crespi
Account Details
SteamID64 76561198039582753
SteamID3 [U:1:79317025]
SteamID32 STEAM_0:1:39658512
Country United States
Signed Up August 20, 2012
Last Posted September 3, 2024 at 6:13 PM
Posts 633 (0.1 per day)
Game Settings
In-game Sensitivity 2.1
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1600x900
Refresh Rate
60hz
Hardware Peripherals
Mouse Logitech g400s
Keyboard Razer Black Widow Ultimate
Mousepad QCK+
Headphones Shure SRH440
Monitor HP piece o shit
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#8 Dxlevel 80 vs 81? in Q/A Help
codycrespiDx 81 is almost completely unsupported these days, the update yesterday was the first time I've seen an update for dx 8 in a while. But ex 8.0 has long been deprecated. Don't use it.
some people have to use it

Wtf people. I'm saying don't use -dxlevel 80, it seems to be very buggy and unstable for most people. -dxlevel 81 is fine.

posted about 11 years ago
#4 Dxlevel 80 vs 81? in Q/A Help

Dx 81 is almost completely unsupported these days, the update yesterday was the first time I've seen an update for dx 8 in a while. But ex 8.0 has long been deprecated. Don't use it.

posted about 11 years ago
#339 Update 7/10/13 in TF2 General Discussion

Has anyone tried using the tf_hud_show_servertimelimit 1 command yet? I can't get it to display on my hud (broeselhud) so I'm guessing that my hud needs to be updated/modified to show this?

My hud is packed into a vpk if that makes any difference.

posted about 11 years ago
#33 Quick Fix? in TF2 General Discussion
frkni dont even know how to use the vaccinator

is there some kinda guide for that shit

Yeah whenever I've used it, I always screw up the "uber" by not cycling through the invulns fast/accurate enough. If there was a way you could bind a specific key to only switch to one of the invulns, that would be more precise/easier. However, it would require 3 extra keys to be bound to a command.

posted about 11 years ago
#17 mat_phong 0 in TF2 General Discussion

Mat_phong 0 is absolutely incredible. I'm in love with it.

posted about 11 years ago
#1 ESEA client + new update in Off Topic

It's another 4 hours until my teams match tonight, but with an update nearly an entire gigabyte large, will that affect the updating of the client?

edit: someone also mentioned to me, that considering the size of this update, and valve's history with updates, it's not unreasonable to be concerned about another update coming out in a few hours, to fix/patch something they forgot messed up in the original update. Obviously, this would complicate updating the ESEA client in time for matches.

posted about 11 years ago
#53 Update 7/10/13 in TF2 General Discussion
truktrukI can see!!!!

http://puu.sh/3zMCe.jpg

Edit: I just tested the Escape Plan and it seems like the mark stays for ~1.5 seconds. Probably wont effect the game too much... we'll see.

On face value I'm loving this update. I hope it's as good as it seems. Might want to test some stuff like the gunslinger to see if the nerf made it unbannable.

Is it just me or does the bleed screen not look THAT different?

posted about 11 years ago
#33 Update 7/10/13 in TF2 General Discussion
-Reduced intensity of Bleed and Jarate screen effects under DX8

WOW. I might just try dx8 again now.

- Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD

This sounds pretty neat, like an overlay of the server time left? As in like an additional timer?

- Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge

Thank god, this was much needed

- Escape Plan
- Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.

Why? This seems excessive as hell. :(

- Crusaders Crossbow
- Fixed being able to heal players that are using items that block healing

This also seems excessive, combined with the marked for death addition. Why is valve nerfing the fuck out of this weapon AGAIN?

- Quick-Fix
- Added 50% Overheal
- Über now affects the medic when there's no heal target
- Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über

Freaking awesome!

posted about 11 years ago
#9 Chris' Max Frames in Q/A Help

I think it's safe to say that the difference in fps from the dx9 frames to dx8 is very small, and the difference between the high frames and Max frames configs is even smaller. Indeed the blocky textures no longer work, but if your fps has taken that big of a hit, it likely is due to something else.

posted about 11 years ago
#11 words of wisdom in Off Topic

Is it just me or did anyone else cringe when he kept saying "can I check my ____ 'quick?'" It's as if he replaced "real" with a short pause. I don't know why that bothered me so much.

posted about 11 years ago
#21 G500 accel? in Hardware
Goat_changing the polling rate to 333hz and changing the DPI to 1600 made it less painful actually, haven't looked into what does more (changing DPI or polling rate)

That's good to hear, it's not just me then. Be sure to keep the sensor clean. If you haven't yet, get a good flashlight, shine it into the area where the sensor is, and look for any debris like hair. To get things out, I use a q tip, and the tip of my spudger sometimes too. Hope the new settings make it playable again for you. Good luck.

posted about 11 years ago
#16 G500 accel? in Hardware
KhakiActually from what I remember, it's not the sensor of the G500 that has accel, it's the way it's positioned inside of the mouse that causes accel

No. That's not accel. The placement of the sensor is different than most mice but accel is not a physical entity, accel comes from software.

posted about 11 years ago
#10 G500 accel? in Hardware
KerchEven though the sensor does have some acceleration, it's very small compared to the tracking problems you get using it on a cloth pad.

Try a hard pad and you may find you no longer perceive any accel, although you can't get rid of it completely.

I actually own a g500 and also happen to use a cloth pad. I'm used to it though.

I would like to let everyone know, however, that I've found a couple of things that seem to mitigate the "weird" tracking feeling.

I used to swear by 800 dpi. I think that this if from when I used an optical sensor. I have this [perhaps anecdotal] feeling that optical sensors work better at low dpi than laser sensors. A while back I switched to 1600 (keep my sens the same by cutting my in-game sens in half) and it feels much, much better.

But what I've found helps even more, is using a polling rate of 333hz.

I swear it's not a placebo. 1000hz, for me, just feels waaaay to weird, and like there is some weird ass accel going on. 500hz for me is tolerable, but, when switching to 333hz, tracking feels damn near perfect.

I know that a high polling rate like 1000hz uses cpu processing, so perhaps my personal hardware affects my ability to use 1000hz. Either way, if you use this mouse, and you use a cloth pad, I highly recommend trying a polling rate of 333hz. Even if you don't think you have a problem with this mouse and/or a cloth pad, I'd like you to try this anyway and see if you notice a difference, just for my own curiosity.

posted about 11 years ago
#8 G500 accel? in Hardware

http://www.esreality.com/index.php?a=post&id=2024663

Mouses without prediction (or which can be removed), but suspected of having other flaws :
-Logitech G9 (Avago ADNS-6090). Skipping ?
-Logitech G9x, Logitech G500 (Avago ADNS-S9500). Positive acceleration.
posted about 11 years ago
#9 Weird mouse issues in-game in Q/A Help
DeerWaldoIf raw input fixed it, you probably had windows accel on.I'd always used 8 for my windows sens. I found out how to get back to the same inches per 360 with raw input though so it's all good.

If your windows multiplier is anything other than 1 (6/11) then you are forcing acceleration into your pointed speed.

posted about 11 years ago
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