'mma start over, hopefully this'll make it easier for someone to tell me what I'm doing wrong. I'm trying to change the background image for when joining a server.
decided 'fuck it' and completely erased my statsummary.res then replaced the content with this code as suggested and then this happened. Help.
"Resource/UI/winpanel.res"
{
"TFStatsSummary"
{
"ControlName" "EditablePanel"
"fieldName" "TFStatsSummary"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
"BGImage"
{
"ControlName" "ImagePanel"
"fieldName" "BGImage"
"xpos" "0"
"ypos" "0"
"zpos" "100"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/background"
"scaleImage" "1"
}
And before you ask, yes the name of the image is the same as the one placed in \materials\vgui\replay\thumbnails and the vtfedit settings were fine (I used the same image as the one in the main menu since it worked without issues)
decided 'fuck it' and completely erased my statsummary.res then replaced the content with this code as [url=http://steamcommunity.com/sharedfiles/filedetails/?id=300985049]suggested[/url] and then [url=http://imgur.com/a/4Ymfs]this[/url] happened. Help.
[code]"Resource/UI/winpanel.res"
{
"TFStatsSummary"
{
"ControlName" "EditablePanel"
"fieldName" "TFStatsSummary"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
"BGImage"
{
"ControlName" "ImagePanel"
"fieldName" "BGImage"
"xpos" "0"
"ypos" "0"
"zpos" "100"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" "replay/thumbnails/background"
"scaleImage" "1"
}[/code]
And before you ask, yes the name of the image is the same as the one placed in [i]\materials\vgui\replay\thumbnails[/i] and the vtfedit settings were fine (I used the same image as the one in the main menu since it worked without issues)
Trying to make the last damage done color (by health numbers) to be the same color as the floating damage numbers, but i cant figure it out. help :p
http://imgur.com/a/Ai8b0
another thing, is that i had the health numbers to be green , but they changed back to white once i restarted the game. how do i fix that as well
http://imgur.com/a/Ai8b0
another thing, is that i had the health numbers to be green , but they changed back to white once i restarted the game. how do i fix that as well
Been editing e.v.e HUD to my liking, and somehow managed to break a few things that I have no idea how to fix:
http://imgur.com/a/pT8ld
Firstly, when the HUD is first loaded, an extra copy of the ammo count drop shadow appears in an odd position. This happens for both clip-based and single ammo reserve weapons. However, the extra shadows disappear completely if I switch to a class that has both types of weapons equipped (e.g. pyro with flamethrower and shotgun), and don't reappear on any classes unless I reload the HUD.
Secondly, and very similarly only when the HUD is first loaded, the sticky count displays (what I assume is) %activepipes% instead of 0. Once I shoot a sticky it starts working again and properly displays the number regardless of amount. Again, only reappears on HUD reload.
Cheers in advance
[url=http://imgur.com/a/pT8ld]http://imgur.com/a/pT8ld[/url]
Firstly, when the HUD is first loaded, an extra copy of the ammo count drop shadow appears in an odd position. This happens for both clip-based and single ammo reserve weapons. However, the extra shadows disappear completely if I switch to a class that has both types of weapons equipped (e.g. pyro with flamethrower and shotgun), and don't reappear on any classes unless I reload the HUD.
Secondly, and very similarly only when the HUD is first loaded, the sticky count displays (what I assume is) %activepipes% instead of 0. Once I shoot a sticky it starts working again and properly displays the number regardless of amount. Again, only reappears on HUD reload.
Cheers in advance
I've been updating an old ya hud for myself but i need help with some stuff =)
How do I remove this from the main menu?
How can I position this correctly or simply remove it?
Oh and the loadout quickswitch is always on when I first join a server can that be something hud related as well?
Thanks!
How do I remove this from the main menu?
[spoiler][img]http://i.imgur.com/TIAFBB9.jpg[/img][/spoiler]
How can I position this correctly or simply remove it?
[spoiler][img]http://i.imgur.com/kvuFzQ5.jpg[/img][/spoiler]
Oh and the loadout quickswitch is always on when I first join a server can that be something hud related as well?
Thanks!
bijlolI've been updating an old ya hud for myself but i need help with some stuff =)
How do I remove this from the main menu?Show Content
How can I position this correctly or simply remove it?Show Content
Oh and the loadout quickswitch is always on when I first join a server can that be something hud related as well?
Thanks!
1. Add the "StreamListPanel" and "MouseOverItemPanel" section to your mainmenuoverride
2. Inside the HudTournament set the CountdownLabel to visible 0
3. I think you can fix it just by disabling the hud_minmode (not 100% sure about this)
How do I remove this from the main menu?
[spoiler][img]http://i.imgur.com/TIAFBB9.jpg[/img][/spoiler]
How can I position this correctly or simply remove it?
[spoiler][img]http://i.imgur.com/kvuFzQ5.jpg[/img][/spoiler]
Oh and the loadout quickswitch is always on when I first join a server can that be something hud related as well?
Thanks![/quote]
1. Add the "StreamListPanel" and "MouseOverItemPanel" section to your mainmenuoverride
2. Inside the HudTournament set the CountdownLabel to visible 0
3. I think you can fix it just by disabling the hud_minmode (not 100% sure about this)
sorry for bothering anyone but ive trying to edit a hud to have its buff image to be rounded like the one in the new m0rehud black
whshhsorry for bothering anyone but ive trying to edit a hud to have its buff image to be rounded like the one in the new m0rehud black
You have to take the custom materials for it and change hudplayerhealth.res' PlayerStatusHealthBonusImage's "image" to point to that custom material.
You have to take the custom materials for it and change hudplayerhealth.res' PlayerStatusHealthBonusImage's "image" to point to that custom material.
I removed all borders from clientscheme.res and with that the item quality borders also are gone though they're visible if I hover my mouse on an item, how can I make it so the quality color is visible at all times? like this
[img]http://i.imgur.com/Rf870Wf.png[/img]
bearnautI removed all borders from clientscheme.res and with that the item quality borders also are gone though they're visible if I hover my mouse on an item, how can I make it so the quality color is visible at all times? like this
http://i.imgur.com/Rf870Wf.png
u need the borders lol
[img]http://i.imgur.com/Rf870Wf.png[/img][/quote]
u need the borders lol
how do i get rid of this box at the top of the screen around the time left for map? https://steamuserimages-a.akamaihd.net/ugc/845964734639251099/7FA9F96FE3AB2907E6A1C155E156A75A896B8A0F/