SevinJaedenhow can i combine 2 of fogs crosshairs
I'm not sure if that's possible.
You should be able to combine as many as them as you want. I managed to combine a few of them in my hud at the same time for a laugh.
Account Details | |
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SteamID64 | 76561198025858897 |
SteamID3 | [U:1:65593169] |
SteamID32 | STEAM_0:1:32796584 |
Country | England |
Signed Up | September 5, 2012 |
Last Posted | September 23, 2021 at 2:47 PM |
Posts | 1339 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie EC2-A |
Keyboard | Ducky Mini |
Mousepad | Overclockers' Fuck Off Huge One |
Headphones | |
Monitor | BenQ XL2411T |
SevinJaedenhow can i combine 2 of fogs crosshairs
I'm not sure if that's possible.
You should be able to combine as many as them as you want. I managed to combine a few of them in my hud at the same time for a laugh.
Slayer6True! Isn't there a way to split those two? On the other hand you don't use those two weapons at the same time!
Nope, they literally use the same bar.
Slayer6omniFrom there you can change the stickybomb chargemeter. When you have loose cannon and stickybomb launcher the one overlaps the other!Slayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?
huddemomancharge.res
Because the loose cannon/stickybomb launcher use the same charge meter. Neither of those charge meters can be seen at the same time. If you bring your melee weapon out, neither of those meters will appear.
main_giBumping this, because it turns out MvM uses a slightly more lowered position for the buildings. That's depressing. It shaves right into my Money and Currency bars. Hopefully your clients won't play MvM!
Perhaps try using the "if_mvm" label, you'll be able to change the value depending on if you're playing mvm or not. I haven't gotten around to doing anything with mvm at the moment, so I can't say for certain it would work.
Example:
"BuildingStatusItem"
{
"ControlName" "Frame"
"fieldName" "BuildingStatusItem"
"xpos" "0"
"ypos" "0"
"wide" "147"
"tall" "161"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
if_mvm
{
"tall" "100"
}
}
Let me know if that does anything.
Slayer6Does anyone know which .res file is to edit the chargemeter for loose cannon?
huddemomancharge.res
http://i.imgur.com/9mcdrcf.png
I take so long making HUDs why do I even bother
SevinSo this HUD is a WIP, not released yet?
Yep, still in development. I'm not working very fast either, so it'll be a while.
main_gi(Also, wouldn't this apply for Spy's sapper as well if he's dead?)
Haven't gotten that far, but I'd assume you can use the same technique to make the same result.
Also, thanks to all the nice comments on my WIP, much appreciated :)
Figured it out an easier way thanks to what you were saying about changing ypos positions.
I made the tall value of "BuildingStatusItem" inside "hud_obj_sentrygun.res" bigger, as making the tall values of "BuildingStatusItem" makes the gap between each building status larger, therefore pushing the dispenser and tele panels down. Then I moved everything inside the "hud_obj_sentrygun.res" down to a value where it fits nicely, and presto.
xetsogI know Garm3n's huds don't have it fixed either. Probably nothing you can do about it unless you do some digging yourself or a kind soul answers with the solution
I know Omp has it figured out, so I know it's possible.
MoistMelonsWhat hud is that? Is that the one you're working on?
Indeed it is
EDIT: Check Post 7, I figured it out.
I should know this, yet I don't.
http://i.imgur.com/BYxGNms.png
I want to move this down, but I also want it to move down in spectator mode, which it doesn't do.
I know someone has this figured out, so any help is appreciated.
Thanks!
Ignore this I got it wrong lel
radshttp://puu.sh/5TIiP.jpg
That's tidy as fuck
https://www.dropbox.com/s/6u1gs0vugjo2obh/topsh_it_1_1_3_beta.rar
Latest. Fixed the scoreboard width and added Killstreaks.
Not sure if I'm going to be working on this HUD anymore. It was a fun first project, but it's a mess and such a chore to update every time. If anyone else wants to pick it up, go ahead. Thanks for using the hud :)