GentlemanJon
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SteamID64 76561198045803959
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SteamID32 STEAM_0:1:42769115
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Signed Up March 1, 2014
Last Posted October 1, 2019 at 12:14 PM
Posts 1307 (0.3 per day)
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#121 tactics.tf strategy tool in Projects

The domain briefly went down but renewing was cheap so it's still alive for now. You might get a dead domain page for a day or so page depending on when your local dns servers update

posted about 8 years ago
#8 OZF 16 UPP: no safeword vs. Jasmine Tea in Events
cirloI think i've never seen a season of the highest division of a league with the 25% of the matches decided by forfeit.

Anyone want to check when ESEA ran an EU div?

posted about 8 years ago
#15 DeutschLAN 2016: Teams, Schedule and more in LAN Discussion
RussianGuyovichAre tf.tv going to allow the match ticker to be used for this, or is it still a Highlander-free zone?

The official line

tscPeople focus a lot on the Highlander coverage removal, but in reality it was one part of a very sweeping change in focus for the news section from providing varying levels of coverage for all types and levels of organized play to providing deep coverage on professional-level competitive play - that is to say, ESEA Invite, ETF2L Premiership, ozfortress Premier, and so on. The idea was to present news and information that the most viewers would be interested in, especially on the front page of the website. Discussion of other divisions and formats of organized play has always been welcomed on the forums, and will continue to be in the future.

I would assume that "front page" includes the match ticker

posted about 8 years ago
#2 Bren's twitch closed in TF2 General Discussion

#boycotttwitch #freebren

posted about 8 years ago
#59 Time for Na & Eu to start using the same ruleset ? in TF2 General Discussion
DavidTheWinWin limit stops close games as soon as they get to 5. Games like i49 Grand Finals, Epsilon vs. Broder map 2 wouldn't have happened in the NA ruleset where it went 4-0 to broder then 5-2 broder then 5-5 into a golden cap, one of the most hype maps ever played and it would have been killed halfway through.

But then Epsilon's spirits might have been crushed and the people's champions could have overcome the unfeeling juggernaut of dream crushing TF2 gods. Our chance to witness a Nordic Prometheus stolen by the degenerate EU rules.

Although seriously if it had been played under different rules then it's reasonable to expect we might have seen different play. Nobody tries to go 3 or 4 rounds down but changing things more urgently could have happened on Epsilon's side. It's all speculation.

posted about 8 years ago
#20 Valve waited until after i58 to push an update. in TF2 General Discussion
nopeif you follow that logic they shouldn't have waited until after i58 in the first place

Don't be ridiculous, none of our i58 heroes would ever cheat. Remember that it was held in Britain, the world capital of fair play and sportsmanship. Hacks simply cease to work on our fair isle.

posted about 8 years ago
#18 Valve waited until after i58 to push an update. in TF2 General Discussion
KarlThey sent an update 30 min before UGC finals haha

Well, updating the client with very short notice is a legit way to break some hacks...

posted about 8 years ago
#30 Time for Na & Eu to start using the same ruleset ? in TF2 General Discussion

The main problem with ESEA rules is that changing sides is completely pointless. It's simply a hangover from CS where changing sides actually matters and ESEA presumably couldn't be bothered to customise their rules for TF2 to something appropriate. Differences between the sides of maps are miniscule and no justification at all. The fact that you need a custom plugin to enforce this is the final straw ruling it out for everybody else. The opportunity to review the team's strategy is welcome, but there must be other ways of doing that.

Other than that the NA ruleset is fine, a first to x rounds ruleset is decent, but it would be nice to add something so that the winning margin must be 2 clear rounds, so that back and forth games that are very close don't end 5-4 while there's still plenty of play. 30 minute map time limit is more practical for a large lan too.

posted about 8 years ago
#13 i58 stats in LAN Discussion

Kos had 60 kritzes

posted about 8 years ago
#59 Coach to i58 maybe unfair? in TF2 General Discussion
SideshowHow on earth could you control six dm donkeys from spec?!

Memories of Byte trying to control Forsak3n, Klar and Droso come flooding back

posted about 8 years ago
#22 How do the nations play? in TF2 General Discussion
TrigaApparently Paulsen for AU got highest dpm so it looks like au got the best demo (https://i58.tf/stats?class=demoman)

If you adjust for heals received and look at some other bits I think muma was the most effective demo with spudd and paulsen very close in performance but that's partly down to how teams played

posted about 8 years ago
#115 tactics.tf strategy tool in Projects

Is it going to ruin anybody's TF2 experience if this dies? The domain is up for renewal soon and I'm not sure if it's worth renewing, activity has been pretty patchy for a while.

posted about 8 years ago
#471 Fantasy TF2: Let’s do this! in Projects

i58 Pixel trophies are now on the site for the winners

1st place: snapp e-sports by jorski
2nd place: Agricultural Gods With Fiats by shounic
3rd place: Teamboat Bestteam by tftv's own Dreamboat (also winning the caster pool by a decisive margin)

All those who backed the Aussies early thrived, never believe bootcamp

And a final thanks to Beater without whom there would have been no fantasy game, the real mvp.

posted about 8 years ago
#59 Ways to discourage stalemating in 5cp in TF2 General Discussion
MR_SLINI think that even if you change the shape of the maps the basic premise of the game is flawed.

I'm not sure, I think more elements that allow for seesaw effects that promote pushing but are sufficiently skill based would work to prevent the problem. The problem is a lot of unlocks or elements that allow it (like random crits, picking up mediguns, etc) are nothing to do with skill, and given how few one shot kills there are in the game you end up with sniper battles which are just another stalemate.

The wider variety of ultimates in Overwatch may have been a design response to this specific problem in TF2. The banners are the kind of thing that might be useful in this area but they're also kind of free to charge up - just spam a choke and you're charged. It would be nice to have some more synergies in TF2 that can produce swings based on coordination and skill.

posted about 8 years ago
#54 Ways to discourage stalemating in 5cp in TF2 General Discussion
SmytherThough honestly I'm starting to wonder if this was ever a problem before Crowns/nL.

High stakes games have always been like this.

Anything that incentivises pushing almost always does the reverse for the defenders. Shortening the capture clock, decay capped points, designing maps differently so you can push "downhill" from mid, they all stop defenders wanting to push back which might shorten stalemates but it would make the short ones more common.

posted about 8 years ago
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