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Show your HUD modifications!
posted in Customization
2041
#2041
9 Frags +

I was playing around in Photoshop the other day and I wanted to see what masshud would look like in tf2:

http://img301.imageshack.us/img301/8059/masshud.jpg

http://i.imgur.com/BRn14mR.jpg

I was playing around in Photoshop the other day and I wanted to see what masshud would look like in tf2:
[img]http://img301.imageshack.us/img301/8059/masshud.jpg[/img]

[img]http://i.imgur.com/BRn14mR.jpg[/img]
2042
#2042
2 Frags +

Finally worked on the minmode scoreboard for 6 vs 6.

http://i.imgur.com/T9wFWYG.png

Finally worked on the minmode scoreboard for 6 vs 6.

[img]http://i.imgur.com/T9wFWYG.png[/img]
2043
#2043
0 Frags +
UltrazI was playing around in Photoshop the other day and I wanted to see what masshud would look like in tf2:
http://img301.imageshack.us/img301/8059/masshud.jpg

http://i.imgur.com/BRn14mR.jpg

I think this font would be better http://www.filedropper.com/q3numbers

[quote=Ultraz]I was playing around in Photoshop the other day and I wanted to see what masshud would look like in tf2:
[img]http://img301.imageshack.us/img301/8059/masshud.jpg[/img]

[img]http://i.imgur.com/BRn14mR.jpg[/img][/quote]
I think this font would be better http://www.filedropper.com/q3numbers
2044
#2044
0 Frags +

So I was working on BXHud, just making edits to it, and I wanted to add the server time limit label, but all I get is this:

http://puu.sh/8QzGY.jpg

Do I have to add anything to other files in order to get it to work? I can't remember how I got it in initially for my hud.

So I was working on BXHud, just making edits to it, and I wanted to add the server time limit label, but all I get is this:

[img]http://puu.sh/8QzGY.jpg[/img]

Do I have to add anything to other files in order to get it to work? I can't remember how I got it in initially for my hud.
2045
#2045
-1 Frags +
flatlineSo I was working on BXHud, just making edits to it, and I wanted to add the server time limit label, but all I get is this:

http://puu.sh/8QzGY.jpg

Do I have to add anything to other files in order to get it to work? I can't remember how I got it in initially for my hud.

Make sure you actually have server time left instead of no timelimit. If that's not the problem, then I could try taking a look at the files.

[quote=flatline]So I was working on BXHud, just making edits to it, and I wanted to add the server time limit label, but all I get is this:

[img]http://puu.sh/8QzGY.jpg[/img]

Do I have to add anything to other files in order to get it to work? I can't remember how I got it in initially for my hud.[/quote]

Make sure you actually have server time left instead of no timelimit. If that's not the problem, then I could try taking a look at the files.
2046
#2046
-1 Frags +

Yea, i tested it on multiple servers.

EDIT: WHOOPS WRONG FILE
http://pastebin.com/T7YrDLHt

Yea, i tested it on multiple servers.

EDIT: WHOOPS WRONG FILE
http://pastebin.com/T7YrDLHt
2047
#2047
4 Frags +
mikleUltrazI was playing around in Photoshop the other day and I wanted to see what masshud would look like in tf2:


[img
I think this font would be better http://www.filedropper.com/q3numbers

Thanks dude i have been looking for the quake fonts i will try it out!

edit:

http://i.imgur.com/zeajgFU.jpg

despite my shitty cropping skills here is what i tried.

[quote=mikle][quote=Ultraz]I was playing around in Photoshop the other day and I wanted to see what masshud would look like in tf2:
[img][/img]

[img[/img][/quote]
I think this font would be better http://www.filedropper.com/q3numbers[/quote]

Thanks dude i have been looking for the quake fonts i will try it out!

edit:
[img]http://i.imgur.com/zeajgFU.jpg[/img]
despite my shitty cropping skills here is what i tried.
2048
#2048
32 Frags +

Might be on to something with these control points...

http://i.imgur.com/zrKvEfc.png

Might be on to something with these control points...

[img]http://i.imgur.com/zrKvEfc.png[/img]
2049
#2049
3 Frags +
ZimmyMight be on to something with these control points...

woh
how
vtfs?

[quote=Zimmy]Might be on to something with these control points...[/quote]
woh
how
vtfs?
2050
#2050
4 Frags +
ZimmyMight be on to something with these control points...

http://i.imgur.com/zrKvEfc.png

O____O

yes, yes you are

[quote=Zimmy]Might be on to something with these control points...

[img]http://i.imgur.com/zrKvEfc.png[/img][/quote]
O____O

yes, yes you are
2051
#2051
1 Frags +
ZimmyMight be on to something with these control points...

\Hail Zimmy the hud god/

[quote=Zimmy]Might be on to something with these control points...

[img][/img][/quote]

\Hail Zimmy the hud god/
2052
#2052
1 Frags +
ZimmyMight be on to something with these control points...

I'm a fan

[quote=Zimmy]Might be on to something with these control points...[/quote]

I'm a fan
2053
#2053
5 Frags +
ZimmyMight be on to something with these control points...

http://i.imgur.com/zrKvEfc.png

༼ つ ◕_◕ ༽つ gib us pls

[quote=Zimmy]Might be on to something with these control points...

[img]http://i.imgur.com/zrKvEfc.png[/img][/quote]
༼ つ ◕_◕ ༽つ gib us pls
2054
#2054
0 Frags +
ZimmyMight be on to something with these control points...

http://i.imgur.com/zrKvEfc.png

OOH GOOD, I'm so excited for it
dl link pls

[quote=Zimmy]Might be on to something with these control points...

[img]http://i.imgur.com/zrKvEfc.png[/img][/quote]

OOH GOOD, I'm so excited for it
dl link pls
2055
#2055
5 Frags +

http://i.imgur.com/MmUZ71b.png

concept image in photoshop, trying to get the toggles and link box to work

[URL=http://imgur.com/MmUZ71b][IMG]http://i.imgur.com/MmUZ71b.png[/IMG][/URL]

concept image in photoshop, trying to get the toggles and link box to work
2056
#2056
0 Frags +

Does anyone know of a way to render a website (not a fully fledged one, but a generic one with just some simple <p></p> tags) in TF2? When you open the blog/motd, is that text pulled from a website automatically on the update time or is it manually entered? I am curious about having text that can be dynamic.

Does anyone know of a way to render a website (not a fully fledged one, but a generic one with just some simple <p></p> tags) in TF2? When you open the blog/motd, is that text pulled from a website automatically on the update time or is it manually entered? I am curious about having text that can be dynamic.
2057
#2057
-1 Frags +

Looks like the text is manually entered. :(
There is a way to open websites in a window, similar to the serverbrowser but it involves joining a server that launches that window and disconnecting.

So nope, we can´t have RSS feeds :(

Looks like the text is manually entered. :(
There is a way to open websites in a window, similar to the serverbrowser but it involves joining a server that launches that window and disconnecting.

So nope, we can´t have RSS feeds :(
2058
#2058
4 Frags +

Scoffer_ requested a 2px frame of buff/low health colour indication, how does it look?

Normal: (invisible frame)

http://puu.sh/8SwM4.png

Buff:

http://puu.sh/8SwNg.png

Normal Health:

http://puu.sh/8SwPs.png

[url=http://teamfortress.tv/user/profile/Scoffer_]Scoffer_[/url] requested a 2px frame of buff/low health colour indication, how does it look?

Normal: (invisible frame)
[img]http://puu.sh/8SwM4.png[/img]

Buff:
[img]http://puu.sh/8SwNg.png[/img]

Normal Health:
[img]http://puu.sh/8SwPs.png[/img]
2059
#2059
0 Frags +
redd0tScoffer_ requested a 2px frame of buff/low health colour indication, how does it look?

Normal: (invisible frame)
http://puu.sh/8SwM4.png

Buff:
http://puu.sh/8SwNg.png

Normal Health:
http://puu.sh/8SwPs.png

That looks really good

[quote=redd0t][url=http://teamfortress.tv/user/profile/Scoffer_]Scoffer_[/url] requested a 2px frame of buff/low health colour indication, how does it look?

Normal: (invisible frame)
[img]http://puu.sh/8SwM4.png[/img]

Buff:
[img]http://puu.sh/8SwNg.png[/img]

Normal Health:
[img]http://puu.sh/8SwPs.png[/img][/quote]

That looks really good
2060
#2060
-1 Frags +
redd0tScoffer_ requested a 2px frame of buff/low health colour indication, how does it look?

Normal: (invisible frame)
http://puu.sh/8SwM4.png

Buff:
http://puu.sh/8SwNg.png

Normal Health:
http://puu.sh/8SwPs.png

Holy shit that's awesome...
DL?

[quote=redd0t][url=http://teamfortress.tv/user/profile/Scoffer_]Scoffer_[/url] requested a 2px frame of buff/low health colour indication, how does it look?

Normal: (invisible frame)
[img]http://puu.sh/8SwM4.png[/img]

Buff:
[img]http://puu.sh/8SwNg.png[/img]

Normal Health:
[img]http://puu.sh/8SwPs.png[/img][/quote]

Holy shit that's awesome...
DL?
2061
#2061
1 Frags +

It is really hard to make a download file for this, you will see why. I can at least share the codes and instructions on how to do it.

Step 1 (probably most hardest step): In your resource/ui/HudPlayerHealth.res, the first parameter should take whole screen (ingame you can check by sv_cheats 1; vgui_drawtree 1 and highlight parameters ticked - if the red box takes the whole screen for HudPlayerHealth you are good to go). If not change these parameters and reposition the other parameters (all you need is a good calculator).

How it should look like:

http://puu.sh/8TCb0.png

Once you change this, you need to change the rest of the parameters since the health will look shifted ingame.
Might be a useful tutorial for beginners: Ray's Tutorial (Youtube)

Step 2: Copy the codes and paste it into your resource/ui/HudPlayerHealth.res
For the fillcolor, I've used BuffColor/LowColor which associates with the hud I'm using, you can just change those to any RGB colours.
Pastebin

Step 3: Copy and paste these to underneath of relevant sections in scripts/hudanimations_tf.txt
Pastebin

Enjoy!
(Sorry for long post)

It is really hard to make a download file for this, you will see why. I can at least share the codes and instructions on how to do it.

Step 1 (probably most hardest step): In your resource/ui/HudPlayerHealth.res, the first parameter should take whole screen (ingame you can check by sv_cheats 1; vgui_drawtree 1 and highlight parameters ticked - if the red box takes the whole screen for HudPlayerHealth you are good to go). If not change these parameters and reposition the other parameters (all you need is a good calculator).

How it should look like:
[img]http://puu.sh/8TCb0.png[/img]

Once you change this, you need to change the rest of the parameters since the health will look shifted ingame.
Might be a useful tutorial for beginners: [url=https://www.youtube.com/watch?v=gpFGnaiBMGA]Ray's Tutorial (Youtube)[/url]

Step 2: Copy the codes and paste it into your resource/ui/HudPlayerHealth.res
For the fillcolor, I've used BuffColor/LowColor which associates with the hud I'm using, you can just change those to any RGB colours.
[url=http://pastebin.com/G31j4u7L]Pastebin[/url]

Step 3: Copy and paste these to underneath of relevant sections in scripts/hudanimations_tf.txt
[url=http://pastebin.com/NM77wqxr]Pastebin[/url]

Enjoy!
(Sorry for long post)
2062
#2062
-1 Frags +

This is some black magic right here.

Will it work with other huds as well?

This is some black magic right here.

Will it work with other huds as well?
2063
#2063
-1 Frags +
jakeowatyThis is some black magic right here.

Will it work with other huds as well?

In my observations, I've found out that it only won't work on cut out hp crosses to make other shapes like boxes. At the example below, the red box is the defined limit of HudPlayerHealth. Once you changed the position and expand this limit to the edge of screen (light blue arrows), the edges of hp cross no longer cuts out and changes the box shape back into cross shape (green parts appear which is a part of hp cross).

http://puu.sh/8TLEU.png

As long as you have hp cross with health values and/or only health values without hp cross, it should work. Also when you change positions, make sure that PlayerStatusHealthValue in HudPlayerHealth.res is not effecting spectator players value since SpectatorGUIHealth uses the same information from HudPlayerHealth.res.

[quote=jakeowaty]This is some black magic right here.

Will it work with other huds as well?[/quote]

In my observations, I've found out that it only won't work on cut out hp crosses to make other shapes like boxes. At the example below, the red box is the defined limit of HudPlayerHealth. Once you changed the position and expand this limit to the edge of screen (light blue arrows), the edges of hp cross no longer cuts out and changes the box shape back into cross shape (green parts appear which is a part of hp cross).
[img]http://puu.sh/8TLEU.png[/img]

As long as you have hp cross with health values and/or only health values without hp cross, it should work. Also when you change positions, make sure that PlayerStatusHealthValue in HudPlayerHealth.res is not effecting spectator players value since SpectatorGUIHealth uses the same information from HudPlayerHealth.res.
2064
#2064
-1 Frags +

It still does sound like black magic. I'm not savvy with huds at all unfortunately, all I can do is change a few colors. :)

I'll try it out, the idea is fucking great. Can I add you if I get stuck? Gonna work on the stock ya_hud mx version.

It still does sound like black magic. I'm not savvy with huds at all unfortunately, all I can do is change a few colors. :)


I'll try it out, the idea is fucking great. Can I add you if I get stuck? Gonna work on the stock ya_hud mx version.
2065
#2065
-1 Frags +

Can anyone help me get my old xhair back that's in this video: https://www.youtube.com/watch?v=v55SX6kogiI

I am incredibly retarded though so you will need to take it slow with me. The xhair was from yahud.

Can anyone help me get my old xhair back that's in this video: https://www.youtube.com/watch?v=v55SX6kogiI

I am incredibly retarded though so you will need to take it slow with me. The xhair was from yahud.
2066
#2066
-1 Frags +
WARHURYEAHCan anyone help me get my old xhair back that's in this video: https://www.youtube.com/watch?v=v55SX6kogiI

I am incredibly retarded though so you will need to take it slow with me. The xhair was from yahud.

https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg

[quote=WARHURYEAH]Can anyone help me get my old xhair back that's in this video: https://www.youtube.com/watch?v=v55SX6kogiI

I am incredibly retarded though so you will need to take it slow with me. The xhair was from yahud.[/quote]
https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg
2067
#2067
-1 Frags +

Anyone know how to extend the title bar? I'm just starting to edit the sourcescheme.

http://i.imgur.com/re3gLgk.jpg

Anyone know how to extend the title bar? I'm just starting to edit the sourcescheme.
[img]http://i.imgur.com/re3gLgk.jpg[/img]
2068
#2068
-2 Frags +

Could anyone help me? The 2 is clipping off

http://cloud-3.steampowered.com/ugc/579022447086477035/D357CB2A419A656EDD4EE89A0F270C4118A82EBB/

Could anyone help me? The 2 is clipping off
[img]http://cloud-3.steampowered.com/ugc/579022447086477035/D357CB2A419A656EDD4EE89A0F270C4118A82EBB/[/img]
2069
#2069
-1 Frags +

Try increasing the tall(-ness) value of AmmoInClip in resource/ui/hudammoweapons.res

Try increasing the tall(-ness) value of AmmoInClip in resource/ui/hudammoweapons.res
2070
#2070
0 Frags +

small edit to kA_hud
changed font to 'loaded' for health/ammo
changed 3d model to yA_hud's version

http://i.imgur.com/0gvbSvR.jpg

small edit to kA_hud
changed font to 'loaded' for health/ammo
changed 3d model to yA_hud's version
[img]http://i.imgur.com/0gvbSvR.jpg[/img]
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