zeSIMONNever heard of these commands or at least I don't know what they do:
sv_pvsskipanimation "1"
sv_loadondemand_default "0"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_logfilename_format ""
sv_logfilecompress "0"
net_maxroutable "1260"
mat_spewalloc "0"
mat_texture_list_content_path ""
These are just the ones I found
Someone please help? Comanglia?
sv_pvsskipanimation "1"
not sure and shouldn't matter outside of listen servers.
sv_loadondemand_default "0" this is the serverside command that effects when weapons load if I remember correctly shouldn't matter outside of listen servers.
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5" not sure for both
sv_logsdir "logs"
names a log file
sv_logfile "1"
enables the console of the server to output to a log file (shouldn't matter outside of listen servers.)
sv_logflush "0"
log file doesn't clear / no new log file is created
sv_logecho "1"
log file can report to console (guess due to how the echo command typically works)
sv_log_onefile "0"
not terribly sure probably a limit on how many log files there can be.
sv_logbans "0"
if you want bans to be put into a separate log file (shouldn't matter outside of listen servers.)
sv_logfilename_format ""
log file name has no format
sv_logfilecompress "0"
log file will not be compressed
net_maxroutable "1260"
max packet size? probably measured in Kb
mat_spewalloc "0"
not sure and pretty sure this is default anyway
mat_texture_list_content_path ""
where to look for a texture list, which isn't listed so not sure what this is supposed to accomplish
I'm not even sure if all of these are TF2 commands some might be limited to CSS and/or CSGO