SteamVR Home September Update
There is a boxing ring added in this update, which uses TF2 assets.
Since SteamVR Home uses the Source 2 engine, these assets must have been ported over to Source 2 before they could have been used.
So... that means there are TF2 assets that have been ported to Source 2.
This could mean two things:
- They just did this solely for a minor boxing minigame within their VR app.
- TF2 is being ported to Source 2 and the SteamVR Home team decided to make a boxing minigame by borrowing some of the assets.
In addition to the Pyro Update being the biggest update to TF2 ever in terms of content, I guess a Source 2 port would also explain the wait.
[url=http://steamcommunity.com/games/250820/announcements/detail/3226123934865148105]SteamVR Home September Update[/url]
There is a [url=http://media.steampowered.com/apps/250820/announcements/september_update/boxing_ring.webm?v=1]boxing ring[/url] added in this update, which uses TF2 assets.
Since SteamVR Home uses the Source 2 engine, these assets must have been ported over to Source 2 before they could have been used.
So... that means there are TF2 assets that have been ported to Source 2.
This could mean two things:
[olist]
[*] They just did this solely for a minor boxing minigame within their VR app.
[*] TF2 is being ported to Source 2 and the SteamVR Home team decided to make a boxing minigame by borrowing some of the assets.
[/olist]
In addition to the Pyro Update being the biggest update to TF2 ever in terms of content, I guess a Source 2 port would also explain the wait.
Optimistic as fuck there tbh
Optimistic as fuck there tbh
MouldOptimistic as fuck there tbh
shhh i need this pls
[quote=Mould]Optimistic as fuck there tbh[/quote]
shhh i need this pls
If 5 devs and a potted plant somehow managed to port the mess that TF2 is to source 2 in only a year then they are the greatest devs of all time.
If 5 devs and a potted plant somehow managed to port the mess that TF2 is to source 2 in only a year then they are the greatest devs of all time.
I'm pretty sure one of the big things Valve aimed for with Source 2 was being able to easily convert assets from Source, so it's probably not a sign of anything that TF2 assets are being found in a Source 2 game.
I'm pretty sure one of the big things Valve aimed for with Source 2 was being able to easily convert assets from Source, so it's probably not a sign of anything that TF2 assets are being found in a Source 2 game.
tscI'm pretty sure one of the big things Valve aimed for with Source 2 was being able to easily convert assets from Source, so it's probably not a sign of anything that TF2 assets are being found there.
Yes, I don't disagree with you there, but I doubt that the SteamVR Home team just randomly decided to use TF2 assets.
[quote=tsc]I'm pretty sure one of the big things Valve aimed for with Source 2 was being able to easily convert assets from Source, so it's probably not a sign of anything that TF2 assets are being found there.[/quote]
Yes, I don't disagree with you there, but I doubt that the SteamVR Home team just randomly decided to use TF2 assets.
you're setting yourself up for a bigger let down
you're setting yourself up for a bigger let down
mastercomstscI'm pretty sure one of the big things Valve aimed for with Source 2 was being able to easily convert assets from Source, so it's probably not a sign of anything that TF2 assets are being found there.
Yes, I don't disagree with you there, but I doubt that the SteamVR Home team just randomly decided to use TF2 assets.
Why not? It's probably easier for them to find and use some old assets laying around than create entirely new ones for SteamVR Home. After all, assets have been heavily reused between Valve games before.
[quote=mastercoms][quote=tsc]I'm pretty sure one of the big things Valve aimed for with Source 2 was being able to easily convert assets from Source, so it's probably not a sign of anything that TF2 assets are being found there.[/quote]
Yes, I don't disagree with you there, but I doubt that the SteamVR Home team just randomly decided to use TF2 assets.[/quote]
Why not? It's probably easier for them to find and use some old assets laying around than create entirely new ones for SteamVR Home. After all, assets have been heavily reused between Valve games before.
Vulcanyou're setting yourself up for a bigger let down
im sure the community is used to it
[quote=Vulcan]you're setting yourself up for a bigger let down[/quote]
im sure the community is used to it
Vulcanyou're setting yourself up for a bigger let down
Why would I be let down? If there isn't a Source 2 port, I won't be disappointed. I'm just thinking about things that could be possible.
[quote=Vulcan]you're setting yourself up for a bigger let down[/quote]
Why would I be let down? If there isn't a Source 2 port, I won't be disappointed. I'm just thinking about things that could be possible.
did you know in steamvr boxing that if you make your hand into a gun and yell "pow haha" that you insta-KO your opponent. it's a fairly OP move tbh
did you know in steamvr boxing that if you make your hand into a gun and yell "pow haha" that you insta-KO your opponent. it's a fairly OP move tbh
A port to source2 would probably ruin jumping wouldnt it
i for one want to continue tapping c
A port to source2 would probably ruin jumping wouldnt it
i for one want to continue tapping c
there was a time when you could assume there was a deeper meaning behind everything valve did... that time has past...
there was a time when you could assume there was a deeper meaning behind everything valve did... that time has past...
HellbentA port to source2 would probably ruin jumping wouldnt it
i for one want to continue tapping c
How would it ruin jumping? Source 2 is just another update to Source, and the update to physics from Havok to Rubikon would affect VPhysics, not the QPhysics used for player movement.
[quote=Hellbent]A port to source2 would probably ruin jumping wouldnt it
i for one want to continue tapping c[/quote]
How would it ruin jumping? Source 2 is just another update to Source, and the update to physics from Havok to Rubikon would affect VPhysics, not the QPhysics used for player movement.
mastercomstscI'm pretty sure one of the big things Valve aimed for with Source 2 was being able to easily convert assets from Source, so it's probably not a sign of anything that TF2 assets are being found there.
Yes, I don't disagree with you there, but I doubt that the SteamVR Home team just randomly decided to use TF2 assets.
name a valve game other than tf2 that has boxing gloves
[quote=mastercoms][quote=tsc]I'm pretty sure one of the big things Valve aimed for with Source 2 was being able to easily convert assets from Source, so it's probably not a sign of anything that TF2 assets are being found there.[/quote]
Yes, I don't disagree with you there, but I doubt that the SteamVR Home team just randomly decided to use TF2 assets.[/quote]
name a valve game other than tf2 that has boxing gloves
Aren't these robots you fight the ones from rd_asteroid? Guess those assets were useful for something after all.
Aren't these robots you fight the ones from rd_asteroid? Guess those assets were useful for [i]something[/i] after all.
Scrambledname a valve game other than tf2 that has boxing gloves
So because they used the KGB means they had to port all those assets? The gloves don't distinctly look like TF2's style so it would be fine to use some other assets. And, it's not like SteamVR Home has a history of extensively borrowing assets like this minigame. Most of the other content is original for SteamVR Home.
[quote=Scrambled]
name a valve game other than tf2 that has boxing gloves[/quote]
So because they used the KGB means they had to port all those assets? The gloves don't distinctly look like TF2's style so it would be fine to use some other assets. And, it's not like SteamVR Home has a history of extensively borrowing assets like this minigame. Most of the other content is original for SteamVR Home.
Tino_If 5 devs and a potted plant somehow managed to port the mess that TF2 is to source 2 in only a year then they are the greatest devs of all time.
Actually considering the state of TF2 it would probably be easier for them to just port the resources over and start from scratch than continuing to patch this mess.
[quote=Tino_]If 5 devs and a potted plant somehow managed to port the mess that TF2 is to source 2 in only a year then they are the greatest devs of all time.[/quote]
Actually considering the state of TF2 it would probably be easier for them to just port the resources over and start from scratch than continuing to patch this mess.
this is why asteroid isnt coming out of beta, these bots are too busy fighting
this is why asteroid isnt coming out of beta, these bots are too busy fighting
tf2 is not being ported to source 2.
tf2 is not being ported to source 2.
We all saw the pootis boxing league on the tf2 blog and this new boxing game is obviously valve teaming up with the league to created the ultimate heavy melee battle experience.
It's probably for the best of tf2 that it's reduce to poot battles anyway, it's way too complex as it is right now.
We all saw the pootis boxing league on the tf2 blog and this new boxing game is obviously valve teaming up with the league to created the ultimate heavy melee battle experience.
It's probably for the best of tf2 that it's reduce to poot battles anyway, it's way too complex as it is right now.