Contra
so we're in agreement as to the best solution? range limit for headshot damage with minicrits past that so accuracy is still rewarded?
i still think it isn't ideal because it still doesn't provide total clarity (without visual creep) / is VERY susceptible to lag compensation issues when people are at the edge of the range which will piss you off where on your screen they were in range and the server is like lol nope, whereas just lengthening the headshot cooldown to like 1.25s is fine because that's just adjusting the crosshair for the Ambassador to let you know when it's fully back to normal spread and that provides complete player clarity while achieving the goal in question all the same.
that said it's still infinitely better than random spread headshots, so i wouldn't mind if it went that way, i just don't think it's the preferable option.