Ruwinps this match is going to be fun as fuk. getcha popcorn.
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SteamID64 | 76561198002479534 |
SteamID3 | [U:1:42213806] |
SteamID32 | STEAM_0:0:21106903 |
Country | United States |
Signed Up | December 16, 2012 |
Last Posted | July 12, 2016 at 6:05 PM |
Posts | 108 (0 per day) |
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2sy_morphiendI helped remedy gggly's soul crushing depression with the aid of dark souls, a dragon dildo, boink, and a certain motherless video
We need more people like you in this world.
(You can skip everything that isn't the "Suggestion" paragraph because most of my post is mainly boring fluff and explanation.)
grillz- range of skill is too wide. One time I had a player who didn't even know the map (granary) and had a total of 30 hours in TF2. On the same team was a mid open player with 1100 hours in TF2.
Was that the one mix with the player constantly said that all he wanted was a kill because it is nice that you think I am a mid-open player but the point is valid. I have played TF2 on and off for a couple years and have racked up a couple hundred to, maybe, a 1000 hours of actual play time. I have also been getting into more competitive TF2 content which has lead me to play a couple newbie mixes (as Demo), which I have loved so far, but I think there needs to be a division on who can play and what roles people have.
As an example, there is nothing I can learn or a coach can tell me when I am getting killed each middle because my team has a person that doesn't know what rollouts are and 2 other players that don't comm who is dead/damaged/where enemies are while their team has 2 off class open level players. Coaches can't tell me what I did wrong or could have done better because they either can't see what I am doing, my mistakes are overshadowed by someone else's mistakes and/or one of the teams is being rolled.
Suggestion:
We already have New and Some Experience section for each class, let's use it. Let's have coaches choose a mix with mostly new or experienced players while having the amount of mixes a person played that night being secondary way to choose people. During a mix with new players, the coach plays with them and teaches them the basic rollouts, positioning, strategy, etc. A more experienced mix can have the coaches be specing their team or playing a position. This allows some coaches who want to help but rather not play or can give more in-depth advice when not having to think about actually playing the game.
This way, everyone in the mix is around the same skill level leading to less rolls and more situations a coach can interject something. A coach that is in a more experienced scrim can look at each of the players PoV or not have to worry about the lowest common denominator and explain why the team or an individual should push, fallback, jump in, positions, comm something, not comm something, switching the rollout, contest, set-up, switch class, looking for patterns, switch damaging targets, switch healing targets, waiting for forwards, suicides, hiding spots, sticky spots, when to use krtiz and etc. I have no idea how well this system would work, if at all, but I am really down for anything that can get qualified people to coach and remain coaching while giving newbies the knowledge they need.