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SteamID64 | 76561198034065868 |
SteamID3 | [U:1:73800140] |
SteamID32 | STEAM_0:0:36900070 |
Country | Pirate |
Signed Up | July 23, 2012 |
Last Posted | July 2, 2019 at 2:51 AM |
Posts | 1742 (0.4 per day) |
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Raw Input | 0Â |
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Let's just say that Strange Cosmetics are weird as fuck.
I've removed the plugin for now.
DoctorMiggyThat code was made with CSGO in mind, a lot of plugins for that game don't work the same in TF2.
CSGO does have a functions that can change a players kill and score count without actually constantly overriding the value (CS_SetClientAssists, CS_SetClientContributionScore). From a quick google search it doesn't look like similar functions exist in tf2 however I'm sure there is a way to actually change the point values for kills/assists.
https://wiki.teamfortress.com/wiki/Scoreboard#Points
I can a look into it when I get home later
I modified it so that it would look at TF2 values instead of the CSGO values, but the idea is the same.
DoctorMiggyMind linking the score override plugin?
I could take a peek at the code and see if that might be causing it (and it likely is)
Also, my offer still stands from the other thread:
I have the source file in my computer at home, but the gist of what's happening is based from code on this thread: https://forums.alliedmods.net/showthread.php?t=250573
ether_an error that I was getting was that my strange cosmetic was gaining points at light speed
I had 35k points on mine in 3 minutes
not quite sure what was going on
I need to see what's up with that, I don't have any strange cosmetics or anything like that to confirm.
Brimstonedominations are still on though
Which server was that on? I thought I tested it on one of the servers and having it work properly.
11/15/2016:
- Removed domination notifications from scoreboard
- Set Kills, Deaths, and Total Score to 0 points on scoreboard (total score visible in top three at end of level)
Still looking to set assists to 0 in the scoreboard, but it's a bit different compared to the others.
nick_When I try to join a dm server I get an error that tells me I need to be "level 5" in order to join.
It's a preventative measure to avoid having cheaters show up with new accounts.
Foghighpercan we remove health packs or would that mean editing the map?The best that could possibly be done is disabling health packs from being able to be picked up, but even then that's a hypothetical option.
Update on this, it is possible to remove the healthpacks, as well as ammopacks on the maps with a small change to SOAP TF2DM.
In fact, this has just been merged into the latest master version of SOAP TF2DM.
However, I don't want to be removing health packs and ammo packs without any discussion on it. I'd be looking into adding additional ways of regenerating ammo and health within SOAP.
I looked at the whitelists, and they seem right about how they were when I left them for the regular servers. If this is not the case, I'll look into it again.
SaturniteMetalworks has an issue where a spawn location is inside of the new crates on mid.
Damn, I was hoping that the RC7 spawns would work with final version.
EDIT: Spawns fixed for cp_metalworks.
highpercan we remove health packs or would that mean editing the map?
The best that could possibly be done is disabling health packs from being able to be picked up, but even then that's a hypothetical option.
- SOAP TF2DM Updated on all servers
- All servers updated to latest competitive maps (cp_granary_pro_rc4, cp_metalworks, cp_sunshine)
- koth_product_rc8 added to all servers
- cp_freight_final1 removed from ESEA whitelist servers (Chicago/Dallas 3)
The last one I'm still kinda iffy on, but to keep it in line with ESEA map rotation, I felt it made the most sense.
I'll be looking into additional changes later tonight.
Maps: I was planning on updating the maps to make sure that they're the proper competitive versions. I'll look into adding turbine and gravel pit, but I do remember being asked to remove them before. Perhaps things have changed since then. As for Badlands and Gullywash, I currently think they should stay as they are competitive staples, but I'm open to removing them.
Whitelist: I agree on limiting the items available on the whitelist for non ESEA whitelist servers. I'm out of the loop on weapons and such, so I'll have to take a closer look at it.
Server Settings: Will look into setting up random spawns and damaged based HP gains. As for cheating, I just applied a Steam Level limit (the one found on the profile) plugin which prohibits users below level 5 from joining the server. If that doesn't work, I can also apply the F2P plugin that is out there.
frenzyxplease get rid of the dm server with sniper, so dumb
People want choice, I give them choice.
Vipercan chicago dm 1 and 2 be re-listed in the servers tab
That's not up to me, that would be for whoever updates that list.
Latest updates:
11/15/2016:
- Removed domination notifications from scoreboard
- Set Kills, Deaths, and Total Score to 0 points on scoreboard (total score visible in top three at end of level)
11/14/2016:
- Spawns fixed for cp_metalworks
- SOAP TF2DM Updated on all servers
- All servers updated to latest competitive maps (cp_granary_pro_rc4, cp_metalworks, cp_sunshine)
- koth_product_rc8 added to all servers
- cp_freight_final1 removed from ESEA whitelist servers (Chicago/Dallas 3)
- Chicago 1 and Chicago 2 DM servers are back online.
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I decided to make a forum topic separate to centralize all information regarding the DM servers, as well as containing all discussions regarding the DM servers in one place.
Please leave any questions, comments, or concerns below.