The third point buildings look improved as well! My only question would be about the forward spawns, but I'd need to play it for that. Is there a thread for this on ETF2L or UGC yet?
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SteamID64 | 76561198066687662 |
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SteamID32 | STEAM_0:0:53210967 |
Country | United States |
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Last Posted | December 27, 2021 at 1:43 PM |
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wgod bless muselk for directing his viewers to hijack my looking thread
EthaneousHey, im a pretty good solly, but i can go demo. i have over 600 hours of tf2 and think its time to start getting into competitive.
-Ethan
It's kinda cute in a certain way.
Poor Squid :(
Not even worthy of Mangachu's team writeup.
rage1I think hud_combattext 0 would remove the numbers.
The problem is he still wants the damage on the main part of the HUD, he just doesn't want it popping up next to whoever he just hit for that damage.
Oh man, another thing to maybe kinda start looking forward to again? I don't know if I can handle this.
Is a student at Harvard.
Awesome to see some Ozfortress casts up on here! Keep up the good work.
Man, Dimento just totally has MTS's number. I wonder how many kills he's had on the combo between their two meetings.
I say "herr_p" choked in chat after he missed like four shots while ubered on numlocked, then he immediately goes insane destroys Kiler and SVMZI in a 2v1.
Unbreakable Kimmy Schmidt is pretty amazing.
Best part is a majority of Invite TF2 is probably better at CS:GO than all the people shitting in TF2 in that thread are.
I can't really comment about the cafe roofs on mid, but I think one of the problems with the valley flank is the fact that using it is just very difficult. The middle of the flanks dips down, so it doesn't matter whether you are trying to push into second with it or push into mid with it, because you are putting yourself at a major height advantage . I understand the importance of height variation on a map, but given that the flank already has such nice walls for soldiers to stand, putting at such a major height disadvantage seems a bit cruel.
I realize that that flank should be a bit more difficult to use pushing second, given that it's the closest route to lobby and getting behind, as well as giving protection from lighthouse combo spam, but I don't think it needs to be quite as difficult as it is now.
Tery_
Hi there. I've been swamped with school and life, and will continue to be throughout the next couple of weeks. However, I will be somehow find the time to work on something for after Badlands week.
I don't know what the best way to do it would be, but it would be nice to get a heads up if one isn't coming out. I don't want to sound entitled; I understand how much work it takes to do these. Still, I do look forward to reading them, so it would be nice to get a heads up if you, or anyone that's doing these types of coverage things is too busy to get one out.
Is there still any interest from Moof? Would there be people willing to help if someone else took this up?