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mastercomfig - fps/customization config
posted in Customization
1741
#1741
2 Frags +
Collaidehttps://imgur.com/a/0Lrybh8

Remove mastercomfig-addon-no-footsteps.vpk. There is currently a bug with VPK based settings, where they are downloaded to the folder on enabling the VPK to be downloaded (like in the case of disabling footsteps), but not deleted afterwards, when the VPK download is disabled.

[quote=Collaide]https://imgur.com/a/0Lrybh8[/quote]
Remove mastercomfig-addon-no-footsteps.vpk. There is currently a bug with VPK based settings, where they are downloaded to the folder on enabling the VPK to be downloaded (like in the case of disabling footsteps), but not deleted afterwards, when the VPK download is disabled.
1742
#1742
refresh.tf
0 Frags +
mastercomsCollaidehttps://imgur.com/a/0Lrybh8Remove mastercomfig-addon-no-footsteps.vpk. There is currently a bug with VPK based settings, where they are downloaded to the folder on enabling the VPK to be downloaded (like in the case of disabling footsteps), but not deleted afterwards, when the VPK download is disabled.

cheers, it worked. and im retarded for not noticing that earlier.

[quote=mastercoms][quote=Collaide]https://imgur.com/a/0Lrybh8[/quote]
Remove mastercomfig-addon-no-footsteps.vpk. There is currently a bug with VPK based settings, where they are downloaded to the folder on enabling the VPK to be downloaded (like in the case of disabling footsteps), but not deleted afterwards, when the VPK download is disabled.[/quote]
cheers, it worked. and im retarded for not noticing that earlier.
1743
#1743
6 Frags +

https://gist.github.com/mastercoms/a7eeb371ac2c066feb3e0d397b8086c7

Looks we're nearing the end!

Rendering performance increased, sound quality improvements (in exchange for performance), network tweaks, and lighting quality adjustments.

This config is intended to be a basis for a future mastercomfig stable version, so make sure you get your feedback in if you notice any issues!

https://gist.github.com/mastercoms/a7eeb371ac2c066feb3e0d397b8086c7

Looks we're nearing the end!

Rendering performance increased, sound quality improvements (in exchange for performance), network tweaks, and lighting quality adjustments.

This config is intended to be a basis for a future mastercomfig stable version, so make sure you get your feedback in if you notice any issues!
1744
#1744
3 Frags +

Why do you have fps_max 160? What about those with 240Hz displays?

Why do you have fps_max 160? What about those with 240Hz displays?
1745
#1745
4 Frags +
crib_Why do you have fps_max 160? What about those with 240Hz displays?

iirc the fps cap is like that bc laptops heat up if there isn't a fps cap
tbf if you have a 240hz monitor you're prob smart enough to get rid of the fps cap

[quote=crib_]Why do you have fps_max 160? What about those with 240Hz displays?[/quote]
iirc the fps cap is like that bc laptops heat up if there isn't a fps cap
tbf if you have a 240hz monitor you're prob smart enough to get rid of the fps cap
1746
#1746
0 Frags +
crib_Why do you have fps_max 160? What about those with 240Hz displays?

I lowered the FPS cap because so that more people could benefit from a stable, locked framerate by default, and so that there weren't so many excessive frames being output for many users by default.

An FPS cap is only useful if you can reach above it most of the time, and the previous value was very hard to reach. Now, more people will be able to reach this default, and can benefit from the stable, capped FPS.

240Hz is such a rare configuration, and such a rare FPS that people usually reach that it wouldn't be fair to increase the cap to a value that accommodates those users.

If you'd like to change fps_max for your own setup, you may create an autoexec.cfg file in a tf/cfg/user folder and set fps_max to anything you'd like

[quote=crib_]Why do you have fps_max 160? What about those with 240Hz displays?[/quote]
I lowered the FPS cap because so that more people could benefit from a stable, locked framerate by default, and so that there weren't so many excessive frames being output for many users by default.

An FPS cap is only useful if you can reach above it most of the time, and the previous value was very hard to reach. Now, more people will be able to reach this default, and can benefit from the stable, capped FPS.

240Hz is such a rare configuration, and such a rare FPS that people usually reach that it wouldn't be fair to increase the cap to a value that accommodates those users.

If you'd like to change fps_max for your own setup, you may create an [b]autoexec.cfg [/b]file in a [b]tf/cfg/user[/b] folder and set fps_max to anything you'd like
1747
#1747
1 Frags +

Is there any input lag or any undesirable effect of having a low fps cap? Which is better, fluctuating b/w 250 and 350 or hard cap of 250/300?

Is there any input lag or any undesirable effect of having a low fps cap? Which is better, fluctuating b/w 250 and 350 or hard cap of 250/300?
1748
#1748
1 Frags +
crib_Is there any input lag or any undesirable effect of having a low fps cap? Which is better, fluctuating b/w 250 and 350 or hard cap of 250/300?

The only input lag I'm familiar with is the increased time to frame, which has diminishing returns for increased FPS. So, if you render faster, obviously you're going to see the result of your actions faster on the screen or reflected within the frame dependent input polling code.

I would say fluctuating FPS is worse. But keep in mind that frame pacing isn't affected by fps_max, so some issues will still exist even with a stable FPS from fps_max.

[quote=crib_]Is there any input lag or any undesirable effect of having a low fps cap? Which is better, fluctuating b/w 250 and 350 or hard cap of 250/300?[/quote]
The only input lag I'm familiar with is the increased time to frame, which has diminishing returns for increased FPS. So, if you render faster, obviously you're going to see the result of your actions faster on the screen or reflected within the frame dependent input polling code.

I would say fluctuating FPS is worse. But keep in mind that frame pacing isn't affected by fps_max, so some issues will still exist even with a stable FPS from fps_max.
1749
#1749
0 Frags +

any ideas why cant i lauch tf2? it keeps crashing in main menu after putting those new settings

any ideas why cant i lauch tf2? it keeps crashing in main menu after putting those new settings
1750
#1750
0 Frags +
Sitngusany ideas why cant i lauch tf2? it keeps crashing in main menu after putting those new settings

What was the last config you used that wasn't crashing before?

[quote=Sitngus]any ideas why cant i lauch tf2? it keeps crashing in main menu after putting those new settings[/quote]
What was the last config you used that wasn't crashing before?
1751
#1751
0 Frags +
mastercomsSitngusany ideas why cant i lauch tf2? it keeps crashing in main menu after putting those new settingsWhat was the last config you used that wasn't crashing before?

https://pastebin.com/34TPy7dH

[quote=mastercoms][quote=Sitngus]any ideas why cant i lauch tf2? it keeps crashing in main menu after putting those new settings[/quote]
What was the last config you used that wasn't crashing before?[/quote]

https://pastebin.com/34TPy7dH
1752
#1752
2 Frags +

That's an old version of mastercomfig. I would recommend clearing your TF2 settings, and reinstalling the new config.

That's an old version of mastercomfig. I would recommend clearing your TF2 settings, and reinstalling the new config.
1753
#1753
1 Frags +

Didn't help

Didn't help
1754
#1754
1 Frags +
SitngusDidn't help

Try removing your entire custom folder, then launching and see if that fixes it.
If removing the entire folder works, slowly add parts back in until the game fails to launch, that will let you know which part of your custom folder is causing the problem.

[quote=Sitngus]Didn't help[/quote]

Try removing your entire custom folder, then launching and see if that fixes it.
If removing the entire folder works, slowly add parts back in until the game fails to launch, that will let you know which part of your custom folder is causing the problem.
1755
#1755
0 Frags +

You could also launch the game with -autoconfig as the only launch option.

You could also launch the game with -autoconfig as the only launch option.
1756
#1756
10 Frags +

v6.11.0 released with performance enhancements, networking improvements and reworked customization system.

There are breaking changes, make sure you check the changelog!!

[url=https://mastercomfig.com/download]v6.11.0[/url] released with performance enhancements, networking improvements and reworked customization system.

There are breaking changes, make sure you check the changelog!!
1757
#1757
0 Frags +

nvm i figured it out im dumb

nvm i figured it out im dumb
1758
#1758
0 Frags +

I tried to rename the class configs in tf/cfg/user/autoexec.cfg by adding the aliases specified in the docs, but it doesn't seem to use the specified config name. My class configs work just fine if I use the standard names though (ex. scout.cfg instead of myscout.cfg).

I tried to rename the class configs in tf/cfg/user/autoexec.cfg by adding the aliases specified in the [url=https://github.com/mastercoms/mastercomfig#4-custom-configs]docs[/url], but it doesn't seem to use the specified config name. My class configs work just fine if I use the standard names though (ex. scout.cfg instead of myscout.cfg).
1759
#1759
1 Frags +
AdjeI tried to rename the class configs in tf/cfg/user/autoexec.cfg by adding the aliases specified in the docs, but it doesn't seem to use the specified config name. My class configs work just fine if I use the standard names though (ex. scout.cfg instead of myscout.cfg).

If your class config alias was class_config_scout "exec myscout", make sure that it's at tf/cfg/myscout.cfg, and not tf/cfg/user/myscout.cfg.

yightnvm i figured it out im dumb

It's very useful for the community if you share your problem and solution, because other people may have the same issue.

[quote=Adje]I tried to rename the class configs in tf/cfg/user/autoexec.cfg by adding the aliases specified in the [url=https://github.com/mastercoms/mastercomfig#4-custom-configs]docs[/url], but it doesn't seem to use the specified config name. My class configs work just fine if I use the standard names though (ex. scout.cfg instead of myscout.cfg).[/quote]
If your class config alias was class_config_scout "exec myscout", make sure that it's at tf/cfg/myscout.cfg, and not tf/cfg/user/myscout.cfg.

[quote=yight]nvm i figured it out im dumb[/quote]
It's very useful for the community if you share your problem and solution, because other people may have the same issue.
1760
#1760
5 Frags +

v6.11.1 released with bug fixes, quality adjustments and sound tweaks.

[url=https://mastercomfig.com/download]v6.11.1[/url] released with bug fixes, quality adjustments and sound tweaks.
1761
#1761
0 Frags +

For the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?

For the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?
1762
#1762
0 Frags +
sAvenFor the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?

Yes, the SteamPipe system shares the file structure with the main tf/ folder. However, I'd like to recommend using either tf/cfg or packing your custom folder into a VPK (if your custom files are supported for the VPK format) for faster load times.

[quote=sAven]For the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?[/quote]
Yes, the SteamPipe system shares the file structure with the main tf/ folder. However, I'd like to recommend using either tf/cfg or packing your custom folder into a VPK (if your custom files are supported for the VPK format) for faster load times.
1763
#1763
3 Frags +

v6.11.2 released with bug fixes and performance improvements.

[url=https://mastercomfig.com/download]v6.11.2[/url] released with bug fixes and performance improvements.
1764
#1764
0 Frags +

How do I set my interp back to 15.2 or 17.9

How do I set my interp back to 15.2 or 17.9
1765
#1765
0 Frags +
tmnHow do I set my interp back to 15.2 or 17.9

I don't recommend 17.9 or any fractional interp because of a bug that causes hitboxes to desync from their models.

15.2 is not recommended because of snapshot drops that cause inaccurate extrapolation.

However, you should set cl_interp_ratio first, then cl_interp if you really want to change your interp.

[quote=tmn]How do I set my interp back to 15.2 or 17.9[/quote]
I don't recommend 17.9 or any fractional interp because of a bug that causes hitboxes to desync from their models.

15.2 is not recommended because of snapshot drops that cause inaccurate extrapolation.

However, you should set cl_interp_ratio first, then cl_interp if you really want to change your interp.
1766
#1766
0 Frags +
mastercomssAvenFor the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?Yes, the SteamPipe system shares the file structure with the main tf/ folder. However, I'd like to recommend using either tf/cfg or packing your custom folder into a VPK (if your custom files are supported for the VPK format) for faster load times.

Do you mean dragging and dropping the entire custom folder into vpk.exe? Is it safe?

[quote=mastercoms][quote=sAven]For the 6.11.1 version, would putting my custom class configs into tf / custom / my_custom_stuff / cfg / user work the same way as just putting them in tf / cfg / user?[/quote]
Yes, the SteamPipe system shares the file structure with the main tf/ folder. However, I'd like to recommend using either tf/cfg or packing your custom folder into a VPK (if your custom files are supported for the VPK format) for faster load times.[/quote]

Do you mean dragging and dropping the entire custom folder into vpk.exe? Is it safe?
1767
#1767
0 Frags +
sAvenDo you mean dragging and dropping the entire custom folder into vpk.exe? Is it safe?

Each folder in custom, it should be safe and if it doesn't work, revert back to the folder.

[quote=sAven]Do you mean dragging and dropping the entire custom folder into vpk.exe? Is it safe?[/quote]
Each folder in custom, it should be safe and if it doesn't work, revert back to the folder.
1768
#1768
Spaceship Servers
0 Frags +

is there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?

is there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?
1769
#1769
2 Frags +
stephis there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?

Because mat_antialias 1 means antialiasing is off. 0 is not a valid value and is clamped up to 1.

[quote=steph]is there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?[/quote]
Because mat_antialias 1 means antialiasing is off. 0 is not a valid value and is clamped up to 1.
1770
#1770
0 Frags +

When I load into tf2 normally with the low preset, all my settings look like they do in this screenshot: https://imgur.com/a/O3JUvMP . I made no changes to the vpk and the "echo" commands all show up in the console on startup. Typing "exec comfig/modules-run" fixes the settings, but why doesn't it work when the game boots up from the autoexec?

When I load into tf2 normally with the low preset, all my settings look like they do in this screenshot: https://imgur.com/a/O3JUvMP . I made no changes to the vpk and the "echo" commands all show up in the console on startup. Typing "exec comfig/modules-run" fixes the settings, but why doesn't it work when the game boots up from the autoexec?
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