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garbage time
1
#1
0 Frags +

Why don't games end when it's mathematically impossible to turn things around?

Why don't games end when it's mathematically impossible to turn things around?
2
#2
36 Frags +

Rule sets don't currently allow it

I think anything to prevent garbage time, especially on big casts, would be great. From the perspective of a caster as well as a viewer, it's usually shit. I've always wondered about the option for a team to Concede.

Rule sets don't currently allow it

I think anything to prevent garbage time, especially on big casts, would be great. From the perspective of a caster as well as a viewer, it's usually shit. I've always wondered about the option for a team to Concede.
3
#3
-16 Frags +

??

??
4
#4
-29 Frags +

Why don't they do a best of 5, instead of first to 5? So once one team wins 3, it's over?

Why don't they do a best of 5, instead of first to 5? So once one team wins 3, it's over?
5
#5
19 Frags +
TholeWhy don't they do a best of 5, instead of first to 5? So once one team wins 3, it's over?

Because if it's 1-2, then the one team only has to win 1 more round even it's a nailbiting game.

[quote=Thole]Why don't they do a best of 5, instead of first to 5? So once one team wins 3, it's over?[/quote]

Because if it's 1-2, then the one team only has to win 1 more round even it's a nailbiting game.
6
#6
0 Frags +

I don't think they are a problem as long as production are bringing down the curtains a bit earlier, just not showing the garbage time to the viewers. I wonder why it happened much rarer on casts last year.

I don't think they are a problem as long as production are bringing down the curtains a bit earlier, just not showing the garbage time to the viewers. I wonder why it happened much rarer on casts last year.
7
#7
-12 Frags +
ChangeTholeWhy don't they do a best of 5, instead of first to 5? So once one team wins 3, it's over?
Because if it's 1-2, then the one team only has to win 1 more round even it's a nailbiting game.

so the way they are playing it now is just a best of 7?

[quote=Change][quote=Thole]Why don't they do a best of 5, instead of first to 5? So once one team wins 3, it's over?[/quote]

Because if it's 1-2, then the one team only has to win 1 more round even it's a nailbiting game.[/quote]
so the way they are playing it now is just a best of 7?
8
#8
22 Frags +
TholeChangeTholeWhy don't they do a best of 5, instead of first to 5? So once one team wins 3, it's over?
Because if it's 1-2, then the one team only has to win 1 more round even it's a nailbiting game.
so the way they are playing it now is just a best of 7?

best of 9, yeah

[quote=Thole][quote=Change][quote=Thole]Why don't they do a best of 5, instead of first to 5? So once one team wins 3, it's over?[/quote]

Because if it's 1-2, then the one team only has to win 1 more round even it's a nailbiting game.[/quote]
so the way they are playing it now is just a best of 7?[/quote]

best of 9, yeah
9
#9
24 Frags +

Why not just let a team call gg whenever to end it?

Why not just let a team call gg whenever to end it?
10
#10
27 Frags +
MikeMatWhy not just let a team call gg whenever to end it?

adding !gg command to tftrue/any other tf2 comp plugin would be cool

[quote=MikeMat]Why not just let a team call gg whenever to end it?[/quote]
adding !gg command to tftrue/any other tf2 comp plugin would be cool
11
#11
14 Frags +

Theoretically you could write into the victory conditions an argument that says to end the match if the time from [capping all the points at maximum efficiency] + [setup time] * [number of rounds remaining for losing team to tie with/concede winning team] is greater than the time left on the clock, though the math would differ from map to map because of differing cap times and things of the sort, so you'd need a way to feed the config what map you're playing on.

Theoretically you could write into the victory conditions an argument that says to end the match if the time from [capping all the points at maximum efficiency] + [setup time] * [number of rounds remaining for losing team to tie with/concede winning team] is greater than the time left on the clock, though the math would differ from map to map because of differing cap times and things of the sort, so you'd need a way to feed the config what map you're playing on.
12
#12
-9 Frags +

Even if something like this were to be implemented rounds have the potential to end so fast. So I feel like it wouldn't make that much of a difference. (the Immunity vs TCM comeback @ i49 for example)

Even if something like this were to be implemented rounds have the potential to end so fast. So I feel like it wouldn't make that much of a difference. (the Immunity vs TCM comeback @ i49 for example)
13
#13
26 Frags +

good teams should still try to win rounds in garbage time, especially when it's a bo3 or bo5
if you're down 4:0 and there are 4 minutes remaining you could possibly walk out of the map with 4:3 which gives a completely different team morale and momentum for the next map as opposed to automatically ending the game there.
nothing to argue against the option to forfeit though

good teams should still try to win rounds in garbage time, especially when it's a bo3 or bo5
if you're down 4:0 and there are 4 minutes remaining you could possibly walk out of the map with 4:3 which gives a completely different team morale and momentum for the next map as opposed to automatically ending the game there.
nothing to argue against the option to forfeit though
14
#14
0 Frags +

It would be good for casted matches but if you are actually like a bubble team playing for playoff spots rounds for matter

It would be good for casted matches but if you are actually like a bubble team playing for playoff spots rounds for matter
15
#15
1 Frags +
aieraIt would be good for casted matches but if you are actually like a bubble team playing for playoff spots rounds for matter

Rounds do matter but all this would do is change the context of the rounds you need. Going into the game you would know you need to get as many rounds as possible before they get 5 OR it becomes mathematically impossible for you to win the match. And the same would be true for all the other teams that you're competing for spots with. I don't think its an issue.

[quote=aiera]It would be good for casted matches but if you are actually like a bubble team playing for playoff spots rounds for matter[/quote]
Rounds do matter but all this would do is change the context of the rounds you need. Going into the game you would know you need to get as many rounds as possible before they get 5 OR it becomes mathematically impossible for you to win the match. And the same would be true for all the other teams that you're competing for spots with. I don't think its an issue.
16
#16
-6 Frags +

What did he mean by this

What did he mean by this
17
#17
10 Frags +
catWhat did he mean by this

say it's 3-0 to RED, with 2 mins left. it is impossible for BLU to win.

[quote=cat]What did he mean by this[/quote]
say it's 3-0 to RED, with 2 mins left. it is impossible for BLU to win.
18
#18
9 Frags +

That gg command thing would be good if there was a way to only give it to specific a player/s.

That gg command thing would be good if there was a way to only give it to specific a player/s.
19
#19
13 Frags +
georgebaiiThat gg command thing would be good if there was a way to only give it to specific a player/s.

It should be a mutual agreement for everyone so everyone on the server should have to type it

[quote=georgebaii]That gg command thing would be good if there was a way to only give it to specific a player/s.[/quote]
It should be a mutual agreement for everyone so everyone on the server should have to type it
20
#20
8 Frags +
empty_setEven if something like this were to be implemented rounds have the potential to end so fast. So I feel like it wouldn't make that much of a difference. (the Immunity vs TCM comeback @ i49 for example)

4-0, 10 minutes left, winning team has been holding 4 of 5 points like an iron curtain for 7 minutes. When you're scrimming nobody is gonna bust their back trying to win such a game when there's no LAN title on the line. You could be out 10 mins earlier and already be playing a much more even game.

This is the exact reason I can't stand DotA, an otherwise enjoyable game. You sign up for +30 minutes of your life every single game, unless they somehow magically push your shit in within 12. And even if they win early game, they don't dare push in, and you spend 20 minutes waiting to lose.

Just make the whole team say !gg in team chat. Done. Nice, cozy. 2k17 gaming.

[quote=empty_set]Even if something like this were to be implemented rounds have the potential to end so fast. So I feel like it wouldn't make that much of a difference. (the Immunity vs TCM comeback @ i49 for example)[/quote]
4-0, 10 minutes left, winning team has been holding 4 of 5 points like an iron curtain for 7 minutes. When you're scrimming nobody is gonna bust their back trying to win such a game when there's no LAN title on the line. You could be out 10 mins earlier and already be playing a much more even game.

This is the exact reason I can't stand DotA, an otherwise enjoyable game. You sign up for +30 minutes of your life every single game, unless they somehow magically push your shit in within 12. And even if they win early game, they don't dare push in, and you spend 20 minutes waiting to lose.

Just make the whole team say !gg in team chat. Done. Nice, cozy. 2k17 gaming.
21
#21
0 Frags +

Ok, then how about a hybrid of the two, where the leaders of the teams playing can call a "!gg" to end the game at any point, but instead of just calling it whenever, everyone on the server, including the casters, has access to some sort of clock that tells the losing team how much time they would need to tie with the winning team if capping at maximum efficiency, as to create an informed opinion on when to call it. This would create a much more coherent experience for viewers, as well as minimize "garbage time," if the leaders so wish.

Ok, then how about a hybrid of the two, where the leaders of the teams playing can call a "!gg" to end the game at any point, but instead of just calling it whenever, everyone on the server, including the casters, has access to some sort of clock that tells the losing team how much time they would need to tie with the winning team if capping at maximum efficiency, as to create an informed opinion on when to call it. This would create a much more coherent experience for viewers, as well as minimize "garbage time," if the leaders so wish.
22
#22
7 Frags +

we just need a concession mechanism, not fancy algorithms and clocks and shit

we just need a concession mechanism, not fancy algorithms and clocks and shit
23
#23
-1 Frags +
GoofyGorillaOk, then how about a hybrid of the two, where the leaders of the teams playing can call a "!gg" to end the game at any point, but instead of just calling it whenever, everyone on the server, including the casters, has access to some sort of clock that tells the losing team how much time they would need to tie with the winning team if capping at maximum efficiency, as to create an informed opinion on when to call it. This would create a much more coherent experience for viewers, as well as minimize "garbage time," if the leaders so wish.

This is too complicated a system for real esports let alone tf2

[quote=GoofyGorilla]Ok, then how about a hybrid of the two, where the leaders of the teams playing can call a "!gg" to end the game at any point, but instead of just calling it whenever, everyone on the server, including the casters, has access to some sort of clock that tells the losing team how much time they would need to tie with the winning team if capping at maximum efficiency, as to create an informed opinion on when to call it. This would create a much more coherent experience for viewers, as well as minimize "garbage time," if the leaders so wish.[/quote]

This is too complicated a system for real esports let alone tf2
24
#24
-2 Frags +
GoofyGorillaOk, then how about a hybrid of the two, where the leaders of the teams playing can call a "!gg" to end the game at any point, but instead of just calling it whenever, everyone on the server, including the casters, has access to some sort of clock that tells the losing team how much time they would need to tie with the winning team if capping at maximum efficiency, as to create an informed opinion on when to call it. This would create a much more coherent experience for viewers, as well as minimize "garbage time," if the leaders so wish.

I believe that the fastest possible round is far apart from what's realisticly possible for a team to pull off.

[quote=GoofyGorilla]Ok, then how about a hybrid of the two, where the leaders of the teams playing can call a "!gg" to end the game at any point, but instead of just calling it whenever, everyone on the server, including the casters, has access to some sort of clock that tells the losing team how much time they would need to tie with the winning team if capping at maximum efficiency, as to create an informed opinion on when to call it. This would create a much more coherent experience for viewers, as well as minimize "garbage time," if the leaders so wish.[/quote]
I believe that the fastest possible round is far apart from what's realisticly possible for a team to pull off.
25
#25
-1 Frags +

if teams wanted to concede and not play garbage time they'd leave the server

the only thing it really negatively affects is the production, which can easily just stop showing the shitfest occuring and talk for a bit (though it does delay logs and post-game interviews)

if teams wanted to concede and not play garbage time they'd leave the server

the only thing it really negatively affects is the production, which can easily just stop showing the shitfest occuring and talk for a bit (though it does delay logs and post-game interviews)
26
#26
0 Frags +

I imagine the reason teams don't GG out, is because rounds for are so important to playoff seeding. Any number of extra rounds can come in really handy at the end of the season, unless you're way down the ladder already (but those matches tend not to be casted). Especially if you know the other team has nothing to play for any more with victory being assured, you can snatch up 1-2 extra rounds sometimes.

It is pretty rare that we run into garbage time in the US however. That sort of a game would be a certifiable marathon that only happens once in a blue moon.

I imagine the reason teams don't GG out, is because rounds for are so important to playoff seeding. Any number of extra rounds can come in really handy at the end of the season, unless you're way down the ladder already (but those matches tend not to be casted). Especially if you know the other team has nothing to play for any more with victory being assured, you can snatch up 1-2 extra rounds sometimes.

It is pretty rare that we run into garbage time in the US however. That sort of a game would be a certifiable marathon that only happens once in a blue moon.
27
#27
0 Frags +

^ I'd like to see a version of tf2 where points gained from matches was based on round difference as opposed to just whether the match was won/lost as this would encourage faster gameplay and also makes garbage time less relevant a concept but I don't see a way of making it work in knockout stage tournaments which ends up making finals less exciting than regular seasons.

^ I'd like to see a version of tf2 where points gained from matches was based on round difference as opposed to just whether the match was won/lost as this would encourage faster gameplay and also makes garbage time less relevant a concept but I don't see a way of making it work in knockout stage tournaments which ends up making finals less exciting than regular seasons.
28
#28
0 Frags +
Zesty^ I'd like to see a version of tf2 where points gained from matches was based on round difference as opposed to just whether the match was won/lost as this would encourage faster gameplay and also makes garbage time less relevant a concept but I don't see a way of making it work in knockout stage tournaments which ends up making finals less exciting than regular seasons.

That would result in teams playing super safe once they had 3-0 leads. Would slow the game down. Right now if you have a lead you can do some riskier/more aggressive plays since all you need to do is win and dropping a round isnt *usually* a huge deal with playoff seeding/bubble teams getting fucked being the exception

[quote=Zesty]^ I'd like to see a version of tf2 where points gained from matches was based on round difference as opposed to just whether the match was won/lost as this would encourage faster gameplay and also makes garbage time less relevant a concept but I don't see a way of making it work in knockout stage tournaments which ends up making finals less exciting than regular seasons.[/quote]

That would result in teams playing super safe once they had 3-0 leads. Would slow the game down. Right now if you have a lead you can do some riskier/more aggressive plays since all you need to do is win and dropping a round isnt *usually* a huge deal with playoff seeding/bubble teams getting fucked being the exception
29
#29
1 Frags +
marmadukeGRYLLSZesty^ I'd like to see a version of tf2 where points gained from matches was based on round difference as opposed to just whether the match was won/lost as this would encourage faster gameplay and also makes garbage time less relevant a concept but I don't see a way of making it work in knockout stage tournaments which ends up making finals less exciting than regular seasons.
That would result in teams playing super safe once they had 3-0 leads. Would slow the game down. Right now if you have a lead you can do some riskier/more aggressive plays since all you need to do is win and dropping a round isnt *usually* a huge deal with playoff seeding/bubble teams getting fucked being the exception

Fear of losing rounds should never be a consideration for playoffs. ESEA doesn't use "Rounds Against" as a tie-breaker, only "Rounds For". For the sake of this argument, that alone should be the best reason for any losing team to use "garbage time" as an incentive to go all-out and get a few rounds instead of throwing in the towel and quitting.

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Season 8 and Season 4 were the only times there was a tie in records for 4th place.
[quote=marmadukeGRYLLS][quote=Zesty]^ I'd like to see a version of tf2 where points gained from matches was based on round difference as opposed to just whether the match was won/lost as this would encourage faster gameplay and also makes garbage time less relevant a concept but I don't see a way of making it work in knockout stage tournaments which ends up making finals less exciting than regular seasons.[/quote]

That would result in teams playing super safe once they had 3-0 leads. Would slow the game down. Right now if you have a lead you can do some riskier/more aggressive plays since all you need to do is win and dropping a round isnt *usually* a huge deal with playoff seeding/bubble teams getting fucked being the exception[/quote]

Fear of losing rounds should never be a consideration for playoffs. ESEA doesn't use "Rounds Against" as a tie-breaker, only "Rounds For". For the sake of this argument, that alone should be the best reason for any losing team to use "garbage time" as an incentive to go all-out and get a few rounds instead of throwing in the towel and quitting.

[spoiler]Season 8 and Season 4 were the only times there was a tie in records for 4th place.[/spoiler]
30
#30
2 Frags +

All of this can be done if the players wanted to, as servers in ETF2L are managed by players not admins.

Say you're 4-0 down with 5 minutes left - Yes it's still technically possible to win but you as a team decide it is not and want to move onto the next map. You can say "Good game enemy team, we concede" then type "rcon mp_timelimit 1" and the match will end - Take your screenshots and logs will be correct. Add a little explanation to the matchpage if necessary..

This concept of Dead time only exists because players don't think about ending prematurely during games, only people watching do. If you prompted people to do it, they would.

A "GG" button would be cool too but then again, I can forsee people misusing it and causing drama - I don't know about ESEA btw, no opinion on it.

All of this can be done if the players wanted to, as servers in ETF2L are managed by players not admins.

Say you're 4-0 down with 5 minutes left - Yes it's still technically possible to win but you as a team decide it is not and want to move onto the next map. You can say "Good game enemy team, we concede" then type "rcon mp_timelimit 1" and the match will end - Take your screenshots and logs will be correct. Add a little explanation to the matchpage if necessary..

This concept of Dead time only exists because players don't think about ending prematurely during games, only people watching do. If you prompted people to do it, they would.

A "GG" button would be cool too but then again, I can forsee people misusing it and causing drama - I don't know about ESEA btw, no opinion on it.
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