- choose region
- choose maps (fuck vanguard)
- fix the ranking system so it isn't an xp bar. that means not starting at 0 and not changing by the same amount each time (which it seems to do now)
- MATCHMAKE BASED ON RANK FFS THAT'S THE ENTIRE POINT OF COMPETITIVE MATCHMAKING
- balance op/annoying weps (dont nerf the bison ffs why)
- waiting waiting waiting waiting... 5 minutes in the queue, 2 minute in pregame, 10 seconds countdown, another 5 for the door to open, 1min+ for setup time if you get dumped into a bad map. matchmaking is meant to be fluid and easy, not something that seems to really not want you to shoot enemy gamers
- graphics configs would make more people play and confuse literally no-one. please. for the love of god.
- make stats make sense (who cares about total damage, make it dpm)
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SteamID64 | 76561198054949885 |
SteamID3 | [U:1:94684157] |
SteamID32 | STEAM_0:1:47342078 |
Country | United Kingdom |
Signed Up | August 17, 2014 |
Last Posted | August 21, 2023 at 10:11 AM |
Posts | 2561 (0.7 per day) |
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b4nny's and rays probably use higher bitrates than free & kairu since they're partnered, could be linked. try on other streams with varying bitrates?
you should probably try swapping browsers. if you cant solve it livestreamer is a great option (pipes streams to your desktop media player like VLC or MPC)
shorasA quick preview of what we experienced in our game tonight: https://youtu.be/-VtIiGI4hhI
Server #1.
yeah it was exactly like the demo showed, occured after about 10-15 mins maybe into the game. it cleared up when one person left (tried with two people) so there were 11 on the server but came back when there were 12 again. we ended up with phoenix gone and one of us in spec all game
BleghfuricAntaresyttriums mod still seems to work in matchmaking for me wtf
Technically it's a change to the server whitelists, not the client itself. I'm guessing they're currently updating the whitelists and it just hasn't hit some of the servers yet.
surely sv_pure 2 doesn't use a whitelist, it just blocks all custom stuff? that should be updated if the server has updated tf2 version
per-weapon viewmodel settings were so nice though, they fixed crosshair switchers getting out of sync and let you have viewmodels on for original/off for stock, off for pistol/on for drinks
also
- Improved and fixed many animations when using a higher viewmodel field-of-view
no, they didnt fix the phat-ass hands on original/knife viewmodels at all, no idea what they fixed there
real glad they fixed this instead of fixing the x other trivial bugs in the game
FACEIT_MikeyLast Tuesday at 7:20 PM
Just waiting devs to finish stats then we will announce launch date
mfw ready steady pan is mentioned more by the tf2 team than insomnias
FryeddeguFryedi don't think the bars are in stv demos, but go into hudlayout.res and locate HudDamageIndicator, "MinimumWidth" "0" "MaximumWidth" "0" should workdeguif you mean the killfeed, then you can use statusspec http://www.teamfortress.tv/17560/statusspec and command statusspec_localplayer_set_current_target
How can i remove the red "bars" when the player in pov get hurted from players in the other team?
yeah, how can i change it from lawena hud?
hudlayout.res and locate HudDamageIndicator, "MinimumWidth" "0" "MaximumWidth" "0" should work
deguif you mean the killfeed, then you can use statusspec http://www.teamfortress.tv/17560/statusspec and command statusspec_localplayer_set_current_target
does this help with demo smoothing at all or do you still need to do the hlae shit
Huckfarnsworthare you counting winston as dark skinnedyou got lucio, winston, junkrat, lucio, and demoman
who are the five
I'm back
in black
shorasRainofLightworld models is 10x worse and there's nothing wrong with min viewmodelsMin viewmodels suck on Soldier (except for Original which wasn't even changed).
you clearly havent seen the world viewmodels on soldier
144Hz, makes your flicks way more accurate
BurningSmileGemmellnessI can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)Geel9Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.
it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months
im talking mainly csgo (where they fucked up with the rifle nerfs & r8) and other times (first demo nerf) where they apologised, made a blog post that vaguely explained some stuff and promised more communication followed by nothing.
that said this 2nd post (even if it literally just tells you what they've already changed and outlined some small changes for the future) is a decent sign