popcorp
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SteamID64 76561198060373244
SteamID3 [U:1:100107516]
SteamID32 STEAM_0:0:50053758
Country Estonia
Signed Up November 20, 2013
Last Posted June 30, 2018 at 7:50 PM
Posts 321 (0.1 per day)
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#3 TF2 Tab Out Problem? in Q/A Help

try -d3d9ex in Launch Options

posted about 10 years ago
#107 My FPS config in Customization

I dunno if this was mentioned, im sorry if it was, but

mem_compact performs garbage collection on the memory freeing up more space and making tf2 run faster every time it is called.

So lets say, if i bind it to my Null-Cancelling Movement script, it will always free up memory every time i move. This is something that can't be checked during Benchmarking, so maybe people could try testing this command (binding it to null-movement script or anything) and see if there's any fps benefit or less lag

Source

EDIT: If you don't want your console to be spammed with Compact freed x Bytes, then type in console:
con_filter_enable 1
con_filter_text_out Compact freed

posted about 10 years ago
#2 September 25, 2014 UPDATE in TF2 General Discussion

Fixed a case where cosmetic items would be orphaned in the world

Finally

posted about 10 years ago
#13 Steam crashes on TF2 Startup in Q/A Help

Try contacting Tf2 team member maybe?

http://teamfortress.tv/thread/20235/slight-freezes/?page=1#24

posted about 10 years ago
#184 cp_logjam (5CP) in Map Discussion

Mooooore feedback? Im running out of ideas guys, help me out. I would appreciate if you could upload (or send in private) a VMF file, so i could play around in hammer with a latest version, can't decompile this version for some reason

Goofs:

1. Maybe not that important or gamebreaking, but this might need a fix in future, just in case, can do that in all spawns

http://i.imgur.com/n4ymdEO.jpg

2. Will this be fixed?

http://i.imgur.com/7hVn9LJ.jpg

3. Can snipe through this, kinda goofy spot but still

http://i.imgur.com/zJ1hHvk.jpg

Last:

1. Make 1 more entrance here (can be moved more to the left maybe), so that Sniper/Spy could have an easier time to get a pick, because currently it's impossible to get a pick as sniper since you're getting spammed 24/7 on Left side and it's 50/50 if Spy can get past that entrance

http://i.imgur.com/ORyAs0o.png

http://i.imgur.com/QzLBK4L.png

http://i.imgur.com/ufsXTH0.png

Second:

1. Also possibly make an entrance here, because 1 Sniper can watch Choke and all Big house (or w/e that placed called) area and this could provide a bit of a more "Element of surprise" stuff

http://i.imgur.com/n71VJtj.png

http://i.imgur.com/BUZhHOy.png

http://i.imgur.com/ZlsbnrR.png

2. And make this ramp a bit shorter, i see people bumping on it sometimes

http://i.imgur.com/8U2M8X4.png

http://i.imgur.com/RPowJxW.png

Done for now

posted about 10 years ago
#67 My FPS config in Customization

Could you check these Cvars, if they give any Fps boost or not?

mat_tonemapping_occlusion_use_stencil // When you switch Dxlevels in game, this always shows up in console for me - Bad convar found in dxsupport - mat_tonemapping_occlusion_use_stencil

mat_managedtextures // If set, allows Direct3D to manage texture uploading at the cost of extra system memory

mat_alphacoverage

mat_max_worldmesh_vertices 512 - Any benefit of increasing or decreasing value?

map_noareas - Disable area to area connection testing. Possible Network optimization?

Thanks

posted about 10 years ago
#149 7HUD in Customization

Any chance you could Add Damage and Support to a Scoreboard please?

posted about 10 years ago
#91 Rhapsody's Performance Config in Customization

r_pixelfog 1/0 - Can potentially boost your FPS, makess your game look foggy tho, Dxlevel 90+ only

posted about 10 years ago
#170 cp_logjam (5CP) in Map Discussion
Added a prop at last to allow scout jumping

Where, if you mean this place? :p

http://i.imgur.com/qOie9vE.jpg

Goofs:

http://i.imgur.com/SSejLA6.jpg

http://i.imgur.com/nJRY2jI.jpg

Blu Forward

http://i.imgur.com/nCnbzCR.jpg

http://i.imgur.com/ZlszS6s.jpg

Playerclip this maybe?

http://i.imgur.com/bKnvdKr.jpg

posted about 10 years ago
#155 cp_logjam (5CP) in Map Discussion
HyceI do agree that something needs to happen to mid but I don't think those points are the solution. I think I'm going to have to re-design mid at some point and I don't know if I want to do that prior to the season or not. I don't really want to throw a new mid out into a competitive season but at the same time the current mid is not optimal.

Just make new mid, don't make it official, let people from Prem doublemixes play and leave opinion

posted about 10 years ago
#153 cp_logjam (5CP) in Map Discussion

I tried to replicate what War said (1st pic), maybe this? took 30~ mins to make

http://i.imgur.com/QCqjown.png

http://i.imgur.com/JfG0CEF.png

http://i.imgur.com/Dgzwsct.png

http://i.imgur.com/dFOKNZO.png

posted about 10 years ago
#149 cp_logjam (5CP) in Map Discussion

Ok so i played with a map in Hammer a bit and tried changing few things

1. How about moving entrance more to the left? what i noticed, in current version, Soldier can easily peek through entrance and spam Lobby area, if you make it like this, it will be a lot more riskier, so Soldier/Scout has to think twice + it makes it more easier for Sniper to get a potential Pick and Spy to get behind

http://i.imgur.com/6XhdZKz.png

2. Also tried lowering that area

http://i.imgur.com/75va5OK.png

3. Sneaky more flatter and less clustered, as suggested above

http://i.imgur.com/6Tegnsx.png

4. And also this

http://i.imgur.com/HFNNJZe.png

Any thoughts about this?

posted about 10 years ago
#146 cp_logjam (5CP) in Map Discussion

Ok, so i have a lot of feedback for this map, you might not agree with everything i suggest but it's your choice to change stuff.

1. Add a prop here, so that Scout can access upper area easier?

http://i.imgur.com/6hmLBja.jpg

2. Make it so that u can walk on ledge of a Tube, like on Badlands/Gully

http://i.imgur.com/dBnEuXX.jpg

3. Health + Ammo pack are too far away, move them to the right, between 2 Windows maybe?

http://i.imgur.com/Ri5RWaS.jpg

4. Make Sneaky/Shadows area flatter (wall), it feels quite chokey or remove those 2 boxes

http://i.imgur.com/oDAF6yu.jpg

5. Same with this area, it's quite hard to push from here if stickies are there, enemies just going to watch you and spam you while you remove stickies

http://i.imgur.com/YVvnkE3.jpg

6. All this Lobby area feels very flat, maybe you could move it down, because it's easy for Defending team to spam Lobby area, in my opinion

http://i.imgur.com/fqzGzrk.jpg

7. Same with this maybe?

http://i.imgur.com/AQEc1Ub.jpg

8. Floating railings, because of them, you can't jump from Pallet to railings

http://i.imgur.com/jRpKCvI.jpg

http://i.imgur.com/NdGJNNU.jpg

9. This might sound stupid, but i actually think that 2nd spawn would work better here imo

http://i.imgur.com/q4h6Mxu.jpg

10. Raise this, so that Scouts can potentially jump on a roof?

http://i.imgur.com/zpTkc1b.jpg

11. Maybe raise displacements so that Scouts can jump on a fence and then on a roof?

http://i.imgur.com/KjRCOrz.jpg

12. Same, but other place and add prop?

http://i.imgur.com/OEZPuHo.jpg

Ok, now about Health + ammo packs

13. I think you need to move health and ammo packs on 2nd point, like this maybe

http://i.imgur.com/xaOcxT1.jpg

14. Also move this one, to make that dark area more useful

http://i.imgur.com/nJt7dOT.jpg

15. Also move Ammo pack on Mid too

http://i.imgur.com/4OqV51s.jpg

I think that there's a lot of Medium ammo packs on 2nd, you should change some of them to small ones, because if you have a lot of Medium ammo packs, it can potentially cause Engie to be more useful on 2nd, but that can just be me

16. This should stay as it is

http://i.imgur.com/VJllKdM.jpg

17. These 2 areas should have Small ammo packs imo

http://i.imgur.com/ZOFS0Uj.jpg

http://i.imgur.com/nJt7dOT.jpg

Other ammo packs on 2nd point are ok

That's all i have to say about this map as of right now, feel free to agree or disagree with me.

Cheers

posted about 10 years ago
#15 cp_station_b2 in Map Discussion

So, anyone tried to play on this map?

posted about 10 years ago
#4 Fps maxed at 60 in Q/A Help

tried -Autoconfig in Launch options, just in case?

posted about 10 years ago
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