You know what I'd really like to see? The uber gained on allied crossbow hit put on the overdose, but instead of on hit, you gain ubercharge on kill. That would surely shake up the meta of medic primaries. I remember watching compilation clips of old medics way back who were just amazing with needles and could basically fight their way out of a 1v1. It just seemed surreal to me at the time how someone could be so good with needles.
Also the whole thing of crossbow bolts doing 75 healing minimum when you're basically breathing down a teammates neck is actually ridiculous. I think 75 should be the max because for a lot of classes a long range arrow is basically the same thing as getting a full health pack. I'm not going to lie, hitting those cross map bolts to save a teammate is super satisfying. Lots of medic mains would say the same thing, but it's simply something that makes the current crossbow too good.
thesqrtminus1Kavsnip
what do you expect from this community it's full of people who think that their way is the best way and whenever someone says "maybe your way isn't the best way" they either ignore them or shit on them
you got a better suggestion that will net significant gains for the community in the short term and long term? If so I'm pretty sure everyone would love to hear it.
The whole whitelist thing was really our best attempt at getting more people playing but as kav had pointed out there hasn't been much that's come from it that's good. Many people were pushed to their breaking point with some unlocks (i.e. when the atomizer and base jumper were unbanned for some reason) and there were also many public posts across many divisions that x number of individuals would not play unless some items were banned (aka that very short time where people decided to unban the quick fix).
There's not much that can be done whitelist wise, so the next real thing was map pools, which is more or less at a standstill until the invite grand finals concludes. There are some really good maps that have the potential to replace less popular maps (granary and metalworks) so not a lot can be done there until teams get playing on it in pugs and other competitive environments. It's a slow work in progress but there's at least something there.