its happening
Account Details | |
---|---|
SteamID64 | 76561198006886607 |
SteamID3 | [U:1:46620879] |
SteamID32 | STEAM_0:1:23310439 |
Country | Korea, Republic of |
Signed Up | October 2, 2012 |
Last Posted | June 18, 2022 at 12:42 AM |
Posts | 2376 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 1.945 (9.4"/360) |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
900 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | DeathAdder 2013 |
Keyboard | Microsoft Rubber Dome, i ctap w/ RMB |
Mousepad | Steel Series QCK (http://imgur.com/qim8wA2) |
Headphones | Audio Technica ATH700x but not the black |
Monitor | Benq panel that everyone else has idr |
its almost always and advantage in CS since you never turn around and players stand still 95% of the time
it makes players move faster tho so its a bad idea in tf2
says the n word ironically in forum posts
avoid
a cardigan and 3 shirts
u should be more careful u keep misgendering this person and that's not cool thanks
i feel like that video was made in windows movie maker
https://www.youtube.com/watch?v=QuYRe3MM_rI
dont be cloudmaker
transitions really shouldnt be noticeable to the average viewer on the first viewing, but that's hard to judge as the creator i guess. also dont use dozens of different transitions otherwise yr video looks less concise or focused i guess. Try not to use transitions or post process that is noticeably higher quality than the recorded footage too, like dont leave hud elements and shit on with a high quality or flashy transition or its gonna look awkward
kaneco is right tho a good frag movie is 99% planning out how the frags are gonna fit. All the after effects in the world aren't going to cover 5 seconds of dead time after a good airshot, but a clean video is gonna look nice without color correction and film grain effects or w/e
2cworking with steam trading is actually such a bitch. its senseless how many hoops they make you go through to get things to work properly (which indirectly makes it even more of a bitch to automate)
if someone is dumb enough to get their pw phished AND some email auth code they're fucking hopeless honestly. but theres probably other reasons cause there's no way they don't already know that
the problem was/is
how many people have steam on a computer and their email on a separate one?
most of these hacks are through taking over the users computer, and once that happens you can't assume email is safe
the only stupid part here is requiring SMS and all the old auth options, if it was just a requirement to have a second device it'd be fine
Kairuhttps://www.reddit.com/r/Overwatch/comments/3u3zj8/20_tick_discussion/cxbw4w2
Why would you ever want 128 tick servers?
imagine being so mentally ill that you think a pro CS player doesn't know what servers feel like
if we had played logjam this wouldnt have happened
deetrThis isn't really that efficient imo, you could just get a bunch of good players, wipe the enemy at mid, and send the whole team to spawn camp except a roamer.
you'd want to leave both scouts to cap
the biggest waste of time is capping so you need to minimize time spent on it
tf2 is weird because the FOV yr looking at is almost always very large, and the benefits of 120 hz is most notable when you're only looking at a few degrees (like being zoomed in)
otoh tf2 has a shitload of flicks and close range action where the target can be on yr screen for only a couple of frames
I really only "felt" a difference in the first consideration, but I can't see how the second isn't a big help too