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SteamID64 | 76561198044192979 |
SteamID3 | [U:1:83927251] |
SteamID32 | STEAM_0:1:41963625 |
Country | United States |
Signed Up | February 7, 2014 |
Last Posted | April 5, 2025 at 2:22 AM |
Posts | 598 (0.1 per day) |
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shoutouts to ninjax
best scout partner i've played with
there is nothing abnormal here please do not worry
cacophony of the colored tiles
https://www.youtube.com/watch?v=H4JMB7WcuuU
flufget the chilly map on the tftv server list that map good af son
i wanna grind temple knockout!!!
i've always loved the aztec aesthetic.
i'll be the contrarian: blaming elo for losing is (in most circumstances) just self-victimization. in the few circumstances where all factors relating to player skill can be accounted for & optimal play objectively deviates from optimal practice (e.g. shotgun denial on soldier-vs-soldier maps), removing elo will not fix bad behavior. if someone really wants to prove themselves, they're going to play optimally no matter what. have you guys not seen the steam profiles with lists of mge wins/losses? elo is hardly a factor to them; they have a twisted sense of improvement & will always care about the end result rather than the path to improvement.
elo is a pretty reliable metric to determine skill growth & to selectively determine who to fight for the best possible practice given whatever constraints you have in mind.
most importantly, the truly ideal way to accumulate elo differs greatly from public perception: you need to play hyper-aggressively and stifle your opponent so they do not have time to readjust. in most circumstances (which paradoxically includes when you or your opponent are low health), playing passively and/or backpedaling increases your risk of ruin non-negligibly. if you have a health advantage, the best thing to do is go in for the kill.
overall, people need to stop feeling self-important over a video game (no matter what mode), to stop getting insulted when they die, & most importantly to stop talking shit.
it's ok to die in a video game about killing one another.
people underestimate the single-tap/double-tap efficacy of pistol.
it feels really satisfying hitting two meatshots and then switching to your pistol & shooting once.
the single-tap pistol style has been really good ever since they sped up the weapon transition speed a while back.
can i sign up as only one class (i.e. not be forced to play certain classes [like soldier] because the map is picked over the player [like spire])?
EDIT: here are the rules - https://docs.google.com/document/d/1n4A5lqrKpdY2CNSG9TNtxmd9UID8BNfxksReizAnojc/edit
"Any map from this list may be played for any match, no matter the class: Badlands Spire"
"Both players MUST agree on the class they will play for their match.
If a class cannot be decided/agreed on by the players, Rock Paper Scissors (in-game taunt) will decide."
wtf lol
here's how it should be done:
if a player picks scout or demo, anyone that fights them cannot pick soldier-primary maps (like spire & gullywash middle) from the map pool. players pick their classes before the map is determined.
ammomod mge should also be added to this list for any class vs any class.
BO3 should be done & the loser gets to pick the next map to keep it fair. maps cannot be played more than once UNLESS both players agree to play it.
I think taht computer thinking is when you use the way you think and how a computer thinks so that you can do the best job posibly can do, a wahy use computer thinking is when I think of cords to use in asong or in a rithem I think awht would I do and waht would a computer do.
good work on the config. keep it up.
JackStanleyIm so sorry for late replying, Do you mean forcing dxlevel or leaving launch options window opened causes the game problems? I can't be sure for now, but probably i closed it and hadn't changed options while the game was opened
-dxlevel is just meant as a one-time launch option. you're supposed to add it & launch the game, go into console to verify that mat_dxlevel matches your -dxlevel specification, then close the game & remove the -dxlevel option. you should not keep -dxlevel within your launch options for general game use.
since you already set the directx level to 8.0, you can just remove -dxlevel from your launch options. afterwards, run the benchmarks again & verify if your runtime stats are any different.
and yes, the native library instructions are targeted towards linux users.
https://www.youtube.com/watch?v=jXEiAFjAYzU
I'm curious how this would affect load times with games, especially TF2. Really incredible benchmarks for the successor of NVM-e. Currently rated at 1 GB/s while being able to store 10 TB.
Nevertheless, I believe that it's worth a try because Space Ghost is—and I say this with no intended disrespect—jejune. It follows from this that I am not predicting anything specific. I just have a feeling, an intuition, based on several things that are happening now that Space Ghost will regiment the public mind as much as an army regiments the bodies of its soldiers sooner than you think.
There are two sorts of people in this world. There are those who dismantle the guard rails that protect society from the maledicent elements in its midst, and there are those who give you some background information about him. Space Ghost fits neatly into the former category, of course. Please forgive the following sermon, but it can't be avoided in this discussion: We have a choice between two different visions of our future. Space Ghost's vision is unpleasant, two-faced, and based on the idea that he is as innocent as a newborn lamb. The other vision is hopeful, generous, and confident in the knowledge that Space Ghost's criticisms of my letters have never successfully disproved a single fact I ever presented. Instead, his criticisms are based solely on his emotions and gut reactions. Well, I refuse to get caught up in Space Ghost's “I think … I believe … I feel” game.
The problem, for those who have just crawled out from under a rock, is that Space Ghost has been twisting our entire societal valuation of love and relationships beyond all insanity. Getting my message about Space Ghost out to the world might be one way to address that problem, but he has been perpetuating harmful stereotypes. Alas, Space Ghost doesn't stop there. In fact, he can't stop there because he's determined to disprove that he has been trying for some time to convince people that the best way to reduce cognitive dissonance and restore homeostasis to one's psyche is to protect undeserved privilege. Don't believe his hype! Space Ghost has just been offering that line as a means to canonize worthless, pathetic hellions as nomological emblems of propriety. It would be bad enough if his buddies were merely trying to distort and trivialize the debate surrounding revisionism. But their attempts to give me reason to swallow his propositions whole, without question or quibble, are just plain uppish.
You know what we'd have if everybody wanted to dominate or intimidate others? Total chaos. Space Ghost's squibs have caused widespread social alienation, and from this alienation a thousand social pathologies have sprung. I think I've dished it out to Mr. Space Ghost as best as I can in this letter. I hope you now understand why I say that I have had enough of Space Ghost's waste, fraud, misfeasance, and malfeasance.