diaboticle child game.... look to raven firefrog animal name developer to make kid player happy like children show.. diaboticle cartoon world with rainbow unlike quake champion with dark corridorr and tunnel like castle.. diaboticle like playhouse. diabotical playor run from champons fear of dark world and lovecraft so need child game to relax
i can't........ wait......... to FRAG --- i LOVE to frag
https://www.youtube.com/watch?v=yjpsbQ41iJ4
weekend 2 trailer hyped for duel
weekend 2 trailer hyped for duel
Fanta_Addictionhttps://www.youtube.com/watch?v=yjpsbQ41iJ4
weekend 2 trailer hyped for duel
That TF2 community representation in those highlights <3
Love that you can hear habib freaking out in the background comms at 1:25ish
weekend 2 trailer hyped for duel[/quote]
That TF2 community representation in those highlights <3
Love that you can hear habib freaking out in the background comms at 1:25ish
2GD's doing a stream going through this weekend's patch if anyone's interested.
Link here
Edit: apparently CPMA movement (aircontrol/strafing) will be available next week along with a race mode
This week will have FFA and Duel modes although duel is only available in custom lobbies
Link [url=https://www.twitch.tv/2gd]here[/url]
Edit: apparently CPMA movement (aircontrol/strafing) will be available next week along with a race mode
This week will have FFA and Duel modes although duel is only available in custom lobbies
https://clips.twitch.tv/EagerStupidTrayCclamChamp
wtf how did this get deleted
the entire vod was deleted actually, what the fuck
wtf how did this get deleted
the entire vod was deleted actually, what the fuck
got shit rocked all day in pugscrims (?) but wow this game is really fuckin good man. i also got an extra key (for my best bud sketchy) via just dming them on twitter lol
I got a key just by dm'ing them on twitter too, they seem chill about it.
i believe 31 (a hl main) told them he was a pro tf2 player and they gave him one lol
JWBi believe 31 (a hl main) told them he was a pro tf2 player and they gave him one lol
i mean they seem to just be giving them to anyone that asks i highly doubt they take anything you say into consideration
i mean they seem to just be giving them to anyone that asks i highly doubt they take anything you say into consideration
i DM'd them hoping for a key but not really expecting anything
i just want to see how well the game works on high ping from hawaii lol
edit: they gave me a key
i just want to see how well the game works on high ping from hawaii lol
edit: they gave me a key
I DM'd them on Twitter yesterday evening and they gave me a key in about half an hour. Was a lot faster than the sign up on their website, I signed up last week for it and only got a mail today. Probably your best bet of getting one if you haven't received one yet.
in wipeout when announcer says "egg hunt" does anyone else hear "ay cunt"
I got 2 extra keys
-also used-
-used-
enjoy the gam
-also used-
-used-
enjoy the gam
cpma movement will be default next weekend i believe
ColleenI got 2 extra keys
7NK3H-5EMJE-MLSSL-QCFMQ
-used-
ty
7NK3H-5EMJE-MLSSL-QCFMQ
-used-[/quote]
ty
CPM movement is already functional in the game to a degree, but you are basically just enabling air control with console commands on local servers right now. They're planning on adding some other functionality from CPM movement but a lot of it will likely never be functional due to the way maps are created in the game. Things like stair jumping require individual brushes that players can double jump on and right now every staircase is just a model with a flat collision mesh so rockets don't always break. Ramp jumps and double jumps will likely be functional at some point but with how jank most of the maps are they are probably going to be super inconsistent at best. I think there are a handful of race/defrag maps that are created with CPM movement in mind but I don't know if they will be added for the beta next weekend or not.
You can use these commands to try it out on a local server but it's fairly underwhelming
-Legacy (CPMA) /multi /phy_target_tickrate 125; /phy_crouch_speed 160; /phy_surface_friction 6; /phy_air_speed 320; /phy_air_speed_anisotropy 1; /phy_accel_air_anisotropy 1,56.25,1,1,56.25,1,1,56.25,1; /phy_air_speed 32; /phy_air_steering_torque 3600; /phy_air_speed_anisotropy 10,1,10,5,1,5,5,1,5; /phy_air_steering_torque_anisotropy 1,0,0,1,0,0,1,0,0; /phy_auto_jump 0; /phy_bolt_type 0; /phy_slide 0
There are a few other movement systems that have been created using those commands but most of them are fairly strange and a few are just fully broken last time I played with them, still kind of fun to mess around with though.
-Default (VQ3+UT dodge): /multi /phy_target_tickrate 125; /phy_crouch_speed 210; /phy_surface_friction 6; /phy_air_speed 320; /phy_air_speed_anisotropy 1; /phy_accel_air_anisotropy 1; /phy_air_steering_torque 0; /phy_air_steering_torque_anisotropy 0; /phy_bolt_type 1; /phy_bolt_base_speed 500; /phy_bolt_extra_speed 0.1; /phy_bolt_cooldown 3; /phy_bolt_cooldown_recovery 0; /phy_slide 0
-Classic (VQ3+circlebolt): /multi /phy_target_tickrate 125; /phy_crouch_speed 210; /phy_surface_friction 6; /phy_air_speed 320; /phy_air_speed_anisotropy 1; /phy_accel_air_anisotropy 1; /phy_air_steering_torque 0; /phy_air_steering_torque_anisotropy 0; /phy_bolt_type 2; /phy_bolt_cooldown 9; /phy_bolt_cooldown_recovery 204800; /phy_slide 0
-Vintage (QW): /multi /phy_target_tickrate 72; /phy_crouch_speed 160; /phy_surface_friction 4; /phy_air_speed 32; /phy_air_speed_anisotropy 1,1,1,1,1,1,5,5,5; /phy_accel_air_anisotropy 100,100,100,100,100,100; /phy_air_steering_torque 0; /phy_air_steering_torque_anisotropy 0; /phy_bolt_type 2; /phy_bolt_cooldown 9; /phy_bolt_cooldown_recovery 256000; /phy_slide 0
-Hybrid (VQ3+QW+Q4): /multi /phy_target_tickrate 72; /phy_crouch_speed 160; /phy_surface_friction 4; /phy_air_speed 32; /phy_air_speed_anisotropy 10,10,10,1,1,1,5,5,5; /phy_accel_air_anisotropy 1,1,1,100,100,100; /phy_air_steering_torque 0; /phy_air_steering_torque_anisotropy 0; /phy_bolt_type 2; /phy_bolt_cooldown 9; /phy_bolt_cooldown_recovery 256000; /phy_slide 1
-Freestyle (PK+Q4+UT): /multi /phy_target_tickrate 72; /phy_crouch_speed 160; /phy_surface_friction 4; /phy_air_speed 32; /phy_air_speed_anisotropy 1,1,1,0,0,0,5,5,5; /phy_accel_air_anisotropy 100,100,100; /phy_air_steering_torque 12800; /phy_air_steering_torque_anisotropy 1,1,0.25; /phy_bolt_type 1; /phy_bolt_base_speed 236.358; /phy_bolt_extra_speed 0.92388; /phy_bolt_cooldown 9; /phy_bolt_cooldown_recovery 256000; /phy_slide 1
You can use these commands to try it out on a local server but it's fairly underwhelming
[code]-Legacy (CPMA) /multi /phy_target_tickrate 125; /phy_crouch_speed 160; /phy_surface_friction 6; /phy_air_speed 320; /phy_air_speed_anisotropy 1; /phy_accel_air_anisotropy 1,56.25,1,1,56.25,1,1,56.25,1; /phy_air_speed 32; /phy_air_steering_torque 3600; /phy_air_speed_anisotropy 10,1,10,5,1,5,5,1,5; /phy_air_steering_torque_anisotropy 1,0,0,1,0,0,1,0,0; /phy_auto_jump 0; /phy_bolt_type 0; /phy_slide 0[/code]
There are a few other movement systems that have been created using those commands but most of them are fairly strange and a few are just fully broken last time I played with them, still kind of fun to mess around with though.
[code]-Default (VQ3+UT dodge): /multi /phy_target_tickrate 125; /phy_crouch_speed 210; /phy_surface_friction 6; /phy_air_speed 320; /phy_air_speed_anisotropy 1; /phy_accel_air_anisotropy 1; /phy_air_steering_torque 0; /phy_air_steering_torque_anisotropy 0; /phy_bolt_type 1; /phy_bolt_base_speed 500; /phy_bolt_extra_speed 0.1; /phy_bolt_cooldown 3; /phy_bolt_cooldown_recovery 0; /phy_slide 0
-Classic (VQ3+circlebolt): /multi /phy_target_tickrate 125; /phy_crouch_speed 210; /phy_surface_friction 6; /phy_air_speed 320; /phy_air_speed_anisotropy 1; /phy_accel_air_anisotropy 1; /phy_air_steering_torque 0; /phy_air_steering_torque_anisotropy 0; /phy_bolt_type 2; /phy_bolt_cooldown 9; /phy_bolt_cooldown_recovery 204800; /phy_slide 0
-Vintage (QW): /multi /phy_target_tickrate 72; /phy_crouch_speed 160; /phy_surface_friction 4; /phy_air_speed 32; /phy_air_speed_anisotropy 1,1,1,1,1,1,5,5,5; /phy_accel_air_anisotropy 100,100,100,100,100,100; /phy_air_steering_torque 0; /phy_air_steering_torque_anisotropy 0; /phy_bolt_type 2; /phy_bolt_cooldown 9; /phy_bolt_cooldown_recovery 256000; /phy_slide 0
-Hybrid (VQ3+QW+Q4): /multi /phy_target_tickrate 72; /phy_crouch_speed 160; /phy_surface_friction 4; /phy_air_speed 32; /phy_air_speed_anisotropy 10,10,10,1,1,1,5,5,5; /phy_accel_air_anisotropy 1,1,1,100,100,100; /phy_air_steering_torque 0; /phy_air_steering_torque_anisotropy 0; /phy_bolt_type 2; /phy_bolt_cooldown 9; /phy_bolt_cooldown_recovery 256000; /phy_slide 1
-Freestyle (PK+Q4+UT): /multi /phy_target_tickrate 72; /phy_crouch_speed 160; /phy_surface_friction 4; /phy_air_speed 32; /phy_air_speed_anisotropy 1,1,1,0,0,0,5,5,5; /phy_accel_air_anisotropy 100,100,100; /phy_air_steering_torque 12800; /phy_air_steering_torque_anisotropy 1,1,0.25; /phy_bolt_type 1; /phy_bolt_base_speed 236.358; /phy_bolt_extra_speed 0.92388; /phy_bolt_cooldown 9; /phy_bolt_cooldown_recovery 256000; /phy_slide 1 [/code]
hey this game's pretty fun, glad it's worked out. weekly beta is good way to keep attention too
Speiszi got an extra key if anyone wants it
give ya a hat for it
give ya a hat for it
ireSpeiszi got an extra key if anyone wants itgive ya a hat for it
nah it's aight, sent a dm to you with it
give ya a hat for it[/quote]
nah it's aight, sent a dm to you with it