it's not a zero sum game. money in esports is a good thing.
man imma keep it trill, win or lose this game is lame
i have more fun playing dota cuz the skys the limit in that game and not just moneywise
im just here to keep the scene alive cuz id hate to see it go away
i have more fun playing dota cuz the skys the limit in that game and not just moneywise
im just here to keep the scene alive cuz id hate to see it go away
battle royale games, whether its pubg, fortnite, or literally a game designed by jesus christ himself gifted unto mankind, will never be viable for esports
I liked the way Fortnite ran the Ninja tourney thing. They mixed top streamers with pro players and it helped showcase personalities of the players while still being in a highly competitive environment. Fortnite has the power of celebrity, online and on TV. Utilizing this reach could offer an interesting viewing experience that could appeal to almost everyone that plays the game.
PUBG is still massive and they took the standard approach, it failed, and it's going to continue to fail.I don't think Fortnite will fail if they take the same approach but I can imagine not nearly as many people being interested in watching if they go that direction right from the start. Epic Games seems to be doing everything right, so I would be surprised if they didn't try something new and improved with the competitive side of their game.
PUBG is still massive and they took the standard approach, it failed, and it's going to continue to fail.I don't think Fortnite will fail if they take the same approach but I can imagine not nearly as many people being interested in watching if they go that direction right from the start. Epic Games seems to be doing everything right, so I would be surprised if they didn't try something new and improved with the competitive side of their game.
you could buy like a whole fort night with all that money
shout out to everyone trying to organise LAN events for 100 players with 100 provided PCs and 100 different configs and peripherals the future of esports is beautiful
i cant wait for a 100-man lan event where one team of four gets pissed and trashes their computers because they dropped in an area with nothing but bandages and 2 gray pistols and died within a minute
but dont worry, this squad would probably win a sum of money equal to maybe 3 winning seasons of invite
but dont worry, this squad would probably win a sum of money equal to maybe 3 winning seasons of invite
Fortnite's a great game and all but pouring 100 Mil into it is actually nuts
CS:GO is the 2nd largest esport in terms of prize money, first (I think?) in terms of players. Cs, over it's fairly lengthy time as an esport, will have half the money that fortnite is getting and Fortnite BR is less than a year old
I don't think this game is ideal as an esport. I'm glad this game has the devs that care enough to pour 100 mil into tournament money, but speaking realistically spectating so many players at once seems like a recipe for confusion and chaos for spectators.
CS:GO is the 2nd largest esport in terms of prize money, first (I think?) in terms of players. Cs, over it's fairly lengthy time as an esport, will have half the money that fortnite is getting and Fortnite BR is less than a year old
I don't think this game is ideal as an esport. I'm glad this game has the devs that care enough to pour 100 mil into tournament money, but speaking realistically spectating so many players at once seems like a recipe for confusion and chaos for spectators.
i am guessing that they will try their best to make it watchable, try their best to make it fun and engaging to watch. i'm sure their production team are passionate about what they do, etc
but whether it's good to watch or bad to watch, i don't think it'll matter. audiences should be huge. this is a money machine.
i'm interested to see what they come up with, and whether the quality of the production matters or not with such a colossally popular franchise
but whether it's good to watch or bad to watch, i don't think it'll matter. audiences should be huge. this is a money machine.
i'm interested to see what they come up with, and whether the quality of the production matters or not with such a colossally popular franchise
I've watched a bit of competitive battle royal (PUBG) and they managed to keep it entertaining. I think from a casting perspective, you've just gotta accept that at the begining some things are going to be missed. It would be important to keep in mind who the important teams are at the start, and focus on making sure everything important with those teams gets caught on stream. Once you get down to the final few teams I think it turns into a very enjoyable viewing experiance with unique situations shaped by the events that came before it.
I think the biggest issue is how do you structure tournaments? I think the way it's mostly been done has been by making each team play a bunch of games and then whoever accumulates the most points over all the games is the overall winner? This opens up huge potential for the match to fall apart near the end where nothing matters, or there are teams who, no matter what, going into the later games can't win at all. There's not really a better way to do things, I just think it complicates the viewing experiance and encourages throwing unless every team competing gets part of the prize.
I think the biggest issue is how do you structure tournaments? I think the way it's mostly been done has been by making each team play a bunch of games and then whoever accumulates the most points over all the games is the overall winner? This opens up huge potential for the match to fall apart near the end where nothing matters, or there are teams who, no matter what, going into the later games can't win at all. There's not really a better way to do things, I just think it complicates the viewing experiance and encourages throwing unless every team competing gets part of the prize.
they could boil the game down to a relatively straightforward 4v4 shooter/builder game, and I think Epic actually has the ability and willingness to do that
everyone trying to criticize fortnite for the random loot probably has not played the game all too much. it is pretty easy to play around your loot until you get decent shit, and the damage difference between item qualities is not enough to hinder a good player. i can see from an outsider perspective that it is pretty wild for rng to be a core game component with such large amounts of money involved, however professional gamblers do not just hope they get lucky and win often. there is still a lot of skill and strategy that can be used to play around random variables, and only the video game audience seems to have difficulty agreeing with that.
I mean
Go ahead and congratulate the Fortnite competitive scene all you want if that's your belief but in doing so you're essentially defending casual videogame demagoguery over the so-called "spirit" of e-sport, which is to excel in mechanically challenging and complex feats that are meant to represent the player's consistent skill level. This is the underlying principle that leads us to feel jealous, because we understand that TF2 is a mechanically complex and precise videogame. Another game that is exemplary of this is Quake, with its obscenely fast-paced gameplay. CSGO and RTS games have some degree of random variability in them, but they nonetheless remain complex and require great degrees of effective and communicative precision.
Fortnite, much like Overwatch, isn't getting such great degrees of competitive attention out of respect for the spirit of excelling at mechanically complex tasks, but exclusively as a publicity stunt to gather attention. Whatever attempt at validating the "artform" of e-sports is undermined by the sole principle of generating revenue. Profit always comes first.
So yeah, go ahead and congratulate Fortnite, but at least acknowledge that in doing so you're betraying every principle that is supposed to make e-sports special. At the end of the day it's just bullshit internet videogames so no one should really care much, but the same phenomenon happens in other, more serious events and it is dangerous to remain ignorant of reality.
It's like saying the Coca Cola logo has as much artistic value, if not more, than the Mona Lisa.
Go ahead and congratulate the Fortnite competitive scene all you want if that's your belief but in doing so you're essentially defending casual videogame demagoguery over the so-called "spirit" of e-sport, which is to excel in mechanically challenging and complex feats that are meant to represent the player's consistent skill level. This is the underlying principle that leads us to feel jealous, because we understand that TF2 is a mechanically complex and precise videogame. Another game that is exemplary of this is Quake, with its obscenely fast-paced gameplay. CSGO and RTS games have some degree of random variability in them, but they nonetheless remain complex and require great degrees of effective and communicative precision.
Fortnite, much like Overwatch, isn't getting such great degrees of competitive attention out of respect for the spirit of excelling at mechanically complex tasks, but exclusively as a publicity stunt to gather attention. Whatever attempt at validating the "artform" of e-sports is undermined by the sole principle of generating revenue. Profit always comes first.
So yeah, go ahead and congratulate Fortnite, but at least acknowledge that in doing so you're betraying every principle that is supposed to make e-sports special. At the end of the day it's just bullshit internet videogames so no one should really care much, but the same phenomenon happens in other, more serious events and it is dangerous to remain ignorant of reality.
It's like saying the Coca Cola logo has as much artistic value, if not more, than the Mona Lisa.
game's alright but the building mechanic is a bit over the top for me
not the fact that it exists, but the fact that everything is laid down so fast and you can use buildings to create instant cover during a fight. I don't mind people using it to set up before a fight or using the buildings to reach certain locations, but building shouldn't be a factor during a fight. It looks super confusing to me watching good players near the end of the game just creating gigantic structures out of thin air in seconds trying to cover themselves off.
but I guess that's besides the point, game's crazy popular and it's a good time to put money on it
not the fact that it exists, but the fact that everything is laid down so fast and you can use buildings to create instant cover during a fight. I don't mind people using it to set up before a fight or using the buildings to reach certain locations, but building shouldn't be a factor [i]during[/i] a fight. It looks super confusing to me watching good players near the end of the game just creating gigantic structures out of thin air in seconds trying to cover themselves off.
but I guess that's besides the point, game's crazy popular and it's a good time to put money on it
donnyrayyo wheres my minecraft esport at boi
[img]https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyop/c/f/9/orig_cf907ad2b47b2c6574f9f9ffcf01eb52.jpg[/img]
LFT (will consider retiring from tf2 for fat fortnite cash)
ScrewballI'm sick of these casual AF games that are terrible esports getting these ridiculous prize pools and level of dev support while we are left to sit here and rot.
The DM is pretty trashy on its own but the building kinda saves it.
What sucks is getting into buildfights with hop rocks. It shows what the game could've been if movement was less restrictive.
The DM is pretty trashy on its own but the building kinda saves it.
What sucks is getting into buildfights with hop rocks. It shows what the game could've been if movement was less restrictive.
i have no idea how anyone plays this game for more than a few games at a time but good for anyone who can play it enough to get that good.
even if the game is ass to spectate it'll get a shit ton of viewers, OSRS ran tournaments with terrible production but peaked at 20k-30k viewers back in early 2016 when those were big numbers
even if the game is ass to spectate it'll get a shit ton of viewers, OSRS ran tournaments with terrible production but peaked at 20k-30k viewers back in early 2016 when those were big numbers
hows the dm pretty trashy u just shoot the gun like any other game and u gotta aim it no?
unpopular opinion : battle royal games boring and really easy.
i love when people are so obsessed with their hobby that they go feral whenever any other game gets something cool
just cause it doesnt fit your completely unbiased opinion of the "perfect esport" means its dumb that a dev team clearly cares immensely about their product and wants to support it as much as possible
just cause it doesnt fit your completely unbiased opinion of the "perfect esport" means its dumb that a dev team clearly cares immensely about their product and wants to support it as much as possible
Actually unpopular opinions:
Battle royale games won't be bad to spectate if done right (They're literally based on a successful fictional premise that's supposed to be enticing to watch, it's going to be pretty easy to understand for spectators).
Whether fortnite has robust enough mechanics to actually qualify it of being 'deserving' of being an esports title (this doesn't actually matter to 99% of people) is another question. It's certainly no quake or starcraft, but imo it's got more room for mechanical skill than a lot of existing esports that have prizepools.
Battle royale games won't be bad to spectate if done right (They're literally based on a successful fictional premise that's supposed to be enticing to watch, it's going to be pretty easy to understand for spectators).
Whether fortnite has robust enough mechanics to actually qualify it of being 'deserving' of being an esports title (this doesn't actually matter to 99% of people) is another question. It's certainly no quake or starcraft, but imo it's got more room for mechanical skill than a lot of existing esports that have prizepools.
Finnigani love when people are so obsessed with their hobby that they go feral whenever any other game gets something cool
just cause it doesnt fit your completely unbiased opinion of the "perfect esport" means its dumb that a dev team clearly cares immensely about their product and wants to support it as much as possible
I'm sure that the Coca Cola marketing team put a lot of care and support into the company's logo too.
just cause it doesnt fit your completely unbiased opinion of the "perfect esport" means its dumb that a dev team clearly cares immensely about their product and wants to support it as much as possible[/quote]
I'm sure that the Coca Cola marketing team put a lot of care and support into the company's logo too.