I'm looking to possibly make a more viable version of 5 Gorge from its current state. I like 5 Gorge, but I can see the glaring issues with it being a giant choke-point. I feel that adding a few entrances to some of the areas of the map would make it less of a spamfest.
Excuse my paint skills, here are some ideas I've had: http://imgur.com/a/xf5tP
I'm looking to possibly make a more viable version of 5 Gorge from its current state. I like 5 Gorge, but I can see the glaring issues with it being a giant choke-point. I feel that adding a few entrances to some of the areas of the map would make it less of a spamfest.
Excuse my paint skills, here are some ideas I've had: http://imgur.com/a/xf5tP
you should probably open up the roof of mid (like process last). it's a very low ceiling which makes it bad for soldiers and is very 'straight' i guess? so sniper is probably extremely good at mid, very long sightlines and also no props for scouts so i think you should definitely change the mid up a lot.
you should probably open up the roof of mid (like process last). it's a very low ceiling which makes it bad for soldiers and is very 'straight' i guess? so sniper is probably extremely good at mid, very long sightlines and also no props for scouts so i think you should definitely change the mid up a lot.
YeeHawyou should probably open up the roof of mid (like process last). it's a very low ceiling which makes it bad for soldiers and is very 'straight' i guess? so sniper is probably extremely good at mid, very long sightlines and also no props for scouts so i think you should definitely change the mid up a lot.
I've added your suggested changes to the album
[quote=YeeHaw]you should probably open up the roof of mid (like process last). it's a very low ceiling which makes it bad for soldiers and is very 'straight' i guess? so sniper is probably extremely good at mid, very long sightlines and also no props for scouts so i think you should definitely change the mid up a lot.[/quote]
I've added your suggested changes to the album
What's your goal with this?
What's your goal with this?
CollaideWhat's your goal with this?
BootlegJoelI'm looking to possibly make a more viable version of 5 Gorge from its current state.
[quote=Collaide]What's your goal with this?[/quote]
[quote=BootlegJoel]I'm looking to possibly make a more viable version of 5 Gorge from its current state.[/quote]
VulcanCollaideWhat's your goal with this?
BootlegJoelI'm looking to possibly make a more viable version of 5 Gorge from its current state.
https://cdn.discordapp.com/attachments/248230747964571648/338127962593296385/jTcZCcG.gif
Already we have someone getting roasted for not reading.
CollaideWhat's your goal with this?
Let me rephrase this to you. 5 gorge is bad in a comp setting and I want to make it good. Here are my ideas
[quote=Vulcan][quote=Collaide]What's your goal with this?[/quote]
[quote=BootlegJoel]I'm looking to possibly make a more viable version of 5 Gorge from its current state.[/quote][/quote]
[img]https://cdn.discordapp.com/attachments/248230747964571648/338127962593296385/jTcZCcG.gif[/img]
Already we have someone getting roasted for not reading.
[quote=Collaide]What's your goal with this?[/quote]
Let me rephrase this to you. 5 gorge is bad in a comp setting and I want to make it good. [url=http://imgur.com/a/xf5tP]Here are my ideas [/url]
VulcanCollaideWhat's your goal with this?
BootlegJoelI'm looking to possibly make a more viable version of 5 Gorge from its current state.
I didn't know what he wanted it to be viable for, pubs, 6s, highlander, etc.
Let me just say that if you want it to be 6s, there's nothing you can do.
[quote=Vulcan][quote=Collaide]What's your goal with this?[/quote]
[quote=BootlegJoel]I'm looking to possibly make a more viable version of 5 Gorge from its current state.[/quote][/quote]
I didn't know what he wanted it to be viable for, pubs, 6s, highlander, etc.
Let me just say that if you want it to be 6s, there's nothing you can do.
CollaideVulcanCollaideWhat's your goal with this?
BootlegJoelI'm looking to possibly make a more viable version of 5 Gorge from its current state.
I didn't know what he wanted it to be viable for, pubs, 6s, highlander, etc.
Let me just say that if you want it to be 6s, there's nothing you can do.
I know that in 6s there's no bringing it into it, but it would make for a very interesting highlander map
[quote=Collaide][quote=Vulcan][quote=Collaide]What's your goal with this?[/quote]
[quote=BootlegJoel]I'm looking to possibly make a more viable version of 5 Gorge from its current state.[/quote][/quote]
I didn't know what he wanted it to be viable for, pubs, 6s, highlander, etc.
Let me just say that if you want it to be 6s, there's nothing you can do.[/quote]
I know that in 6s there's no bringing it into it, but it would make for a very interesting highlander map
Gorge has almost no interesting geometry to fight in - in my opinion its very basic, similar to my maps heh!
I don't think 5gorge is particularly salvageable for highlander due to the lack of space and sightlines that overarch through the entirety of mid, second and last
I think for 6s it could work if you rebuild it. I would recommend using mid from the original. S shape it instead, using the more interesting side areas instead of cutting it off mostly. You would also have to rebuild the 2nd to split it - you would want to use the current side to blo k vision of a s potential flank then bring the rest round as well in order to shape it to make the flank not worthless
At this point you could change the theme and you'd be fairly close to passing it off as your own map. I'd say take the interesting components and do that, because no matter how good you make gorge everyone will write it off ad shit immediately
Gorge has almost no interesting geometry to fight in - in my opinion its very basic, similar to my maps heh!
I don't think 5gorge is particularly salvageable for highlander due to the lack of space and sightlines that overarch through the entirety of mid, second and last
I think for 6s it could work if you rebuild it. I would recommend using mid from the original. S shape it instead, using the more interesting side areas instead of cutting it off mostly. You would also have to rebuild the 2nd to split it - you would want to use the current side to blo k vision of a s potential flank then bring the rest round as well in order to shape it to make the flank not worthless
At this point you could change the theme and you'd be fairly close to passing it off as your own map. I'd say take the interesting components and do that, because no matter how good you make gorge everyone will write it off ad shit immediately
MouldGorge has almost no interesting geometry to fight in - in my opinion its very basic, similar to my maps heh!
I don't think 5gorge is particularly salvageable for highlander due to the lack of space and sightlines that overarch through the entirety of mid, second and last
I think for 6s it could work if you rebuild it. I would recommend using mid from the original. S shape it instead, using the more interesting side areas instead of cutting it off mostly. You would also have to rebuild the 2nd to split it - you would want to use the current side to blo k vision of a s potential flank then bring the rest round as well in order to shape it to make the flank not worthless
At this point you could change the theme and you'd be fairly close to passing it off as your own map. I'd say take the interesting components and do that, because no matter how good you make gorge everyone will write it off ad shit immediately
The most important part of the map is too enclosed for jumping classes, but making the ceiling open directly over the point and maybe the catwalks around it, it would be okay as a highlander as there are only 2 people on a team of 9 to suffer instead of 3 people on a team of 6 jumping around in a box.
This image will clear up my thoughts on the second and last points: http://imgur.com/gallery/jpsUgtH
Note how I marked the overview, I'll go under specifics and what should be done. Here's a small guide for reference: Points and spawns are color coded on a per team basis for people who read this and haven't played 5Gorge. Yellow, purple and green are things to be changed.
Yellow: A new flank route that could be added that could be used in place of the current passage on that side anyways
Green: An opening to the roof/gazebo/overhang on the second and fourth points. This is present on the Halloween version, but not the normal one.
Purple, a window or straight up removing this wall could work to open it up and placing some cover on the ledge near it would reduce a very powerful sight line created by this change.
I think this would be good for the map rather than changing the whole map. I still want people to know that this is 5 Gorge and not a different map. Though that does give me a few ideas for a future map...
[quote=Mould]Gorge has almost no interesting geometry to fight in - in my opinion its very basic, similar to my maps heh!
I don't think 5gorge is particularly salvageable for highlander due to the lack of space and sightlines that overarch through the entirety of mid, second and last
I think for 6s it could work if you rebuild it. I would recommend using mid from the original. S shape it instead, using the more interesting side areas instead of cutting it off mostly. You would also have to rebuild the 2nd to split it - you would want to use the current side to blo k vision of a s potential flank then bring the rest round as well in order to shape it to make the flank not worthless
At this point you could change the theme and you'd be fairly close to passing it off as your own map. I'd say take the interesting components and do that, because no matter how good you make gorge everyone will write it off ad shit immediately[/quote]
The most important part of the map is too enclosed for jumping classes, but making the ceiling open directly over the point and maybe the catwalks around it, it would be okay as a highlander as there are only 2 people on a team of 9 to suffer instead of 3 people on a team of 6 jumping around in a box.
This image will clear up my thoughts on the second and last points: http://imgur.com/gallery/jpsUgtH
Note how I marked the overview, I'll go under specifics and what should be done. Here's a small guide for reference: Points and spawns are color coded on a per team basis for people who read this and haven't played 5Gorge. Yellow, purple and green are things to be changed.
Yellow: A new flank route that could be added that could be used in place of the current passage on that side anyways
Green: An opening to the roof/gazebo/overhang on the second and fourth points. This is present on the Halloween version, but not the normal one.
Purple, a window or straight up removing this wall could work to open it up and placing some cover on the ledge near it would reduce a very powerful sight line created by this change.
I think this would be good for the map rather than changing the whole map. I still want people to know that this is 5 Gorge and not a different map. Though that does give me a few ideas for a future map...
these look like nice ideas, is there an edited map in the works or is this only in the theoretical stage?
these look like nice ideas, is there an edited map in the works or is this only in the theoretical stage?
priestmuffinthese look like nice ideas, is there an edited map in the works or is this only in the theoretical stage?
This is currently in the theoretical stage. These ideas aren't too hard to make happen. Its mostly just some simple work in the Hammer editor.
[quote=priestmuffin]these look like nice ideas, is there an edited map in the works or is this only in the theoretical stage?[/quote]
This is currently in the theoretical stage. These ideas aren't too hard to make happen. Its mostly just some simple work in the Hammer editor.
Are you assuming that and think someone else will do it or do you know how much work it is and plan on doing it yourself
Are you assuming that and think someone else will do it or do you know how much work it is and plan on doing it yourself
crackbabydumpsterAre you assuming that and think someone else will do it or do you know how much work it is and plan on doing it yourself
I am working on this myself. If it seemed like I was asking someone to do it, that's just bad wording on my behalf. It's just some simple edits.
[quote=crackbabydumpster]Are you assuming that and think someone else will do it or do you know how much work it is and plan on doing it yourself[/quote]
I am working on this myself. If it seemed like I was asking someone to do it, that's just bad wording on my behalf. It's just some simple edits.
i always liked gorge last and second. i think it would be fun as shit to play a version of gorge that could work in 6's
i always liked gorge last and second. i think it would be fun as shit to play a version of gorge that could work in 6's
Made an album with some suggestions and issues I remember from when I played it a lot. Used to pub this map almost exclusively back when Skial had a 247 server of it. Fun map but definitely has a ton of issues. Probably forgot some things. Might add more to the album later. Good luck improving the map :)
http://imgur.com/a/7kerE
Made an album with some suggestions and issues I remember from when I played it a lot. Used to pub this map almost exclusively back when Skial had a 247 server of it. Fun map but definitely has a ton of issues. Probably forgot some things. Might add more to the album later. Good luck improving the map :)
http://imgur.com/a/7kerE
TobMade an album with some suggestions and issues I remember from when I played it a lot. Used to pub this map almost exclusively back when Skial had a 247 server of it. Fun map but definitely has a ton of issues. Probably forgot some things. Might add more to the album later. Good luck improving the map :)
http://imgur.com/a/7kerE
Thanks for your suggestions to the second and last points, but the mid point is okay as I suggested: Filled in and have smaller packs spread out in the room. There's too little packs in the mid area, forcing you to retreat or rely on medics/engies. The pre-mid rooms are okay without a staircase as it gives too much of an advantage to the player with the high ground.
https://i.redd.it/ugr41p4agzcy.jpg
I definitely like your 2nd/4th point ideas and will try to make them happen.
I too used to play on that Skial 5Gorge server until they replaced it with a different map.
[quote=Tob]Made an album with some suggestions and issues I remember from when I played it a lot. Used to pub this map almost exclusively back when Skial had a 247 server of it. Fun map but definitely has a ton of issues. Probably forgot some things. Might add more to the album later. Good luck improving the map :)
http://imgur.com/a/7kerE[/quote]
Thanks for your suggestions to the second and last points, but the mid point is okay as I suggested: Filled in and have smaller packs spread out in the room. There's too little packs in the mid area, forcing you to retreat or rely on medics/engies. The pre-mid rooms are okay without a staircase as it gives too much of an advantage to the player with the high ground.
[img]https://i.redd.it/ugr41p4agzcy.jpg[/img]
I definitely like your 2nd/4th point ideas and will try to make them happen.
I too used to play on that Skial 5Gorge server until they replaced it with a different map.
good luck i will love to see what you will do
good luck i will love to see what you will do
i would do it for 6s as highlander players already hate 5cp
i would do it for 6s as highlander players already hate 5cp
I feel like the last point in gorge has the height but the point is extremely unsafe to go near because of its elevation. The defending team could just spam from the top. The common pub engineer spot is also pretty much impossible to destroy without an uber. Maybe that could be changed?
I feel like the last point in gorge has the height but the point is extremely unsafe to go near because of its elevation. The defending team could just spam from the top. The common pub engineer spot is also pretty much impossible to destroy without an uber. Maybe that could be changed?
kmoo0105I feel like the last point in gorge has the height but the point is extremely unsafe to go near because of its elevation. The defending team could just spam from the top. The common pub engineer spot is also pretty much impossible to destroy without an uber. Maybe that could be changed?
The crates behind last point wouldn't be an issue in 6s and HL probably.
It's out in the open and the map favors snipers a lot already.
So having your combo or a roamer on there would just make them target practise.
A sentry on there wouldn't be that good in 6s because there's no wrangler/rescue ranger. You can just spam rockets out of its range. And the engineer can't hold on the crates to repair the sentry because there's often going to be a sniper.
In HL it might be more of a problem with the wrangler but as long as you have teammates smarter than ye average pubber I doubt it'd be broken
[quote=kmoo0105]I feel like the last point in gorge has the height but the point is extremely unsafe to go near because of its elevation. The defending team could just spam from the top. The common pub engineer spot is also pretty much impossible to destroy without an uber. Maybe that could be changed?[/quote]
The crates behind last point wouldn't be an issue in 6s and HL probably.
It's out in the open and the map favors snipers a lot already.
So having your combo or a roamer on there would just make them target practise.
A sentry on there wouldn't be that good in 6s because there's no wrangler/rescue ranger. You can just spam rockets out of its range. And the engineer can't hold on the crates to repair the sentry because there's often going to be a sniper.
In HL it might be more of a problem with the wrangler but as long as you have teammates smarter than ye average pubber I doubt it'd be broken
I recommend making a new map base on the layout ideas from this thread, rather than trying to fix it entirely, also give you more freedom in creating
but that's not the main reason, the problem is : a competitive "pro" map is always an "improved" version of the map, not a "fixed" version, which mean that the map actually works, it just need some changes to be better. (koth_viaduct, cp_granary,...)
while what're you trying to do is fixing the map, forcing it to work, which is can't be done without a complete surgery (base on all the sketch in here), in that state it'd be better making a new map, rather than just "cp_5gorge_pro", also frankly not anyone wanna play on a familiar map (cp_gorge) but was completely changed, it only cause more confusing
I recommend making a new map base on the layout ideas from this thread, rather than trying to fix it entirely, also give you more freedom in creating
but that's not the main reason, the problem is : a competitive "pro" map is always an "improved" version of the map, not a "fixed" version, which mean that the map actually works, it just need some changes to be better. (koth_viaduct, cp_granary,...)
while what're you trying to do is fixing the map, forcing it to work, which is can't be done without a complete surgery (base on all the sketch in here), in that state it'd be better making a new map, rather than just "cp_5gorge_pro", also frankly not anyone wanna play on a familiar map (cp_gorge) but was completely changed, it only cause more confusing