hooky
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SteamID64 76561197990553044
SteamID3 [U:1:30287316]
SteamID32 STEAM_0:0:15143658
Country United States
Signed Up July 9, 2012
Last Posted January 20, 2019 at 7:17 PM
Posts 2919 (0.6 per day)
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#4 cl_smooth, cl_smoothtime, fps_max: best settings? in TF2 General Discussion

I would still do an fps cap, if your computer renders above 900 fps, then Source breaks. I have mine set to 500.

posted about 10 years ago
#14 ESEA-Invite Season 15 Update in News
PlatypusharbleuMangachuMonet kind of fucked themselves over by ffwing 6cuties. If we both end up with the same record (10-6 - losing to mix^, lit, and iT) anime/my team would be fourth since we have more round wins
They also lost to below average so I think three teams have to upset to get monet to lan

Or I know literally nothing someone correct me if I'm wrong
ffw's count as 5-0's. that's all factor'd in at the end even though it displays as 2-0.
This is probably lazy webdev, leftover from another game.

Or A/D...

posted about 10 years ago
#36 Happy Thanksgiving! in Off Topic
TwitchTVJohnmen's asses

I love you.

posted about 10 years ago
#13 Platinums Face in Off Topic

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posted about 10 years ago
#13 Plat Players in TF2 General Discussion
wezlyyyarrow keys

oh god the PTSD from my first months of TF2

posted about 10 years ago
#9 register page in TF2 General Discussion

Can we have a refresher on how the registration page was set up like before? It's been over a year since I've signed up, and there's no way I'm going to remember something like that.

posted about 10 years ago
#6 register page in TF2 General Discussion

How would an admin approval system work any differently than IP bans? As far as I know, that's really the only way to check for alts, unless someone is stupid and uses an obvious account name/steam name/only friend is the person.

Are you also going to make sure the Steam account has a community profile set up?

posted about 10 years ago
#4 register page in TF2 General Discussion

Why are we now restricting the growth of the community?

posted about 10 years ago
#361 ESEA and CEVO in TF2 General Discussion
smakershookyLANs can get DDoSed too, unless you don't have the venue connected to the internet. ESEA LAN is, as Killing wouldn't have to tell everyone to sign off of friends before matches.
what?

killing tells you to sign off friends because they don't have a delay on the stv and they don't want your friends to msg you with secrets (they have a spy! they're running kritz!)

if you think your router is going to get flooded by a ddos attack to the extent that it brings down your gigabit lan then you have an incredible amount of faith in a hotel's shitty 10mbit downstream circuit

I meant that ESEA LAN has to be connected to the internet, otherwise Friends is irrelevant. Not that signing off of friends was to prevent DDoSing.

ESEA LAN getting DDoSed wouldn't affect the matches, but the STVs would be inaccessible to anyone outside the venue.

but this is a terrible argument and I should never post again

posted about 11 years ago
#39 Twitch Merch in TF2 General Discussion

I really need to stop making joke posts and wasting everyone's time

posted about 11 years ago
#203 ESEA and CEVO in TF2 General Discussion
MR_SLINI've been talking to Europeans a lot in the past day or so and they all say how lucky we are to have ESEA and to have a LAN to look forward to. It draws a big crowd on streams, it is an incentive for players at all levels to improve and make it to that top 4, and it's fun for the top players and keeps them from dropping out of the game. However there is one good thing I see in CEVO.

I'm not sure what CEVO's business model will be (it seems like they are still hashing that out for TF2), but it just occurred to me that if people from ESEA do swap to CEVO then CEVO could potentially be larger than ESEA could ever be. UGC 6v6 players would likely join CEVO as they both have no league fee and all of the best competition would be housed there.

UGC would remain as a primarily highlander league and CEVO would have an increased number of 6s teams. Not sure what the CEVO guys are thinking but having at least a F2P open division would be a good way to grow the number of teams that they currently have. The main reason why people aren't swapping from UGC to CEVO now is because there is not much reason to do so at this moment.

This would join two groups of players (UGC and CEVO) even if some teams stayed with ESEA. And if people didn't stay with ESEA then I guess it would join three groups of players. Interesting.

Don't forget that we can get our LAN back if we do ultimately abandon ESEA.

posted about 11 years ago
#178 ESEA and CEVO in TF2 General Discussion
Soap(And this doesn't even begin to address the fact that ESEA's admins knowingly mined bitcoins on their customer's computers)

For the record, I don't think Torbull knew. He still seems like someone who cares about keeping his customers.

posted about 11 years ago
#160 ESEA and CEVO in TF2 General Discussion
arizonaIf any other league would allow for an identical competitive experience then im sure most people would be on board for a switch, but it just isn't going to happen.

It won't happen unless we give a league support. Leagues with benefits better than ESEA's don't just appear.

posted about 11 years ago
#144 ESEA and CEVO in TF2 General Discussion

LANs can get DDoSed too, unless you don't have the venue connected to the internet. ESEA LAN is, as Killing wouldn't have to tell everyone to sign off of friends before matches.

posted about 11 years ago
#7 Gameplay Changes From The Start Of 2013? in Q/A Help

there are now no exceptions

posted about 11 years ago
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