I wouldn't have anything against another 'situational sidegrade' that's fun for a while but gets completely abused until it is eventually nerfed to death due to crying children at SPUF.
Account Details | |
---|---|
SteamID64 | 76561198010875674 |
SteamID3 | [U:1:50609946] |
SteamID32 | STEAM_0:0:25304973 |
Country | Germany |
Signed Up | March 20, 2014 |
Last Posted | December 16, 2016 at 11:59 PM |
Posts | 338 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.14 |
Windows Sensitivity | 6/12 |
Raw Input | 1 |
DPI |
42 |
Resolution |
1920x1080 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | g500 (old version) |
Keyboard | |
Mousepad | Razer Exactmat |
Headphones | |
Monitor | Benq gl2450 |
Thanks for the constructive criticism guys, it´s really appreciated. Guess I was trying too hard and will probably go with something more like the first one:
Can´t decide on which one to make.
(The symbol font is Segoe UI Symbol and the timer font is Myriad Pro Light)
You can't censor/cut a free game so there's that. If you didn´t buy UT from a retailer in Germany, you´ll be greeted by this screen should you be on the lookouts for any part of the series:
Now that you bring it up, recently I had an idea for a map that lets you play soap dm against bots (since you need to add -insecure if you want to load sourcemod on a listenserver) but dismissed it because I´m similarly clueless.
Also, if you press tab right after joining walkway, you can see a config_bot chilling on the server which gets kicked after a few seconds so that might have to do something with the scripting magic.
VoloderI followed the tutorial, but my gif still turned out poorly (http://puu.sh/9bkYj/89856ff22b.jpg
By the looks of the white contours, this is probably some Photoshop artifact. When you put it into the game, remember to fit (lower) the wide- and tallness values until it doesn´t look pixelated anymore.
I tried to recreate what you posted, you should be able to take it from there. Just ask if you need anything else. :)
My guess would be that this is either a clientscheme or sourcescheme mod. I don´t know how to do this but if you have access to such a hud, you could first join mge with the clientscheme OR the sourcescheme in the folder of your hud and when you´re sure one of these files is messing with the font, just delete chunks of font definitions until the mge font changes back to its original state.
You should then be able to compare it to the original file to see what exactly altered the fonts.
Edit: If you´d prefer to not go full-on caveman on this, you could have a look at the commits of Zimmy's Github. Someone in his HUD release thread wrote that the MGE fonts aren´t shown and he said that he fixed that, so this might give you a clue on where to look. http://teamfortress.tv/thread/17805/zimhud
I pooped out a wall of text on gifs earlier, you can find it here: http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=55#1644
I´ll write a better tutorial on this soon.
What you´re going for looks pretty sweet, although I´d move the ammo and increase the size of that killfeed font by a few px.
I think the best way to learn about the sourcescheme is just commenting a color out while setting its value to something like "255 0 0 255" to identify its element and messing around on https://kuler.adobe.com to see what sticks afterwards. Do this a few times and you´ll quickly notice the related elements.
Regarding the clientscheme, I found http://doodlesstuff.com/?tutorial=tf2hud pretty helpful. And Rays' videos in general, of course
"Resource/UI/NotificationQueuePanel.res"
{
"NotificationQueuePanel"
{
"ControlName" "CNotificationQueuePanel"
"fieldName" "NotificationQueuePanel"
"xpos" "r+250"
"ypos" "400"
"zpos" "-10"
"wide" "200"
"tall" "100"
"visible" "1"
"enabled" "1"
"buffer_between_visible" "5"
"overlap_offset_y" "35"
"overlap_offset_x" "10"
}
}
Just found out that you can move the notification pop-up you get when somebody's strange weapon levels up with the file ../resource/ui/econ/notificationqueuepanel.res
raysIf you want to link my tutorials on your site, feel free. I'm starting those up again soon, and it might be good for people that like visuals more than written guides.
awesome! thanks, living hud dictionary :3
Someone more proficient in coding than me should do something about merging elements from different huds, I know this got me into hud editing in the first place
If anybody would try to comment the purpose/function of elements in the default hud files, I could provide German translation if there´s interest.