nope
Account Details | |
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SteamID64 | 76561198070858740 |
SteamID3 | [U:1:110593012] |
SteamID32 | STEAM_0:0:55296506 |
Country | Canada |
Signed Up | June 13, 2014 |
Last Posted | August 8, 2022 at 12:49 AM |
Posts | 643 (0.2 per day) |
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Windows Sensitivity | |
Raw Input | 1 |
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native |
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Hardware Peripherals | |
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Mouse | Razer Naga Hex |
Keyboard | Corsair K70 |
Mousepad | Sloth |
Headphones | |
Monitor |
Uploaded some of more of my videos, will finish compiling a picture album later:
EDIT: Album is here: http://imgur.com/a/Dxmo0
Just uploaded this a second ago, will finish uploading stuff soon.
dashnerIf the TF2 tournament had started on time at 10am, Midnight Madness wouldn't have gotten in the way.
Delays or not, there really isn't any excuse for forcing an already exhausted production team + the two grand finalists to stay up until 3 AM so some shitty prizes can be raffled off (To clarify for those who weren't at the event, we were forced to shut down the tournament + stream from 12 AM-1 AM while a raffle event was held on stage for about 1 hour and 15 minutes. This is why the grand finals did not occur until about 1:30 AM)
I didn't think much of it last year and considered it a one-time mess up, but it really hit home this weekend to me how fucking ludicrous this whole event is. Not to mention the ridiculous network limitations imposed on us by the GXL staff that prevents us from using Arie's cheat feed and an array of other production tools that we rely on to bring the best show possible to the viewers.
A lot would need to change to convince me to ever go back to GXL.
EDIT: And just to emphasize something, none of this is directed at Fragile. He's done his best for us despite a ton of incompetency from the organizers of this event.
As a participant in the TF2 tournament last year, and attempting to help with the production this year, I can appreciate Dashner's frustration. As he said, it has nothing to do with Fragile/Nick; Nick puts in tremendous work to get this event happening, even through all the stress and health concerns.
The biggest problem on our end was the network.administration. A lot of things we needed done had to be done through the admin people, and they were busy doing things for other people. Shadowpuppet never had Mumble admin, so we never even got channels for teams or PUGs like last year.
To top off the dependency on admins we had; we were told over and over, 'production, be there at 9:30, be there on time, don't be late, have your gamers ready to go at 10.' We were there, sleep-deprived at 9:30. The network guys were sleeping in. Personally, if the venue staff did that to me at TLAN, I would not use that venue ever again.
I want to go next year, and I want to play. But I would like to see the venue staff learn from mistakes made both this year and last.
EDIT: Also shoutout to DanceNumber for your monitor:
Things that got butchered at LAN:
- Dance Number's monitor (more on that later)
- Shrugger and Alfa's livers
- Miggy's rep
- Couch's car
- My voice
I got the old bristol paper out and I'm ready for sigs. Let's go
Guys, check out this Hidi cam
dashnerTHE NIGHTMARE OF GXL HAPPENING ALL OVER AGAIN
EDIT: I have no clue when we'll start
ConkySpadesI HAVE TWO IM MEDICS IN THE BACKSEAT OF MY CAR HELLLLPOffclass to spy!
GXL BOOOOUNDD
"Literally killing the game"- Tobi to Spades after TLAN
I'll have my 3DS for Smesh 4. Fight me. (I'm bad doe)
I'm leaving in a couple hours, just have to get through a boring class.
Cu @ LAN mates
In UGC, the general guidelines between halves is to re-exec and reload the map between halves when people are ready to play after a break. Sometimes teams start right away, others take breaks between halves.
This works because teams generally own the servers and can re-exec at any time, but the ESEA client would need a set programmed time for breaks, and possibly the ability to opt in or out of a break.
NiCOOOje viens pour casser les jambes à dmoule, j'ai encore un peu de temps à tuer
Only a little time?