Twiggyjimmijlose mid lose the round?
ComangliaI wouldn't be against trying some NEW 3cp maps, but taking a current 5cp map and hacking off 2 points isn't going to do anything other than make said map worse.
As long as we're on the topic of non-default 6s maps it would also be interesting to try a hybrid of 5cp and domination. The middle and 2nd points contribute to a domination Win if a team reaches 100% but if a team is capable of taking the last point the round automatically goes to the team that took last. Not sure if it's possible but it could help resolve alot of the stalemate issues a few maps have, could also be terrible don't know cause I've never tried it and not sure if it's possible.
Without proper design of chokes and height differences between zones, this will lead people to go for the dom win all the time. Imagine ascent vs 7 on badlands with 7 going for the 0/0, and getting rewarded with it.
Then it's on ascent for not pushing out and honestly they would be rewarded to do said push in a 5cp+3cp dom scenario. Ascent is holding last, 7 is holding 2nd 7 is accruing points at 3x speed for a domination victory. Ascent HAS to push out otherwise they will lose if they do nothing best case the win the fight and push back to mid and say they cap it now ascent is accruing domination points in a 2:1 ratio vs 7 (or possibly at base rate while 7 gains nothing for only controlling 1 dom point) worst case scenario for ascent pushing out of last is they wipe and lose the round they were going to lose anyway.
vs Current
Ascent is holding last. 7 is holding 2nd. Ascent has 0 reason to push out cause at the end of the timer nothing is lost for them unless they're down rounds already. Which the worst case scenario for not pushing is they get another chance at winning a mid fight... Sounds like a reward for sitting at your own last. (unless it's the end of the 2nd half)
a 5cp with 3cp dom that's set up as a team can only gain domination points by owning the mid point, you have to cap the point sequentially like current, controlling the enemy teams 2nd point triples domination point gain, capturing enemy teams last point will result in an automatic round Win. This would add a natural time limit to EACH round rather than having points constantly give a handful of minutes to a round timer that could be cut short by the map timer in a fashion not terrible dissimilar to koth (who's ever seen a 30+ minute match with only 1 round won on ANY koth map in 6s?) This system would also incentivize BOTH teams to constantly push either to not lose via domination or to end the round even faster and get on with the next round (with the downsides of not accruing domination points as fast or the enemy team accruing domination points at base speed).
Would it be awesome? Idk cause like I said I've never played it and I think the "theory" of it sounds quite entertaining BUT lets be real here it doesn't matter how good the game mode is if the map is complete shit. Badlands would be a terrible choice for this kind of game mode. Ideally for this kind of gamemode you would need to setup points as such
RedLast = somewhat easy Red hold <-> Red2nd = Bad Blue hold, Average Red hold <-> Middlepoint = somewhat bad to average hold <-> Blue2nd = Average Blue hold, Bad Red hold <-> BlueLast = somewhat easy Blue hold
I don't believe a current 5cp map is like this due to most 5cp maps from what I recall being absurdly hard to get in / out of last (relative from going to 2nd to mid or mid to 2nd).
in terms of spectating would you rather see a 1 - 0 5cp match that took 60minutes or a 5 - 2 5cp+3cp dom match that took 60?