wait wtf ive used it for years is my whole life a lie
Account Details | |
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SteamID64 | 76561198137417792 |
SteamID3 | [U:1:177152064] |
SteamID32 | STEAM_0:0:88576032 |
Country | England |
Signed Up | October 13, 2018 |
Last Posted | March 14, 2024 at 5:07 PM |
Posts | 293 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.1 |
Windows Sensitivity | |
Raw Input | |
DPI |
1600 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
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Mouse | Logitech G Pro Wireless |
Keyboard | HyperX Alloy FPS |
Mousepad | Insomnia full desk mousemat / SteelSeries QcK+ |
Headphones | HyperX Cloud Revolver Pro |
Monitor | ASUS VG248QE (144 Hz) |
i think something that would benefit everyone is some more clarity from KritzKast's side, especially a clear upload schedule (for example - "all stream vods will be uploaded to youtube 1 week after the stream"). this means non-subs will know how long they will have to wait (which seems to be the main concern from people), and people who are considering subbing will know exactly what they are getting. i think its pretty common among smaller youtubers to have a patreon where they let their supporters see their videos early (a set amount of time early) so this could work similarly to that.
however i also understand this could be quite a stressful lot of work to put on Agro/whoever else is involved's shoulders. i dont personally know how hard/time consuming cutting vods and uploaded them is so i do want to stress that this is just my 2 cents. i also do feel its a little unnecessary to put them behind a paywall at all since the money will be so little anyway (and can't be withdrawn until they hit $100) but thats up to KritzKast if they wanna do that. it's their content so its their choice at the end of the day.
ran out of characters fuck tftv all my homies hate tftv
i kinda feel like my desk is too high up, my arm doesnt go down very far when using the mouse and is kinda cramped. what are your preferences on this? maybe measure from the top of your chair seat to the top of your mousemat and compare measurements? i'll try measuring mine tomorrow but just wanted to put this out there to get people's perspectives on their preferences on this and also if they think it even matters at all (i imagine for oldschoolers who've been to a ton of lans and played at a high level on a ton of different setups it matters a lot less).
might be bug in computer.... overheat computer to kill bug....
i dont really have words. imo no one in modern tf2 reinvented the game like he did. he was the x-factor for giving froyo competition, then he joined them and dominated on an entirely new class. to the people who knew him as more than just a player, you have my deepest condolences. i never knew him personally but from watching his streams he seemed like a genuinely great guy. rest in peace. farewell yomps.
bad attempt at a shitpost
welcome to the team Failure. you'll fit right in ;)
racist transphobe cant handle having to actually defend his beliefs! more news at 8
i actually agree that roamer has a higher carry potential than pocket, just most players dont reach that potential. mike showed what a roamer constantly making plays can do (though tbf he did take more heals than most roamers would)
recently i watched thorin's series for dexerto trying to find the western LoL goat, and i noticed how he categorised the players by role and went through the different roles in order of "carry potential" (in this case, mid > bot > top > jungle > support).
this got me thinking, what do you think this list would look like in tf2 (roles ordered by carry potential, not who the goat player is)?
you could go by heal % received (with med at the bottom by default), in which case it would likely generally be pocket scout > demo > pocket soldier > flank scout > roamer > medic
however you could maybe make an argument that flank scout should be higher because scout class, or that pocket soldier should be lower because its often played pretty supportively even if youre taking a fair amount of heals. or maybe you might argue that medics or roamers outperforming their counterparts can have a bigger impact than this list takes into account.
obviously team and player playstyle can have a massive effect on this but it would be interesting to hear some people's thoughts