Awesome stuff, Yuki. We're totally changing our philosophy because of you.
Account Details | |
---|---|
SteamID64 | 76561197995862966 |
SteamID3 | [U:1:35597238] |
SteamID32 | STEAM_0:0:17798619 |
Country | Scotland |
Signed Up | October 29, 2012 |
Last Posted | May 30, 2013 at 9:58 PM |
Posts | 315 (0.1 per day) |
Matches only use your own servers and only in NA?
I despise the music and that made me biased against the rest of it.
I think you need full transparency on the health and ammo boxes rather than that dark effect. People like to see stuff as clearly as possible.
This is embarrassing for the scene. But the way you deal with this is by putting pressure on suspects' social networks - their teammates and family - until someone buckles. Make weak people turn against each other.
You don't need to determine skill, you need to pick teams. Keep stats used for ostentation separate from this.
KA/D is definitely bad, we all agree on that.
Trath, if you zip and upload a stack of logs from your Israeli PUGs and pick 4 scouts, 4 soldiers and 2 demomen you know well enough to rate, I can demonstrate how easy it is to pick good teams. Though again, this only works for PUGs where only 1 game can be currently signed up for (which applies to most, but not tf2lobby).
Cool. More keen casting the better.
Costs less to be honest. I like to mix it up.
Tbh my impression of OP is as an attention seeker more than someone capable of doing something. We've had updates on tf2center for months (meanwhile Crafz made tf2pickup with no fanfare, and now everyone plays it). Prove me wrong.
When I say don't use k/d and you keep talking about k/d, are you reading what I'm writing?
If the competition is irregular it's a problem. If OP is planning on having multiple concurrent lobbies that people can create and pile into, like tf2lobby, and unlike tf2pickup where they have a single current open lobby, then my method wouldn't work. Tf2lobby is shit though, so copy tf2pickup.
Teams would be picked randomly at first. After 10 games Mackey's kapm (don't use k/d) would be higher than almost all the roamers he's better than. Win/loss is useful after I don't know how many games, but much more than 10.
Us in div6 title decider on Process: http://dl.dropbox.com/u/54614942/auto-20130307-2059-cp_process_rc2.dem (starttick 26000)
You keep the stats used to pick teams invisible. Although I've just realised the OP's intent is only partly to pick balanced teams and partly for ostentation. I'm less interested in that so my comments have only been about team selection.
If anyone has a bunch of logs with known players, if you zip them up and dropbox them, I can demonstrate their ratings and the teams picked with subsets of those logs.