2 demos, 2 scouts, One solly, Medic.
Cry every time.
Account Details | |
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SteamID64 | 76561198048400997 |
SteamID3 | [U:1:88135269] |
SteamID32 | STEAM_0:1:44067634 |
Country | Namibia |
Signed Up | August 17, 2012 |
Last Posted | May 13, 2020 at 10:05 AM |
Posts | 1658 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | Menstrual |
Windows Sensitivity | Rock |
Raw Input | 0 |
DPI |
Always DP |
Resolution |
About 3 pixels |
Refresh Rate |
Pressing f5 usually |
Hardware Peripherals | |
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Mouse | Mus musculus |
Keyboard | Typewriter with a string coming out of it |
Mousepad | Coffee Table |
Headphones | Speakers and a mic in the middle of my room |
Monitor | iPad |
Uni is gonna be High invite tf2 there.
DigresserDrPloxo90% sure you still take minicrits from reflected grenades.
Isn't that what I said?
I was just confirming to the best of my knowledge.
ultyeta on the announcement?
Soon™
DigressercatfuntThe big one is that your reflections are absolutely ruined if a teammate is clipping you. They will shoot in all kinds of wacky directions, including your face. Too many unintentional suicides while trying to save a teammate from a projectile, that shouldn't happen...
I think some projectiles still minicrit Pyro when reflected. Pills I believe are the main culprit, but this may have been fixed.
Reflections are also ruined if you're clipping with a friendly building.
Reflects have mini-crit the Pyro since Valve tried to fix reflects correctly counting towards stranges and killstreaks in February of 2014. They fixed rockets in June, but they have not fixed pills (and maybe not Sentry rockets either). That a Pyro takes more damage from a reflected pill than if it hadn't been reflected is insane. As the airblast "takes ownership" of what it reflects, the Pyro should gain the self-damage reduction—including the not taking crit/mini-crit self-damage.
90% sure you still take minicrits from reflected grenades.
Will oPlaid be coming back?
Still a loss unless there's a Prize Pot difference or 99% of players actually register and pay fees for the whole season.
https://docs.google.com/spreadsheets/d/1yx0N3xqKHYLTstv0vPghibXK2Ie_2IsxVIBo1BW_isQ/edit#gid=0
(I only factored in regular season, so 8 weeks/2months)
I guess I have a little egg on my face.
It's actually a ritual sacrifice. B4nny and Enigma are breaking the NDA by posting their whereabouts, please send help for eXtine.
DjRoombathat spreadsheet clearly shows them operating at a loss
in S15, yes
I'll dink around and see if they still will be
dashnerI lost the document but enigma crunched the numbers awhile ago that proved that ESEA loses money on TF2. I don't know where you're getting your info from Ploxo.
It was from the same thread a while ago, perhaps my memory is shitty now.
https://docs.google.com/spreadsheets/d/1wrjo4usIEol59aO0-EqT4hbCFm38ZBvilEb9sr3AsuQ/edit#gid=0
Got it.
This doesn't cover ad revenue (which may very well be trivial) and off season premium. Also, fees have been adjusted since.
Do you think he tried to hug Gabe?
aierastop biting at the hands that feed us, they haven't missed a meal yet, and there is no proof they won't. they hav been running a tf2 league at a loss for all these years, we should support them into the future and wait for proof that they dropped us from their league before we come to conclusions.
DrPloxoSchweppesI'm pretty sure they "operating at a loss" thing has been shown to be wrong since 2013.RainofLightthe fact tf2 isn't mentioned anywhere at all is more insulting than them just saying they cut tf2 from lanI don't see why you think so, less than 2%(?) of esea's paying users are TF2 players, their tf2 section operates at a loss and it's an announcement of a huge partnership between ESEA and ESL specifically for csgo. I'm not implying TF2 is shit or anything because it's not, but the overwhelming majority of the people interested in this news don't care or don't know about esea's tf2 division
tetromino"The Professional Illuminati" doesn't really have the same ring to it...
Talks of a "Professional Proletariat" have already been forming.
Ronnie_ThoxoTake a demo of you shooting someone who is standing still.
It is fine on non moving targets. Like if I go into a server right now with my friend and he stands still then I shoot him not problem, but if he starts moving then sometimes my shots do no damage.
that's called missing