phrax
Account Details
SteamID64 76561198059208283
SteamID3 [U:1:98942555]
SteamID32 STEAM_0:1:49471277
Country Australia
Signed Up April 28, 2013
Last Posted October 20, 2016 at 8:00 PM
Posts 304 (0.1 per day)
Game Settings
In-game Sensitivity 1.56
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
FULL HD
Refresh Rate
144HZ
Hardware Peripherals
Mouse G403
Keyboard HHKB
Mousepad QCK+
Headphones ULTRASONE P820
Monitor BENQ XL2411T
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#39 cl_interp 0.05 in Q/A Help

I've read/learnt quite a bit about netcode and although wareya seems to have a more in-depth knowledge and be able to explain things really well, I can back up his statement that if your interp is too low for the rates, you WILL get either extrapolation or jumpiness, that's simply how it works. Your client cannot perfectly relay information it hasn't yet received so if it were possible to trick your game and get low interp, the only possible outcome would be detriment.

tl;dr "tf2_scientist" is a moron who's anonymous because if they weren't they'd be laughed at for thinking they know shit that they don't

and downpour your netcode just ends up being the standard 0.0152/66/66 which is why you game feels fine

posted about 9 years ago
#52 What pub community did you come from? in Off Topic

no bullcrits induced me into competitive with their community pugs, shoutout to muselk for turning from a great server admin into a shitty youtuber

posted about 9 years ago
#25 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

honestly I do see the game surviving a good while longer because of people who just enjoy playing the game without investing huge amounts of time in it, but when the community figures give up when we already have no dev support it really is the start of the slow death

posted about 9 years ago
#24 Facebook making Tf2 big? in TF2 General Discussion

wow that publicity is really huge for tf2 seeing as it's such an unknown figure in the fps genre

posted about 9 years ago
#12 MAJOR TF2 update for 12/8/14 (12/9/14 UTC, End of in TF2 General Discussion

eotl pretty much a letdown as expected, was hoping for matchmaking bundled in it tho

posted about 9 years ago
#12 cl_interp 0.05 in Q/A Help

doesn't that just goof up your reg and make models really jumpy? that's what should happen if your interp is too low for your rates lol

posted about 9 years ago
#7 Tf2 little stutters constantly in Q/A Help

try raw input off, sounds like a stupid suggestion but it worked for me a while back

probably the loadondemand thing tho or a hard drive issue

posted about 9 years ago
#247 Coolest Alias in TF2 in Off Topic
safrix book eeehow is a_seagull a reference but aporia, tagg, and snowblind not?

i guess i didnt explain myself properly. "weird" references to like injokes and tasteless shit is dumb. Quirky and interesting references are cool

a_seagull is just a bad alias not really an example of anything

and no names means no first names not like names of things lol

posted about 9 years ago
#235 Coolest Alias in TF2 in Off Topic

good: abstract nice sounding words, no first names/food or whatever

e.g.: aporia, tagg, b4nny, mesr, kaidus, zebbosai, harbleu, snowblind, indust

worst: long strings of words, emoticons, tasteless/in-joke references

e.g. kileR4fuNN' :P, WARHURYEAH, HisNameIsntRobertPaulsen, WithADanceNumber, also A_Seagull

best: CONE BONAGE

EG CONE BONE 69

posted about 9 years ago
#11 tf2 is broken. in Q/A Help

it's a bit of a wild guess but make sure you haven't accidentally typed anything into the tags section

posted about 9 years ago
#19 fix my mumble overlay = free strange machina in Hardware

try switching between dx9 and dx8 (like start the game in dx9, close it, then go back to dx8 or vice versa if you play in dx9)

has worked for me in the past

also try the mat_antialias 1 if you have antialiasing off ingame (if you haven't already)

posted about 9 years ago
#11 Old FPS Config 404'd in Customization

swiftshader is a bad idea for 99% of computers, it means all the rendering is done on the CPU instead of on the GPU. Usually even an integrated GPU will do better

posted about 10 years ago
#41 Music while studying in Off Topic

You're meant to listen to baroque music when studying because it's been found to "boost productivity" but that's a pretty hazy term and they don't even know why baroque works better than anything else. I usually just listen to chill jazz or math rock or something really quietly if I'm going to listen to music while I study

posted about 10 years ago
#102 Demoman Discussion Video in Videos
kirbysnip

what so because a good soldier is worth more than a bad demo, demo isn't overpowered? I don't see what you're saying. Just because you can beat a solitary demo using the other classes and good teamwork doesn't mean he's not overpowered. Teamwork will always lessen balance issues but it doesn't mean they're not there.

also I don't know what you're talking about #95, #93 didn't counteract anything I said in that post

posted about 10 years ago
#94 Demoman Discussion Video in Videos

Demo is balanced in the current 6s meta because 6s is the community's attempt at contriving a balanced version of tf2 without straying too much from the original game (pubs). This is why valve will never (and shouldn't ever) balance the game around comp: the "true" form of the game is what's played in pubs, and we should adjust the format for any major changes.

Hence demo can be balanced in 6s like the queen is in chess, but in pubs where you can have 8 queens it's not so fair. A 9 class system is inherently a nightmare to balance because you have to find 9 different important niches, one for each class to fill, and make all classes relevant.

Demo makes other classes such as soldier irrelevant (assuming a medic is on the team/gunboats notwithstanding) because he can fill the same mobile damage role but overall more effectively. The "glass cannon" argument doesn't really work because he has a significant amounof health and enough pipes to kill/hold off an assailant until his team kills them for overextending. As such demo is currently just a damage machine, which we have taken into account with class limits.

In the end a demo nerf isn't super pressing for 6s because his strength isn't unbalanced (both teams have one) and also have lots of offensive classes (no defensive bias). In HL it's more important because while both teams still only have one demo, he can be more easily protected because of the addition of pyro and heavy. In pubs, where valve should balance around, demo is ridiculous because it makes other classes redundant and if a pub team were to work together it would be almost impossible to push a last against 2 meds and a stack of demos (huge defensive bias).

posted about 10 years ago
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