I've known star knight since before he knew how to equalize to mid - he knows how to do this now, a solid pick up for Open.
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SteamID64 | 76561197982872121 |
SteamID3 | [U:1:22606393] |
SteamID32 | STEAM_0:1:11303196 |
Country | United States |
Signed Up | July 28, 2012 |
Last Posted | July 9, 2024 at 9:34 AM |
Posts | 1663 (0.4 per day) |
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Thief series, nuff' said. http://store.steampowered.com/sub/14734/
Every Sneaky/stealth/spy game wishes it was thief.
Note: these games are hard, expect a lot of failure, for the most part these games were made in an era when games being incredibly hard was thought to be a good thing - unlike now where basically every game is a cake walk requiring only one solution to be used repeatedly.
If you find that qf is causing you to struggle on 5 cp, just have your demo run scotch rez trap every choke/door with 6 stickies, and tell him that this is the new meta and to enjoy it.
I personally side with defy here - but I wouldn't mind seeing it play out for a little bit - if anything it'll just mean more kritz lol. I feel like the heal rate or the charge rate should/could be tweeked to at least make it make a little more sense - I've seen some pretty wacky things happen with the quickfix - but that could be a symptom of teams not knowing how to handle it.
My favorite Tf2 moment came back before I even got into ESEA, 4-5 seasons ago, when we were still playing in UGC platinum.
It was our first playoff match, it was tied 4-4, it was over time. We had got put on our last, battled back, and were now ready to push the enemy's last. We failed the push, and they were capping second - a "here we go again" feeling swept over the mumble. But then Iarerobot, very calmly said "I'm spy on their last, I've got it." (He had died during hte push extremely early and had thus already spawned). At which point you see a spy kill icon, and last go down just milliseconds from second being capped. I've never heard so much joy explode in a mumble since lol.
Nice guy, tried to get things going for several seasons now with tons of problems along the way. He'll be just dandy on solly.
Behold the results of s13 :p
I told you it was a good idea.
I have my kill bind bound to the J key... I also have a forward spawn bind bound to the M key... Once, as medic, I went to forward spawn in a scrim and killed myself.
I broke a sweat it was a good game.
In general, the problem with the game industry, is that *most* metrics regarding games show that most people only play 15%ish of the game. That's why you have the opening tutorial and then a really nice part fora bout 20 minutes, and then the game either just fills things out or has little to no ending - or a shit one, because the metrics show that a VERY small portion of the fan base will actually see it - so your rating and legacy will be based entirely on the first several hours of gameplay and that's it - UNLESS the ending is *so* bad that that very small proportion of fans who actually finish get really mad.
This is why games suck and why I'm waiting for more kickstarter games lol.
Nice guy worth a tryout.
try a different browser - that fixed it for me.
I've done a *few* on my youtube channel - but my upload is such that I had to skip several of the better matches because they were too long. That's not to say I did everything, because I'm lazy.
I don't think my team can lose again and make it. Good thing we play 2 of the better teams right ;)
It'll be an exciting week regardless with so many teams in must win situations and on viaduct.
The only pred that I'll make is, if 6 cuties plays via like they did last season, they'll be through without a problem - because they were amazing on viaduct last season lol.