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DX8 or DX9?
posted in Customization
1
#1
0 Frags +

^

^
2
#2
26 Frags +

Whatever you prefer and can run.

Whatever you prefer and can run.
3
#3
-11 Frags +

dx7

dx7
4
#4
23 Frags +

http://justflipacoin.com/

HEADS IS DX8
TAILS IS DX9

http://justflipacoin.com/

HEADS IS DX8
TAILS IS DX9
5
#5
7 Frags +

x

x
6
#6
-13 Frags +

dx9 because skins

dx9 because skins
7
#7
46 Frags +

dx8 to avoid skins

dx8 to avoid skins
8
#8
4 Frags +

flip flop every few weeks for the added placebo.

flip flop every few weeks for the added placebo.
9
#9
7 Frags +

I'm crying into my non-dx8 supported amd drivers

I'm crying into my non-dx8 supported amd drivers
10
#10
2 Frags +

dx8 because it doesnt fuck huds up

dx8 because it doesnt fuck huds up
11
#11
11 Frags +
Firedx8 gives a clearer view in shadowy regions and for far away targets, dx9 gives you the advantage of seeing uber fades.
if you can run both, these are the 2 only poitns i see useful for a decision.

dx9 also allows u to see cart outline at all times which can be really important.

[quote=Fire]dx8 gives a clearer view in shadowy regions and for far away targets, dx9 gives you the advantage of seeing uber fades.
if you can run both, these are the 2 only poitns i see useful for a decision.[/quote]

dx9 also allows u to see cart outline at all times which can be really important.
12
#12
0 Frags +
yahoodx9 also allows u to see cart outline at all times which can be really important.

the only downside of that option is that also forces you to see the glow effect around all dropped weapons that you can pickup afaik

[quote=yahoo]dx9 also allows u to see cart outline at all times which can be really important.[/quote]

the only downside of that option is that also forces you to see the glow effect around all dropped weapons that you can pickup afaik
13
#13
12 Frags +
gemmdx7

dx6
https://youtu.be/5u22y4HV8lo

[quote=gemm]dx7[/quote]

dx6
https://youtu.be/5u22y4HV8lo
14
#14
3 Frags +

I switched from dx8 to dx9 and upped the model/texture detail in my game and my FPS went up. I think that if you have newer hardware dx8 can be hit or miss.

I switched from dx8 to dx9 and upped the model/texture detail in my game and my FPS went up. I think that if you have newer hardware dx8 can be hit or miss.
15
#15
3 Frags +

with dx-8 you cant play mm, and we all know how big of a deal that is atm

with dx-8 you cant play mm, and we all know how big of a deal that is atm
16
#16
0 Frags +

.

.
17
#17
0 Frags +

Dx8 cause I think it looks better and I'm more used to it

Dx8 cause I think it looks better and I'm more used to it
18
#18
0 Frags +

i used dx8 forever then tried dx9 and got better fps so i stuck wit dat

i used dx8 forever then tried dx9 and got better fps so i stuck wit dat
19
#19
8 Frags +

OpenGL?

[url=https://pbs.twimg.com/media/CZ6z_w8XEAAjyaW.jpg]OpenGL?[/url]
20
#20
4 Frags +

Seconding OpenGL

Seconding OpenGL
21
#21
0 Frags +
slemnishi used dx8 forever then tried dx9 and got better fps so i stuck wit dat

this and afaik, dx9 allows you to see uber flickering on and off at the very end which can be helpful sometimes

[quote=slemnish]i used dx8 forever then tried dx9 and got better fps so i stuck wit dat[/quote]
this and afaik, dx9 allows you to see uber flickering on and off at the very end which can be helpful sometimes
22
#22
0 Frags +

is there anyway to have non-shiny ubers (like dx8) in dx9?

is there anyway to have non-shiny ubers (like dx8) in dx9?
23
#23
1 Frags +

I get higher fps on DX8 but it fluctuates more. DX9 feels smoother. So I use DX9.

I get higher fps on DX8 but it fluctuates more. DX9 feels smoother. So I use DX9.
24
#24
3 Frags +
viperis there anyway to have non-shiny ubers (like dx8) in dx9?

mat_specular 0, also makes some other things not shiny

[quote=viper]is there anyway to have non-shiny ubers (like dx8) in dx9?[/quote]

mat_specular 0, also makes some other things not shiny
25
#25
0 Frags +
gemmmat_specular 0, also makes some other things not shiny

i already have mat_specular 0 and dx9 ubers are still super shiny

[quote=gemm]mat_specular 0, also makes some other things not shiny[/quote]
i already have mat_specular 0 and dx9 ubers are still super shiny
26
#26
0 Frags +

dx9. it is the most efficient/mature source renderer.

dx8 sometimes gets more frames because it simply renders less, but most effects supported/enabled from dx9 can be disabled with cvars.

dx9. it is the most efficient/mature source renderer.

dx8 sometimes gets more frames because it simply renders less, but most effects supported/enabled from dx9 can be disabled with cvars.
27
#27
0 Frags +
vipergemmmat_specular 0, also makes some other things not shinyi already have mat_specular 0 and dx9 ubers are still super shiny

mat_phong 0?

[quote=viper][quote=gemm]mat_specular 0, also makes some other things not shiny[/quote]
i already have mat_specular 0 and dx9 ubers are still super shiny[/quote]
mat_phong 0?
28
#28
2 Frags +
KAMOmat_phong 0?

nope, it was set to 1 for some reason actually, thanks!

[quote=KAMO]mat_phong 0?[/quote]

nope, it was set to 1 for some reason actually, thanks!
29
#29
1 Frags +

I just like the way medibeams and teleporters look in dx8 more than dx9

I just like the way medibeams and teleporters look in dx8 more than dx9
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