crespi
Account Details
SteamID64 76561198039582753
SteamID3 [U:1:79317025]
SteamID32 STEAM_0:1:39658512
Country United States
Signed Up August 20, 2012
Last Posted September 3, 2024 at 6:13 PM
Posts 633 (0.1 per day)
Game Settings
In-game Sensitivity 2.1
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1600x900
Refresh Rate
60hz
Hardware Peripherals
Mouse Logitech g400s
Keyboard Razer Black Widow Ultimate
Mousepad QCK+
Headphones Shure SRH440
Monitor HP piece o shit
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#29 fps drop recently? in Q/A Help

It's hard to do the effect of mat_phong 0 justice by just looking at screenshot comparisons, IMHO. But check out this post.

It makes player models look really cool. Phong is a type of shading/lighting. With phong set to 0 [off] player models do not have that artificial white light.

posted about 11 years ago
#27 fps drop recently? in Q/A Help

Is it just me or does anyone else have a flood of errors constantly blowing up your console? When I start to notice weird fps lag and stuttering, sure enough my console is off the charts with errors. I have an alias that records and stops a demo, executes snd_restart and hud_reloadscheme. This fixes it, but only temporarily. I know that having a few errors at startup and here and there is normal, but this is really bad. I might post a screenshot later.

posted about 11 years ago
#28 shiny HUD in TF2 General Discussion

Like I said Bubba, yes. It is possible.

posted about 11 years ago
#25 shiny HUD in TF2 General Discussion
BenroadsBubbais there a way you could make the brosel hud 6v6(where it is vertical, so it takes up less space) into the font/image you used? where it is darker and such
it was originally like that but I really really dislike scoreboards like that so I doubt i'll fix it anytime soon

+1

When I first started using broselhud, I thought the vertical scoreboard was the neatest thing ever. But once during a scrim I forgot to switch to minmode and kept forgetting to switch it. So when I used the basic 12v12 horizontal version, I noticed that it was much easier to actually see who was up and who was down. Haven't gone back since.

posted about 11 years ago
#23 shiny HUD in TF2 General Discussion
Bubbais there a way you could make the brosel hud 6v6(where it is vertical, so it takes up less space) into the font/image you used? where it is darker and such

Yes.

posted about 11 years ago
#5 ESEA site doiwn all day in Off Topic
mince__
For what it's worth I think the ESEA site was down for a while.

Oh it definitely was. Just bad timing.

posted about 11 years ago
#3 ESEA site doiwn all day in Off Topic

You have to be freaking kidding me.

As soon as I read #2, I click my teams bookmark for esea, and it works. Wow

Now I look like an asshole. Sorry for the useless thread.

posted about 11 years ago
#1 ESEA site doiwn all day in Off Topic

Disregard this.

Unlucky timing.

posted about 11 years ago
#21 shiny HUD in TF2 General Discussion

https://dl.dropboxusercontent.com/u/43946806/broeselhud.zip

notes:

-there were no changes needed in hudlayout.res

-I added the fonts to broeselhud/resource/fonts

-added the gotham font declarations after the surface ones and added the font directories at the bottom of clientscheme.res

-copied everything from shinyhud clientscheme containing the fieldname "scoreboard" and the section beginning with // Used by scoreboard and spectator UI for names which don't map in the normal fashion

-added the fg color schemes at the top of clientscheme.res for the "milky" colors

I think that's it.

You're welcome :3

posted about 11 years ago
#18 shiny HUD in TF2 General Discussion

So it appears that this hud uses a completely different clientscheme setup, and doesn't use the surface fonts at all. I could have done something wrong, but I'm pretty sure there's no easy way to simply make the #15 scoreboard work with broeselhud 2.7.

I moved the gotham fonts to the right folder, added the font schemes under the "fonts" section of clientscheme.res. Then I added the font directories at the bottom of clientscheme.res, and ordered them appropriately.

The results were almost correct. Basically, the part in the picture below had no background, and all the numbers were green, and not the color of the team.

https://dl.dropboxusercontent.com/u/43946806/sscore.png

Maybe I should try inserting the gotham schemes AFTER the surface ones, in the fonts section of clientscheme.res?

edit: I fixed it. There was a set of custom fg colors that the scoreboard.res file used, and I needed to add that to my clientscheme.res

posted about 11 years ago
#14 shiny HUD in TF2 General Discussion

That scoreboard (not the white one) looks just like the current broesel scoreboard, but with better contrast and fonts. I want it now please!

posted about 11 years ago
#28 IM Playoff Spots -- Here we go! in TF2 General Discussion
london_callingcrespilondon_callingwe're gonna post our power rankings tonight and all of this analysis looks pretty spot on with what sakura and i figured.

marxist kinda got fucked for their last week. we wanted to make the MOTW fragophilia vs NFCG for the playoff implications but i think dragonball jav vs 6cuties is going to be a bit closer. a lot of good matches this week for sure though!

You posting IM rankings or Open or both?
open rankings are coming around the same time, i think conductor is finishing it up soon. little excited, crespi?

I have no idea what you're talking about :3

posted about 11 years ago
#25 IM Playoff Spots -- Here we go! in TF2 General Discussion
london_callingwe're gonna post our power rankings tonight and all of this analysis looks pretty spot on with what sakura and i figured.

marxist kinda got fucked for their last week. we wanted to make the MOTW fragophilia vs NFCG for the playoff implications but i think dragonball jav vs 6cuties is going to be a bit closer. a lot of good matches this week for sure though!

You posting IM rankings or Open or both?

posted about 11 years ago
#21 Open Playoff Spots! in TF2 General Discussion
FogTerywjFogTerywjNot to mention that (as far as I know) any team that makes playoffs is bumped into IM for next season, and 32 teams is wayyyy too many, not to mention like half of them will probably die. Unless the teams in IM get moved into Main for S15
I thought Killing said in order for Main to happen they'd need like 35+ stable IM teams, and there are only like 20 teams in IM right now.
but if you move up 32 open teams into IM...

wouldn't 16 teams moving up be enough? 20+16 = 36. Sure many teams die between and after seasons start, but 32 teams (32 being over 50% of open) moving up?

posted about 11 years ago
#10 Might get a new HUD, Suggestions? in TF2 General Discussion

I urge you to try Broeselhud. It's the best, and that's not an opinion.

posted about 11 years ago
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