GentlemanJon
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SteamID64 76561198045803959
SteamID3 [U:1:85538231]
SteamID32 STEAM_0:1:42769115
Country United Kingdom
Signed Up March 1, 2014
Last Posted October 1, 2019 at 12:14 PM
Posts 1307 (0.3 per day)
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#29 Big "Meet Your Match" survey in TF2 General Discussion

Can I get a link to the raw results?

posted about 8 years ago
#15 teamfortress.tv tag in TF2 General Discussion

Are you sure you don't want to go with warhuryeah.gg?

posted about 8 years ago
#72 Muselk's criticism of the MyM update in TF2 General Discussion
clckwrkI'm not advocating the use of "dead game," but taking the term dead literally, instead of taking it for what it is, a snarky attack on the game's lack of growth for longer than you've probably watched competitive TF2, is what sparked this discussion. It really does not matter if the game has floated at the same number of players after all these years. CLEARLY, I should say, as the game hasn't benefited from it after all these years, even on a micro scale.

The difference now is that those broad numbers are all being exposed to a competitive format directly in the client supported by Valve infrastructure, including the casual mode. We might not think of it as competitive TF2 because we've been in this self made bubble for nearly a decade, but there are probably more people than ever playing a competitive format and it's the one Valve is pushing.

I expect (assuming Valve are happy with the way it works out) that what we consider to be competitive TF2 now will die off and be replaced by the Valve format in time, a format that is being directly promoted to more players every few days than have likely played a full season in any competitive league past or present, the people in those steam graphs.

If you accept the Valve format is a legitimate competitive game then this is like pugchamp, tf2pickup, tf2center, tf2lobby or any other mix site or service hosting thousands of games a day. Something none of them ever achieved. Competitive is bigger than it has ever been right now, it's just that we're now the ones outside.

posted about 8 years ago
#58 ETF2L Nations Cup #6 viewer’s guide in News

Support withdrawn from England due to choice of team avatar.

Deutschland, Deutschland uber alles...

posted about 8 years ago
#33 Valve issues cease and desist to betting sites in CS2 General Discussion
Ond_kajaThe reason why crate openings are especially sinister is because they work on the same principle as slot machines. They are specifically designed to provide instant strong postive stimuli whenever the player wins, which reinforces the behaviour of spending more money to keep winning and getting the positive stimuli, regardless of the long term results.

I think this is debatable. For a start you always get something with a crate, also to go into a crate opening frenzy you have to acquire them. They drop pretty slowly, a slot machine is ever present and it's perfectly happy to accept your cash at any moment. That's an important distinction. You can acquire crates from the market but you have to go and do it, they don't just endlessly refill.

There's also the sensory feedback element, slots are designed to give high intensity sensory feedback which has been shown to alter user's conscious state and to create a sense of winning when losing. Last time I opened a crate it was a pretty unremarkable affair, except for the rather muted countdown. It's disingenuous to liken crates to slot machines, they're on an entirely different level of manipulation and destructive behaviour in my view. I think something like Hearthstone card packs are closer to slot machines in this regard.

The crate and item system in TF2 can have upsides, things like grasping the basics of economics, trading, understanding value, etc. None of these are present in gambling, you simply stake your money and you win or lose. I can see where your coming from and "problem uncrating" is possible, but I think the seriousness of the case is overstated in this instance.

posted about 8 years ago
#22 Valve issues cease and desist to betting sites in CS2 General Discussion
Ond_kajaThe only difference is that Valve's business strategy around crates is unresponsible, unethical and shady, just not illegal. You might only be interested in the legal standpoint and that's fine, but you can't ignore that there are other aspects of this problem present in the debate.

But that debate is even wider, there are all kinds of manipulations used to sell children products they don't need which are equally pernicious and to which they are particularly susceptible. How far do you want to take it?

posted about 8 years ago
#20 Valve issues cease and desist to betting sites in CS2 General Discussion
Ond_kajaI'm not arguing the legal definition of gambling, because crate opening is not a form of gambling that has been regulated, which is why Valve lets kids gamble. I'm using this definition of gambling...

The point is that you don't get to choose your definition. The whole issue is clearly legally motivated so the only definition that matters for any practical purpose is the legal one.

Valve weren't the first and won't be the last to use random rewards to lure in kids. Panini have been flogging sticker albums + packs for decades, to say it isn't new is putting it mildly.

posted about 8 years ago
#14 Valve issues cease and desist to betting sites in CS2 General Discussion
solaIts a mindset thing.

This has everything to do with the letter of the law and nothing to do with mindset

posted about 8 years ago
#12 Valve issues cease and desist to betting sites in CS2 General Discussion
Ond_kajaThe crate opening system, especially in CSGO is as much gambling as using tokens in casino is gambling.

It's not. Buying and opening a packet of football stickers or ccg cards or a kinder egg (all of which have after markets of varying degrees) all contain a random element and are all clearly not considered gambling in any legal sense. Buying a crate is much more like this. It takes more than a random element to amount to gambling.

Betting on sporting outcomes or in casino games is clearly gambling. To extend your own comparison, buying a random number of casino chips (or an in-game item of random value, or a football sticker, kinder toy or ccg card) is not gambling. Using your chips in games of chance is gambling.

You may not like the distinction and find it hypocritical but it exists in law. Nothing about this will change.

posted about 8 years ago
#60 cheater reaches #1 in MM in TF2 General Discussion
fade-can you also explain how cheats that literally do not inject into the game process get vac detected?

It's possible to detect unexpected hooking into game functions regardless of where the original process is running, I've seen cheats that try to hide in "protected" anti virus memory but it's more of a gimmick really. Vac could be more aggressive and effective than it is.

posted about 8 years ago
#52 Valve to start shutting down gambling sites in TF2 General Discussion
dollarlayerThe funny thing though is with a closed on the steam market you are just essentially trading lets say a 3 cent crate for steam money which you will then later put towards a game or in-game item etc. No $ is ever directly exchanged between the buyer and seller on the community market. It's actually kind of funny because it seems that valve could have side-stepped this whole thing by calling it steam bucks or steam points instead of USD.

It's like a credit note when applied to people who sell items on the market, looking at all this I get the impression that it's required because it's all part of the same system that also pays devs and item makers and as you say they haven't separated the distinction between user steam wallets and "real" business transactions. I've no idea if the IRS would be interested in credit notes in the way they're applied here, through trading you can certainly acquire more of them than you put in.

The complication with something like points instead of $ for users is that exchange rates become a source of real difficulty, if currency markets move in a certain direction you can end up with more points in the system than there is real cash to cover them, and somewhere a real business transaction has to take place when a game or item is purchased, so then they become a kind of bank that is potentially technically insolvent. Scary stuff.

e: Although I suppose if you forced all incoming transactions to be in $ it would eliminate that risk. It's also slightly brain melting stuff.

posted about 8 years ago
#70 TF2 needs optimization in TF2 General Discussion
sage78why does L4D2 at max with hundreds of zombies run much more stable than a TF2 match with 6 players on each team in viaduct?
i drop to 40 fps all the time when MM puts me there

Viaduct snow (and snow in orange box source in general) is a well known eater of fps

posted about 8 years ago
#19 PCGamer article about TF2 Matchmaking in TF2 General Discussion
bearodactylarticle was solid though, he made a good point about australiums and giving people a reason to play competitive

I think the ladder grind is the replacement really. Their judgement must be that players motivated by MvM type rewards aren't the type to play a lot of competitive games, and they'd have the data to make that call.

posted about 8 years ago
#44 Valve to start shutting down gambling sites in TF2 General Discussion
DoomLordWhat a joke, total hypocrisy. TF2 is funded in its entirety on gambling...

I can see the logic but it's only really gambling if you can directly get your money back. Crates are more like football sticker packs or kinder eggs.

posted about 8 years ago
#11 Growing the tf2 community in TF2 General Discussion

Hentai hud with competitive links in it. Been sayin it for years

posted about 8 years ago
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