try -d3d9ex in Launch Options
Account Details | |
---|---|
SteamID64 | 76561198060373244 |
SteamID3 | [U:1:100107516] |
SteamID32 | STEAM_0:0:50053758 |
Country | Estonia |
Signed Up | November 20, 2013 |
Last Posted | June 30, 2018 at 7:50 PM |
Posts | 321 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
I dunno if this was mentioned, im sorry if it was, but
mem_compact performs garbage collection on the memory freeing up more space and making tf2 run faster every time it is called.
So lets say, if i bind it to my Null-Cancelling Movement script, it will always free up memory every time i move. This is something that can't be checked during Benchmarking, so maybe people could try testing this command (binding it to null-movement script or anything) and see if there's any fps benefit or less lag
EDIT: If you don't want your console to be spammed with Compact freed x Bytes, then type in console:
con_filter_enable 1
con_filter_text_out Compact freed
Fixed a case where cosmetic items would be orphaned in the world
Finally
Try contacting Tf2 team member maybe?
http://teamfortress.tv/thread/20235/slight-freezes/?page=1#24
Mooooore feedback? Im running out of ideas guys, help me out. I would appreciate if you could upload (or send in private) a VMF file, so i could play around in hammer with a latest version, can't decompile this version for some reason
Goofs:
1. Maybe not that important or gamebreaking, but this might need a fix in future, just in case, can do that in all spawns
http://i.imgur.com/n4ymdEO.jpg
2. Will this be fixed?
http://i.imgur.com/7hVn9LJ.jpg
3. Can snipe through this, kinda goofy spot but still
http://i.imgur.com/zJ1hHvk.jpg
Last:
1. Make 1 more entrance here (can be moved more to the left maybe), so that Sniper/Spy could have an easier time to get a pick, because currently it's impossible to get a pick as sniper since you're getting spammed 24/7 on Left side and it's 50/50 if Spy can get past that entrance
http://i.imgur.com/ORyAs0o.png
http://i.imgur.com/QzLBK4L.png
http://i.imgur.com/ufsXTH0.png
Second:
1. Also possibly make an entrance here, because 1 Sniper can watch Choke and all Big house (or w/e that placed called) area and this could provide a bit of a more "Element of surprise" stuff
http://i.imgur.com/n71VJtj.png
http://i.imgur.com/BUZhHOy.png
http://i.imgur.com/ZlsbnrR.png
2. And make this ramp a bit shorter, i see people bumping on it sometimes
http://i.imgur.com/8U2M8X4.png
http://i.imgur.com/RPowJxW.png
Done for now
Could you check these Cvars, if they give any Fps boost or not?
mat_tonemapping_occlusion_use_stencil // When you switch Dxlevels in game, this always shows up in console for me - Bad convar found in dxsupport - mat_tonemapping_occlusion_use_stencil
mat_managedtextures // If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_alphacoverage
mat_max_worldmesh_vertices 512 - Any benefit of increasing or decreasing value?
map_noareas - Disable area to area connection testing. Possible Network optimization?
Thanks
Any chance you could Add Damage and Support to a Scoreboard please?
r_pixelfog 1/0 - Can potentially boost your FPS, makess your game look foggy tho, Dxlevel 90+ only
Added a prop at last to allow scout jumping
Where, if you mean this place? :p
http://i.imgur.com/qOie9vE.jpg
Goofs:
http://i.imgur.com/SSejLA6.jpg
http://i.imgur.com/nJRY2jI.jpg
Blu Forward
http://i.imgur.com/nCnbzCR.jpg
http://i.imgur.com/ZlszS6s.jpg
Playerclip this maybe?
HyceI do agree that something needs to happen to mid but I don't think those points are the solution. I think I'm going to have to re-design mid at some point and I don't know if I want to do that prior to the season or not. I don't really want to throw a new mid out into a competitive season but at the same time the current mid is not optimal.
Just make new mid, don't make it official, let people from Prem doublemixes play and leave opinion
I tried to replicate what War said (1st pic), maybe this? took 30~ mins to make
http://i.imgur.com/QCqjown.png
http://i.imgur.com/JfG0CEF.png
Ok so i played with a map in Hammer a bit and tried changing few things
1. How about moving entrance more to the left? what i noticed, in current version, Soldier can easily peek through entrance and spam Lobby area, if you make it like this, it will be a lot more riskier, so Soldier/Scout has to think twice + it makes it more easier for Sniper to get a potential Pick and Spy to get behind
http://i.imgur.com/6XhdZKz.png
2. Also tried lowering that area
http://i.imgur.com/75va5OK.png
3. Sneaky more flatter and less clustered, as suggested above
http://i.imgur.com/6Tegnsx.png
4. And also this
http://i.imgur.com/HFNNJZe.png
Any thoughts about this?
Ok, so i have a lot of feedback for this map, you might not agree with everything i suggest but it's your choice to change stuff.
1. Add a prop here, so that Scout can access upper area easier?
http://i.imgur.com/6hmLBja.jpg
2. Make it so that u can walk on ledge of a Tube, like on Badlands/Gully
http://i.imgur.com/dBnEuXX.jpg
3. Health + Ammo pack are too far away, move them to the right, between 2 Windows maybe?
http://i.imgur.com/Ri5RWaS.jpg
4. Make Sneaky/Shadows area flatter (wall), it feels quite chokey or remove those 2 boxes
http://i.imgur.com/oDAF6yu.jpg
5. Same with this area, it's quite hard to push from here if stickies are there, enemies just going to watch you and spam you while you remove stickies
http://i.imgur.com/YVvnkE3.jpg
6. All this Lobby area feels very flat, maybe you could move it down, because it's easy for Defending team to spam Lobby area, in my opinion
http://i.imgur.com/fqzGzrk.jpg
7. Same with this maybe?
http://i.imgur.com/AQEc1Ub.jpg
8. Floating railings, because of them, you can't jump from Pallet to railings
http://i.imgur.com/jRpKCvI.jpg
http://i.imgur.com/NdGJNNU.jpg
9. This might sound stupid, but i actually think that 2nd spawn would work better here imo
http://i.imgur.com/q4h6Mxu.jpg
10. Raise this, so that Scouts can potentially jump on a roof?
http://i.imgur.com/zpTkc1b.jpg
11. Maybe raise displacements so that Scouts can jump on a fence and then on a roof?
http://i.imgur.com/KjRCOrz.jpg
12. Same, but other place and add prop?
http://i.imgur.com/OEZPuHo.jpg
Ok, now about Health + ammo packs
13. I think you need to move health and ammo packs on 2nd point, like this maybe
http://i.imgur.com/xaOcxT1.jpg
14. Also move this one, to make that dark area more useful
http://i.imgur.com/nJt7dOT.jpg
15. Also move Ammo pack on Mid too
http://i.imgur.com/4OqV51s.jpg
I think that there's a lot of Medium ammo packs on 2nd, you should change some of them to small ones, because if you have a lot of Medium ammo packs, it can potentially cause Engie to be more useful on 2nd, but that can just be me
16. This should stay as it is
http://i.imgur.com/VJllKdM.jpg
17. These 2 areas should have Small ammo packs imo
http://i.imgur.com/ZOFS0Uj.jpg
http://i.imgur.com/nJt7dOT.jpg
Other ammo packs on 2nd point are ok
That's all i have to say about this map as of right now, feel free to agree or disagree with me.
Cheers
tried -Autoconfig in Launch options, just in case?