idk if it's intentional but every single time i use this, sounddata block is deleted from weapon_flamethower
(left before, right after)
(left before, right after)
[img]https://i.imgur.com/Ez1pIXs.png[/img]
lazv2
link
for the 3 ppl that use this i finally got around to updating it
- crosshair previews in the app
- u can now generate a config through the program instead of having to download some other config first
- u dont have to put the .exe in your crosshair folder anymore, just File > Open Folder
- fixed a lot of bugs and actually tested most weapons so hopefully all weapons are covered
Show Content
Fatal Error when I try to launch it :/
[url=https://bitbucket.org/mxm07/tf2-vtf-crosshair-selector/downloads/crosshair-2.0.2.exe]link[/url]
for the 3 ppl that use this i finally got around to updating it
[list]
[*] crosshair previews in the app
[*] u can now generate a config through the program instead of having to download some other config first
[*] u dont have to put the .exe in your crosshair folder anymore, just File > Open Folder
[*] fixed a lot of bugs and actually tested most weapons so hopefully all weapons are covered
[/list]
[spoiler]
[url=https://i.imgur.com/zdgyZIY.gifv]gif[/url]
[/spoiler][/quote]
Fatal Error when I try to launch it :/
Can you add options to be able to:
- scale the crosshair
- put a specific colour
- show/not show the viewmodel
I don't know if it is possible and if it require a lot of work, that's just a suggestion.
- scale the crosshair
- put a specific colour
- show/not show the viewmodel
I don't know if it is possible and if it require a lot of work, that's just a suggestion.
How about different crosshairs for tomislav/minigun and amby/stock revolver?
SitngusHow about different crosshairs for tomislav/minigun and amby/stock revolver?
Sometimes multiple weapons use the same weapon file so you can't put different things on them
Sometimes multiple weapons use the same weapon file so you can't put different things on them
geduidk if it's intentional but every single time i use this, sounddata block is deleted from weapon_flamethower
(left before, right after)
https://i.imgur.com/Ez1pIXs.png
i had this issue as well, but fixed it by adding that code, thanks
another issue i have is that whenever i use the crosshairs, it stops the no explosion smoke script from working, no idea why or how to fix this, any help appreciated.
(left before, right after)
[img]https://i.imgur.com/Ez1pIXs.png[/img][/quote]
i had this issue as well, but fixed it by adding that code, thanks
another issue i have is that whenever i use the crosshairs, it stops the [url=https://www.teamfortress.tv/25647/no-explosion-smoke-script]no explosion smoke script[/url] from working, no idea why or how to fix this, any help appreciated.
Litroanother issue i have is that whenever i use the crosshairs, it stops the no explosion smoke script from working, no idea why or how to fix this, any help appreciated.
that's because you modify crosshairs and explosions in the same file, so you have 2 files for each weapon. check other folders for them / copy the explosion settings into the crosshair ones
that's because you modify crosshairs and explosions in the same file, so you have 2 files for each weapon. check other folders for them / copy the explosion settings into the crosshair ones
RockzLitroanother issue i have is that whenever i use the crosshairs, it stops the no explosion smoke script from working, no idea why or how to fix this, any help appreciated.
that's because you modify crosshairs and explosions in the same file, so you have 2 files for each weapon. check other folders for them / copy the explosion settings into the crosshair ones
alright i fixed it, thanks for your help
in tf_weapon_rocketlauncher.txt which is in tf/custom/crosshairs/scripts, you replace a few lines of code under //Buckets as seen here
that's because you modify crosshairs and explosions in the same file, so you have 2 files for each weapon. check other folders for them / copy the explosion settings into the crosshair ones[/quote]
alright i fixed it, thanks for your help
in tf_weapon_rocketlauncher.txt which is in tf/custom/crosshairs/scripts, you replace a few lines of code under //Buckets as seen [url=https://imgur.com/a/RFaL8bO]here[/url]
ZeRo5It gives me "failed to execute script crosshair"
I don't know if you've since figured this out or not but one thing that cause this error for me is when I try to apply a crosshair file with a space somewhere in its name (i.e. crosshair 5). Removing the space fixes it for me.
I don't know if you've since figured this out or not but one thing that cause this error for me is when I try to apply a crosshair file with a space somewhere in its name (i.e. crosshair 5). Removing the space fixes it for me.
Hey if anyone's interested, I made a clone of this on my github that has the VTF->PNG converter built into the app and works with default crosshairs. If you do install it, let me know what you think and any errors that come up (get rid of spaces in .vtf files, that's still an issue).
[url=https://imgur.com/a/JXSLW8D]Pictures[/url]
I ported this to Rust. I added the ability to change the explosion particles along with the crosshairs. I only lightly tested it so let me know if there are any problems.
I also compiled it to Linux.
Picture:
I also compiled it to Linux.
[url=https://github.com/MrWheatley/crosshair_switcher/releases]Download/source code[/url]
Picture:
[spoiler][img]https://user-images.githubusercontent.com/28412095/179613678-7330e93f-4a9c-41f8-9aa8-073466fc005b.gif[/img]
[/spoiler]
Since people are putting work into this, I've been wanting the option to do custom weapon groupings for a while now. I find myself wanting to apply to all shotguns, or all automatic hitscan weapons, or rocket launchers etc. Would be really cool to be able to build a grouping of weapons manually, save that group, and then have an "apply to custom group" option. So happy to see this project revived!
finally got around to updating this
changelog + download here (direct dl)
should fix a bunch of the issues, i also added that weapon grouping suggestion above^. if theres any bugs let me know here or in the github issues and i'll try to fix asap. thank u.
changelog + download [url=https://github.com/laz07/laz-vtf-xhair-switcher/releases/tag/v3.0]here[/url] ([url=https://github.com/laz07/laz-vtf-xhair-switcher/releases/download/v3.0/laz-vtf-crosshair-switcher.exe]direct dl[/url])
should fix a bunch of the issues, i also added that weapon grouping suggestion above^. if theres any bugs let me know here or in the github issues and i'll try to fix asap. thank u.
The image preview doesn't update when I make changes to the vtf file.
https://i.imgur.com/Ust0ttT.png
(Still has green leaking past the outline from original version)
[img]https://i.imgur.com/Ust0ttT.png[/img]
(Still has green leaking past the outline from original version)
just installed this and i seem to be getting this error message :
https://i.gyazo.com/d9395065d3da73c381532b19fb7bf054.png
whenever i try and import my crosshairs
had someone else try it with the same crosshairs and it worked just fine, so seems to be a program issue?
any help would be appreciated
thx
[img]https://i.gyazo.com/d9395065d3da73c381532b19fb7bf054.png[/img]
whenever i try and import my crosshairs
had someone else try it with the same crosshairs and it worked just fine, so seems to be a program issue?
any help would be appreciated
thx
For anyone who has the error message above, you can fix it by downloading VTFEdit Reloaded and using the batch converter under tools and convert the VTFs to .png, and then convert them back to VTF. Make sure that when u click on options go to the Advanced tab and make sure you use VTF 7.4 (TF2 doesn't support 7.5 and laz's crosshair switcher doesn't support versions below 7.2) and uncheck Generate Thumbnail.