clckwrk
It's way more than just this. Unless you have experience, you absolutely cannot say the reasons why people play ESEA. The best people hope for when attending LAN is to break even. The more correct answer is there's a certain standard associated with ESEA that causes teams to prove themselves against each other. It is seen as the highest standard of competition, and is played in the same manner. Even if there were a different jumpstart league that iT and mix both played, a mix^ win in the "TeamFortressTV Tournament" carries far less clout and taken much less seriously.
Every single person is here because of the money. That doesn't mean they're here FOR the money.
It goes like this:
A paid league attracts hardcore players who want the commitment a monetary obligation includes, and the competition a prize pot induces.
The competition causes players to excel at the game, which grants prestige to the league they're playing in. "Look at how good our players are."
Other players become aware of the prestige (usually through the hardcore players), and players who don't value the monetary commitment or prize pot as much start playing.
Now a hierarchy is established, and with it a strong identity for the league independent from the hardcore players who helped forge it.
Now anyone who wants to play competitive tf2 knows to go to ESEA, because that's where everyone else plays.
Money is a catalyst that creates a social gravitational pull, creating an entity starting with the densest (most committed) cliques and groups, and increases in size and strength to absorb more and more distant groups.
Does this make my point more clear?
Most of us aren't here for the money, but we're still here because of it. If you want to create a league to rival ESEA, it's not possible without matching the prize pots and LANs.