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SpillProff's Config
posted in Customization
1
#1
0 Frags +

'Ello. I am SpillProff. In the past, I have used configs like Comanglia's and Felix's and I did and did not like certain features of the config file so I decided to make my own, which includes four different versions of itself. I'm not good with descriptions so if this seems bland. Sorry.

  • High Quality - Looks like default TF2 but with a performance boost.
  • Low Quality - Pumps out most of TF2's best graphics to give you a better performance.
  • Crispy (and Crispy+) which are the in between files for the config. Crispy takes off mat_phong and other features while still making the game look good.

My goal right now is to make the config more customizable so if someone doesn't like a certain feature, they can take it off and put it back on and stuff like that. I know there are better configs out there but I decided I would give it a try myself. I hope to get some recommendations on what to change about the config and any suggestions.

'Ello. I am SpillProff. In the past, I have used configs like Comanglia's and Felix's and I did and did not like certain features of the config file so I decided to make my own, which includes four different versions of itself. I'm not good with descriptions so if this seems bland. Sorry.

[list]
[*] High Quality - Looks like default TF2 but with a performance boost.
[*] Low Quality - Pumps out most of TF2's best graphics to give you a better performance.
[*] Crispy (and Crispy+) which are the in between files for the config. Crispy takes off mat_phong and other features while still making the game look good.
[/list]

My goal right now is to make the config more customizable so if someone doesn't like a certain feature, they can take it off and put it back on and stuff like that. I know there are better configs out there but I decided I would give it a try myself. I hope to get some recommendations on what to change about the config and any suggestions.

[list]
[*] [url=https://mega.nz/#!EehBhRbC!vW6DV5dNyep3JX7y-wv5FA7QtOqjhVMXepUxXXcHH78]MEGA Download[/url]
[*] [url=https://docs.google.com/document/d/1brubHT6dPWZOzxbVYCVLe7aMDyX-0zjLMR2JBym-QRY/edit?usp=sharing]Release History[/url]
[*] [url=https://www.discord.gg/aUV6Exe]Discord[/url]
[/list]
2
#2
match.tf
3 Frags +

you have your MEGA link without encryption key = we can't download anything

you have your MEGA link without encryption key = we can't download anything
3
#3
0 Frags +

Let me fix that real quick.

Let me fix that real quick.
4
#4
9 Frags +

but why

but why
5
#5
10 Frags +

I live to see a new config released every 2 weeks for no reason

I live to see a new config released every 2 weeks for no reason
6
#6
-5 Frags +

do we really need another cfg

do we really need another cfg
7
#7
3 Frags +

http://www.teamfortress.tv/41039/monthly-threads-application-thread
I added another one

http://www.teamfortress.tv/41039/monthly-threads-application-thread
I added another one
8
#8
0 Frags +
Vulcanhttp://www.teamfortress.tv/41039/monthly-threads-application-thread
I added another one

i really like this thread

[quote=Vulcan]http://www.teamfortress.tv/41039/monthly-threads-application-thread
I added another one[/quote]
i really like this thread
9
#9
4 Frags +

.

.
10
#10
9 Frags +

Although I'm not going to criticize people for making new configs, I do think it is more productive to gather work into one place so that we can work together to get the most optimal values.

The customization options argument makes sense for something like a HUD, where a lot more variation can go into it. However, with a config, we're just tweaking the same settings, trying to find the most optimal values for each use case. If we were all to spend infinite time researching values, we would all end up separately reaching the same values.

Although I'm not going to criticize people for making new configs, I do think it is more productive to gather work into one place so that we can work together to get the most optimal values.

The customization options argument makes sense for something like a HUD, where a lot more variation can go into it. However, with a config, we're just tweaking the same settings, trying to find the most optimal values for each use case. If we were all to spend infinite time researching values, we would all end up separately reaching the same values.
11
#11
-1 Frags +

.

.
12
#12
2 Frags +
ArguedOysterI feel like this thread is being hijacked, but I'm gonna respond anyway.
I've never spent time making my own config, so your knowledge is much superior to mine mr. mastercoms, but it seems to be a balance between looks and performance, not just squeezing every last frame possible out of every last variable. In which case it is like a HUD where some elements are objectively better than others, it just comes down to preference (OP mentions not liking Comanglia's and acknowledging that yours is better performance-wise).
Also he's researching himself, and publishing his results for people such as yourself to compare. Seems the perfect process.

Most cfgs all have pretty similar quality levels, and as far as I know they all line up pretty well with what most people want. And at that point, I've found it easier to just change a few values in one cfg to get it looking how I want than to download a completely new cfg and hope it's better.

I don't think people would complain if cfg's started doing different stuff. For example, rhapsody's cfg was a well-liked substitute for comanglia's because it had unique features like an in-game setup wizard and an auto-updater, which are both great features. And there's plenty more that a cfg could do, such as: be completely modular, be optimized with -default, have hud integration, provide fps/visual-improving scripts (such as r_cleardecals on movement keys), etc. Even just looking different and unique is valid, as long as it's shown with screenshot/video comparisons (basically don't leave that work up to the user).

But you just don't see people trying to do those things, and that's not singling Spillproff out since nearly every cfg tries to be the same thing. Spillproff's cfg comes with his personal binds + null movement script, but I'd argue those shouldn't be in a gfx cfg anyway, and past that it's a standard gfx cfg but without anywhere near as much content as mastercoms' or comanglia's. Not to discourage OP, with work it can definitely fill its own role, but right now it doesn't really offer anything (other than binds, which I'd just remove to keep my own binds anyway) that isn't done better in other cfg's.

[quote=ArguedOyster]I feel like this thread is being hijacked, but I'm gonna respond anyway.
I've never spent time making my own config, so your knowledge is much superior to mine mr. mastercoms, but it seems to be a balance between looks and performance, not just squeezing every last frame possible out of every last variable. In which case it is like a HUD where some elements are objectively better than others, it just comes down to preference (OP mentions not liking Comanglia's and acknowledging that yours is better performance-wise).
Also he's researching himself, and publishing his results for people such as yourself to compare. Seems the perfect process.[/quote]
Most cfgs all have pretty similar quality levels, and as far as I know they all line up pretty well with what most people want. And at that point, I've found it easier to just change a few values in one cfg to get it looking how I want than to download a completely new cfg and hope it's better.

I don't think people would complain if cfg's started doing different stuff. For example, rhapsody's cfg was a well-liked substitute for comanglia's because it had unique features like an in-game setup wizard and an auto-updater, which are both great features. And there's plenty more that a cfg could do, such as: be completely modular, be optimized with -default, have hud integration, provide fps/visual-improving scripts (such as r_cleardecals on movement keys), etc. Even just looking different and unique is valid, as long as it's shown with screenshot/video comparisons (basically don't leave that work up to the user).

But you just don't see people trying to do those things, and that's not singling Spillproff out since nearly every cfg tries to be the same thing. Spillproff's cfg comes with his personal binds + null movement script, but I'd argue those shouldn't be in a gfx cfg anyway, and past that it's a standard gfx cfg but without anywhere near as much content as mastercoms' or comanglia's. Not to discourage OP, with work it can definitely fill its own role, but right now it doesn't really offer anything (other than binds, which I'd just remove to keep my own binds anyway) that isn't done better in other cfg's.
13
#13
1 Frags +

benchmarks compared to comanglia or mastercoms pls

benchmarks compared to comanglia or mastercoms pls
14
#14
1 Frags +

can admins just make a config subforum so I can unsubscribe from it

can admins just make a config subforum so I can unsubscribe from it
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