ez metal
i believe in reason, bk will choke
Account Details | |
---|---|
SteamID64 | 76561197998944560 |
SteamID3 | [U:1:38678832] |
SteamID32 | STEAM_0:0:19339416 |
Country | Israel |
Signed Up | February 17, 2013 |
Last Posted | September 2, 2024 at 6:48 AM |
Posts | 481 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder v3 Pro |
Keyboard | Mode Sonnet (Gateron Milky Yellow) |
Mousepad | LGG Saturn Pro |
Headphones | 7Hz Salnotes Zero 2 |
Monitor | BenQ XL2540K |
zalman cheapest, good quality, not that well built nor comfortable
modmic kinda expensive, great quality, well built, very comfortable
stand mics
studio mics (blue snowball, yeti/yeti pro, razer siren) the most expensive out of all, amazing quality, well built, bulky so it needs space
i wouldn't worry bout not being able to buy one of these in the UK
ヽ༼ຈل͜ຈ༽ノ raise your jihadi john ヽ༼ຈل͜ຈ༽ノ
my hitsound is broken
i converted it to mp3 and it still uses the default hitsound
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\userstuff\sound\ui\hitsound.mp3
how would i fix this
edit: fixed it, i just removed every other hitsound in the folder and left only the one im using (probably not the case), but seems fine now, thanks anyways.
- Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
THANK GOD
http://www.quickmeme.com/img/2b/2bcf2c6e589a1c16514cb944ed33884b24912e7611cb713bddef5a759a428241.jpg
mad respect for pushing tf2 and talking about the fundraiser
tyrone you're fucking amazing
that bug is also known to be on gullywash and snakewater
if you think its a shitty spot, just wait until you'll try it during an official and almost lose your team the map cus it's against the rules
it's much better she'll fix it now rather than people doing stupid things later
herr_p is going ham
stop getting sidetracked from the game and miss crucial events and then late-react to it
talk all you want in stalemates, but for the love of god catch the action when its happening
oh and don't talk over the other caster
overreact to plays/big plays, make it exciting for us
i like the fact you're putting work into it, thank you, we take it as granted and we shouldn't
i wish there was someway to watch the same thing as the cameraman is watching
rip azn
rip permzilla
all hail germans, all hail sonnyblack
i can't stress enough how badly this map is being played right now
mid is still horrific, pushing into it and fighting on it, having height advantage on every single way when holding is insanely bad, trying to make a play on mids is so hard it's not even worth it, might aswell play until the other team make the first move
the map itself feels like you're throwing props out there to just simply fix small issues which don't make sense aesthetically and just feels random
last is still hard to push and seems too easy to defend with no props to play around to dodge spam or w/e
i didn't feel like it had any difference than s19, both seasons the map had bad issues and at this point, if etf2l do the mistake of picking it up again, it will have more issues, i can put my money on it
the whole map needs tweaking, logroom feels awkward, sightlines are still a problem
bugs? how about the fact if you change class in (2nd forward) spawn you die? how about still tons of clipping and textures messed up
man, i feel like i'm bashing this map too hard, but if a map like this got 2 tries in etf2l, idk who to blame, you for pushing an unfinished map, or etf2l for 'not having any options' and settling on an unfinished badly layout map
we've been playing this map since b9 (on official etf2l matches at least, logjam one night cup), if at that point people thought it was bad, ten versions later, it didn't change that much to actually be worth giving a 3rd chance, but it's etf2l so who knows
from your standpoint, coming from almost no experience in 6's, trying to build a map for it and pushing it at such an early stage (b9), where most maps get into circulation when they're atleast rc or late beta, at this point i can't tell if it's still in early beta, if it didn't have pretty detailing i couldn't have told it's late beta
but hey, at least it's prettier
i know we hate reddit cus our reddit sucks dick
but they opened a thread about sheep moving to csgo
https://www.reddit.com/r/GlobalOffensive/comments/2wqwn3/australian_cs_news_arguably_the_highest_skilled/
pretty nice to see some of the comments bout our game..god i wish tf3 would just happen already and we can have a competitive version of our game im just upset ignore me
thank you sheep for all the amazing plays, matches and frags you had
Found some stuff aswell here, mostly minor:
http://pastebin.com/KwJLfuWN
prec_dir demos without the quotation marks, and create the folder first called demos in tf
the directory of your prec should be here
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\prec
the directory of your demos folder should be here
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\demos