omni
Account Details
SteamID64 76561198025858897
SteamID3 [U:1:65593169]
SteamID32 STEAM_0:1:32796584
Country England
Signed Up September 5, 2012
Last Posted September 23, 2021 at 2:47 PM
Posts 1339 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard Ducky Mini
Mousepad Overclockers' Fuck Off Huge One
Headphones  
Monitor BenQ XL2411T
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#66 7HUD in Customization
SevinJaedenhow can i combine 2 of fogs crosshairs
I'm not sure if that's possible.

You should be able to combine as many as them as you want. I managed to combine a few of them in my hud at the same time for a laugh.

http://i.imgur.com/EEKJDxw.png

posted about 10 years ago
#22 HUD edit help in Customization
Slayer6True! Isn't there a way to split those two? On the other hand you don't use those two weapons at the same time!

Nope, they literally use the same bar.

posted about 10 years ago
#20 HUD edit help in Customization
Slayer6omniSlayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?
huddemomancharge.res
From there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other!

Because the loose cannon/stickybomb launcher use the same charge meter. Neither of those charge meters can be seen at the same time. If you bring your melee weapon out, neither of those meters will appear.

posted about 10 years ago
#17 Engineer Building Status Position in Customization
main_giBumping this, because it turns out MvM uses a slightly more lowered position for the buildings. That's depressing. It shaves right into my Money and Currency bars. Hopefully your clients won't play MvM!

Perhaps try using the "if_mvm" label, you'll be able to change the value depending on if you're playing mvm or not. I haven't gotten around to doing anything with mvm at the moment, so I can't say for certain it would work.

Example:

"BuildingStatusItem"
	{
		"ControlName"	"Frame"
		"fieldName"		"BuildingStatusItem"
		"xpos"			"0"
		"ypos"			"0"
		"wide"			"147"
		"tall"			"161"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"tabPosition"	"0"

                if_mvm
		{
			"tall"			"100"
		}
	}

Let me know if that does anything.

posted about 10 years ago
#18 HUD edit help in Customization
Slayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?

huddemomancharge.res

posted about 10 years ago
#1019 Show your HUD modifications! in Customization

http://i.imgur.com/9mcdrcf.png

I take so long making HUDs why do I even bother

posted about 10 years ago
#15 Engineer Building Status Position in Customization
SevinSo this HUD is a WIP, not released yet?

Yep, still in development. I'm not working very fast either, so it'll be a while.

posted about 10 years ago
#13 Engineer Building Status Position in Customization
main_gi(Also, wouldn't this apply for Spy's sapper as well if he's dead?)

Haven't gotten that far, but I'd assume you can use the same technique to make the same result.

Also, thanks to all the nice comments on my WIP, much appreciated :)

posted about 10 years ago
#7 Engineer Building Status Position in Customization

Figured it out an easier way thanks to what you were saying about changing ypos positions.

I made the tall value of "BuildingStatusItem" inside "hud_obj_sentrygun.res" bigger, as making the tall values of "BuildingStatusItem" makes the gap between each building status larger, therefore pushing the dispenser and tele panels down. Then I moved everything inside the "hud_obj_sentrygun.res" down to a value where it fits nicely, and presto.

http://i.imgur.com/jfzsoxM.png

http://i.imgur.com/wk4xWMt.png

posted about 10 years ago
#5 Engineer Building Status Position in Customization
xetsogI know Garm3n's huds don't have it fixed either. Probably nothing you can do about it unless you do some digging yourself or a kind soul answers with the solution

I know Omp has it figured out, so I know it's possible.

posted about 10 years ago
#3 Engineer Building Status Position in Customization
MoistMelonsWhat hud is that? Is that the one you're working on?

Indeed it is

posted about 10 years ago
#1 Engineer Building Status Position in Customization

EDIT: Check Post 7, I figured it out.

I should know this, yet I don't.

http://i.imgur.com/BYxGNms.png

I want to move this down, but I also want it to move down in spectator mode, which it doesn't do.

I know someone has this figured out, so any help is appreciated.

Thanks!

posted about 10 years ago
#2 hud questions (i have checked doodles guide) in Customization

Ignore this I got it wrong lel

posted about 10 years ago
#983 Show your HUD modifications! in Customization
radshttp://puu.sh/5TIiP.jpg

That's tidy as fuck

posted about 10 years ago
#44 topsh.it hud - I released it now okay in Customization

https://www.dropbox.com/s/6u1gs0vugjo2obh/topsh_it_1_1_3_beta.rar

Latest. Fixed the scoreboard width and added Killstreaks.

Not sure if I'm going to be working on this HUD anymore. It was a fun first project, but it's a mess and such a chore to update every time. If anyone else wants to pick it up, go ahead. Thanks for using the hud :)

posted about 10 years ago
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