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Show your HUD modifications!
posted in Customization
571
#571
huds.tf
4 Frags +

Something dumb I've been working on but not taking incredibly seriously

http://i.imgur.com/3rLwazL.png

EDIT: thought I'd add the medic part of this hud because I'm kind of proud of it sort of http://imgur.com/a/jsJoU

Something dumb I've been working on but not taking incredibly seriously

[img]http://i.imgur.com/3rLwazL.png[/img]

EDIT: thought I'd add the medic part of this hud because I'm kind of proud of it sort of [url=http://imgur.com/a/jsJoU]http://imgur.com/a/jsJoU[/url]
572
#572
-1 Frags +
omniSomething dumb I've been working on but not taking incredibly seriously

http://i.imgur.com/3rLwazL.png

EDIT: thought I'd add the medic part of this hud because I'm kind of proud of it sort of http://imgur.com/a/jsJoU

With something like that, what if you put the killfeed on the same side? Make the right side totally free.

[quote=omni]Something dumb I've been working on but not taking incredibly seriously

http://i.imgur.com/3rLwazL.png

EDIT: thought I'd add the medic part of this hud because I'm kind of proud of it sort of [url=http://imgur.com/a/jsJoU]http://imgur.com/a/jsJoU[/url][/quote]
With something like that, what if you put the killfeed on the same side? Make the right side totally free.
573
#573
0 Frags +
omniSomething dumb I've been working on but not taking incredibly seriously

http://i.imgur.com/3rLwazL.png

EDIT: thought I'd add the medic part of this hud because I'm kind of proud of it sort of http://imgur.com/a/jsJoU

are you going to put out a dl link for this?
i'd love to try it out!

[quote=omni]Something dumb I've been working on but not taking incredibly seriously

[img]http://i.imgur.com/3rLwazL.png[/img]

EDIT: thought I'd add the medic part of this hud because I'm kind of proud of it sort of [url=http://imgur.com/a/jsJoU]http://imgur.com/a/jsJoU[/url][/quote]
are you going to put out a dl link for this?
i'd love to try it out!
574
#574
huds.tf
1 Frags +
mince__are you going to put out a dl link for this?
i'd love to try it out!

https://www.dropbox.com/s/6iwoyl0nmlgt5t2/omni_sidehud.rar

Make sure you turn minmode off, cl_hud_minmode 0. It goes all out of whack with minmode on because I haven't done all the xpos/ypos stuff properly.

[quote=mince__]are you going to put out a dl link for this?
i'd love to try it out![/quote]

https://www.dropbox.com/s/6iwoyl0nmlgt5t2/omni_sidehud.rar

Make sure you turn minmode off, cl_hud_minmode 0. It goes all out of whack with minmode on because I haven't done all the xpos/ypos stuff properly.
575
#575
-1 Frags +

.

.
576
#576
0 Frags +
ScribbyMangachuif you make the menu i will cry
Not completely the same, but i used his menu as inspiration.

http://i.imgur.com/BLQh9Nw.jpg

http://imgur.com/BLQh9Nw
http://steamcommunity.com/groups/ScribbyHud

Holy bejesus thats nice.

[quote=Scribby][quote=Mangachu]if you make the menu i will cry[/quote]

Not completely the same, but i used his menu as inspiration.

[img]http://i.imgur.com/BLQh9Nw.jpg[/img]

http://imgur.com/BLQh9Nw
http://steamcommunity.com/groups/ScribbyHud[/quote]

Holy bejesus thats nice.
577
#577
4 Frags +

http://i.imgur.com/qUK5Wwx.png

I would seriously love you if you upload this.
Also, if you can, add some the AsiaFortress, OzFortress and South American Fortress signs, not fair that only European and Americans get to be there ^_^.
This looks like the best Main Menu I have ever seen!
Got a date to when you'll release the menu?

[img]http://i.imgur.com/qUK5Wwx.png[/img]
I would seriously love you if you upload this.
Also, if you can, add some the AsiaFortress, OzFortress and South American Fortress signs, not fair that only European and Americans get to be there ^_^.
This looks like the best Main Menu I have ever seen!
Got a date to when you'll release the menu?
578
#578
-1 Frags +
neeko_harvestPedroSatinTrollHunterAdded some more stuff. Most of the stuff is just things I've seen in this thread, the big cap progress point from Cocohud, the favorites from F_blue, movie maker hud from yahud and the control points from Sentient. Put the times beneath the health and ammo. The rest is still the same as above.

koth

http://i.imgur.com/qRkQeXfh.jpg

5cp

http://i.imgur.com/Ou4KiI3h.jpg

download : http://www.sendspace.com/file/8i1sgs

Nice work in this hud!! (:

Also, this graphics... What is your cfg?

he used nvidiainspector to make his graphics more pixelated than the config can do, you must have a nvidia graphics card to use nvidiainspector though
can you still get banned in esea for this?

yes i'm quite sure

[quote=neeko_][quote=harvest][quote=PedroSatin][quote=TrollHunter]Added some more stuff. Most of the stuff is just things I've seen in this thread, the big cap progress point from Cocohud, the favorites from F_blue, movie maker hud from yahud and the control points from Sentient. Put the times beneath the health and ammo. The rest is still the same as above.

koth

[img]http://i.imgur.com/qRkQeXfh.jpg[/img]

5cp

[img]http://i.imgur.com/Ou4KiI3h.jpg [/img]

download : http://www.sendspace.com/file/8i1sgs[/quote]


Nice work in this hud!! (:

Also, this graphics... What is your cfg?[/quote]

he used nvidiainspector to make his graphics more pixelated than the config can do, you must have a nvidia graphics card to use nvidiainspector though[/quote]
can you still get banned in esea for this?[/quote]

yes i'm quite sure
579
#579
-1 Frags +
JackyLegs-snip-
I would seriously love you if you upload this.
Also, if you can, add some the AsiaFortress, OzFortress and South American Fortress signs, not fair that only European and Americans get to be there ^_^.
This looks like the best Main Menu I have ever seen!
Got a date to when you'll release the menu?

It would have been a bit cluttered, that's why i decided to remove them all together. I'll re-add the tf.tv logo however, it being the central hub for all things comp tf2.

I have plans on creating my own hud for release in the future so i won't be releasing the main menu separately.

[quote=JackyLegs]-snip-
I would seriously love you if you upload this.
Also, if you can, add some the AsiaFortress, OzFortress and South American Fortress signs, not fair that only European and Americans get to be there ^_^.
This looks like the best Main Menu I have ever seen!
Got a date to when you'll release the menu?[/quote]

It would have been a bit cluttered, that's why i decided to remove them all together. I'll re-add the tf.tv logo however, it being the central hub for all things comp tf2.

I have plans on creating my own hud for release in the future so i won't be releasing the main menu separately.
580
#580
0 Frags +
ScribbyJackyLegs-snip-
I would seriously love you if you upload this.
Also, if you can, add some the AsiaFortress, OzFortress and South American Fortress signs, not fair that only European and Americans get to be there ^_^.
This looks like the best Main Menu I have ever seen!
Got a date to when you'll release the menu?

It would have been a bit cluttered, that's why i decided to remove them all together. I'll re-add the tf.tv logo however, it being the central hub for all things comp tf2.

I have plans on creating my own hud for release in the future so i won't be releasing the main menu separately.

Too bad, unless you'll make one hell of a hud, I'll probably only be downloading it for the main menu.

[quote=Scribby][quote=JackyLegs]-snip-
I would seriously love you if you upload this.
Also, if you can, add some the AsiaFortress, OzFortress and South American Fortress signs, not fair that only European and Americans get to be there ^_^.
This looks like the best Main Menu I have ever seen!
Got a date to when you'll release the menu?[/quote]

It would have been a bit cluttered, that's why i decided to remove them all together. I'll re-add the tf.tv logo however, it being the central hub for all things comp tf2.

I have plans on creating my own hud for release in the future so i won't be releasing the main menu separately.[/quote]
Too bad, unless you'll make one hell of a hud, I'll probably only be downloading it for the main menu.
581
#581
0 Frags +

http://puu.sh/4O0oK.jpg

Moved carried intel image to above health (I play a lot bball)

Currently thinking of something to replace the blue briefcase with, since I can convert any image to a vtf then use that it can be basically anything.

[img]http://puu.sh/4O0oK.jpg[/img]

Moved carried intel image to above health (I play a lot bball)

Currently thinking of something to replace the blue briefcase with, since I can convert any image to a vtf then use that it can be basically anything.
582
#582
-1 Frags +
Benroadshttp://puu.sh/4O0oK.jpg

Moved carried intel image to above health (I play a lot bball)

Currently thinking of something to replace the blue briefcase with, since I can convert any image to a vtf then use that it can be basically anything.

It would be great if it was possible to use a labelText "intel" instead of the image. Too bad i cant seem to do that.

[quote=Benroads][img]http://puu.sh/4O0oK.jpg[/img]

Moved carried intel image to above health (I play a lot bball)

Currently thinking of something to replace the blue briefcase with, since I can convert any image to a vtf then use that it can be basically anything.[/quote]

It would be great if it was possible to use a labelText "intel" instead of the image. Too bad i cant seem to do that.
583
#583
1 Frags +

http://i.imgur.com/v9x7oIx.jpg

Was bored after studying so played for a while then messed with my hud and came up with a tunnel vision hud derived from my own hud.

[img]http://i.imgur.com/v9x7oIx.jpg[/img]

Was bored after studying so played for a while then messed with my hud and came up with a tunnel vision hud derived from my own hud.
584
#584
0 Frags +
BenroadsPythooonBenroadshttp://puu.sh/4M1VF.jpg

Redid my main menu, big thanks to paragon for linking me the image and Zimmy for helping with general shit.

EDIT also whayay for yA hud as I stoled his menu

link to background? looks amazing

http://www.mediafire.com/download/x58u347lo5jvqs2/console.rar

Assuming you know how to install it, if not I can quickly explain it if needed.

If you don't mind, can you explain it for me ^_^

[quote=Benroads][quote=Pythooon][quote=Benroads][img]http://puu.sh/4M1VF.jpg[/img]

Redid my main menu, big thanks to paragon for linking me the image and Zimmy for helping with general shit.

EDIT also whayay for yA hud as I stoled his menu[/quote]

link to background? looks amazing[/quote]

http://www.mediafire.com/download/x58u347lo5jvqs2/console.rar

Assuming you know how to install it, if not I can quickly explain it if needed.[/quote]

If you don't mind, can you explain it for me ^_^
585
#585
0 Frags +
walletBenroadsPythooonBenroadshttp://puu.sh/4M1VF.jpg

Redid my main menu, big thanks to paragon for linking me the image and Zimmy for helping with general shit.

EDIT also whayay for yA hud as I stoled his menu

link to background? looks amazing

http://www.mediafire.com/download/x58u347lo5jvqs2/console.rar

Assuming you know how to install it, if not I can quickly explain it if needed.

If you don't mind, can you explain it for me ^_^

Yeah I got you

First off you gotta set up your folders like this

http://puu.sh/4OlLf.jpg

So what you have here is a materials folder with your other HUD folders (Scripts and resource) and inside your materials folder that you may need to create you want to have a console folder. Once you've gotten there you need to extract that .rar file I uploaded before in there, if it worked correctly you should now have two files called "background_upward" and "background_upward_widescreen". Both of these should be .vtf files. After that you will need to navigate to your scripts folder, in there should be stuff like "hudlayout.res" and "HudAnimations_tf.txt".

Once you're in there you're going to need to make a .txt file called "ChapterBackgrounds.txt" and inside it you're going to need to post this code

"chapters"
{
	1	"background_upward"
	2	"background_upward"
	3	"background_upward"
	4	"background_upward"
}
"BackgroundMaps"
{
	1	"background_upward"
	2	"background_upward"
	3	"background_upward"
	4	"background_upward"
}

Everything should work after this, if it doesn't just add me on steam and i'll try to help you work it out.

[quote=wallet][quote=Benroads][quote=Pythooon][quote=Benroads][img]http://puu.sh/4M1VF.jpg[/img]

Redid my main menu, big thanks to paragon for linking me the image and Zimmy for helping with general shit.

EDIT also whayay for yA hud as I stoled his menu[/quote]

link to background? looks amazing[/quote]

http://www.mediafire.com/download/x58u347lo5jvqs2/console.rar

Assuming you know how to install it, if not I can quickly explain it if needed.[/quote]

If you don't mind, can you explain it for me ^_^[/quote]

Yeah I got you

First off you gotta set up your folders like this
[img]http://puu.sh/4OlLf.jpg[/img]

So what you have here is a materials folder with your other HUD folders (Scripts and resource) and inside your materials folder that you may need to create you want to have a console folder. Once you've gotten there you need to extract that .rar file I uploaded before in there, if it worked correctly you should now have two files called "background_upward" and "background_upward_widescreen". Both of these should be .vtf files. After that you will need to navigate to your scripts folder, in there should be stuff like "hudlayout.res" and "HudAnimations_tf.txt".

Once you're in there you're going to need to make a .txt file called "ChapterBackgrounds.txt" and inside it you're going to need to post this code

[code]"chapters"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}
"BackgroundMaps"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}[/code]

Everything should work after this, if it doesn't just add me on steam and i'll try to help you work it out.
586
#586
-1 Frags +
RawrBenroadshttp://puu.sh/4O0oK.jpg

Moved carried intel image to above health (I play a lot bball)

Currently thinking of something to replace the blue briefcase with, since I can convert any image to a vtf then use that it can be basically anything.

It would be great if it was possible to use a labelText "intel" instead of the image. Too bad i cant seem to do that.

Well I guess if you converted a picture of some text it would work, not sure if that'd what i'd want to do personally. I was kind of thinking of making some black and white intel outline that would look a bit nicer than the blue briefcase with a white glow under it.

[quote=Rawr][quote=Benroads][img]http://puu.sh/4O0oK.jpg[/img]

Moved carried intel image to above health (I play a lot bball)

Currently thinking of something to replace the blue briefcase with, since I can convert any image to a vtf then use that it can be basically anything.[/quote]

It would be great if it was possible to use a labelText "intel" instead of the image. Too bad i cant seem to do that.[/quote]

Well I guess if you converted a picture of some text it would work, not sure if that'd what i'd want to do personally. I was kind of thinking of making some black and white intel outline that would look a bit nicer than the blue briefcase with a white glow under it.
587
#587
-1 Frags +
BenroadswalletBenroadsPythooonBenroadshttp://puu.sh/4M1VF.jpg

Redid my main menu, big thanks to paragon for linking me the image and Zimmy for helping with general shit.

EDIT also whayay for yA hud as I stoled his menu

link to background? looks amazing

http://www.mediafire.com/download/x58u347lo5jvqs2/console.rar

Assuming you know how to install it, if not I can quickly explain it if needed.

If you don't mind, can you explain it for me ^_^

Yeah I got you

First off you gotta set up your folders like this
http://puu.sh/4OlLf.jpg

So what you have here is a materials folder with your other HUD folders (Scripts and resource) and inside your materials folder that you may need to create you want to have a console folder. Once you've gotten there you need to extract that .rar file I uploaded before in there, if it worked correctly you should now have two files called "background_upward" and "background_upward_widescreen". Both of these should be .vtf files. After that you will need to navigate to your scripts folder, in there should be stuff like "hudlayout.res" and "HudAnimations_tf.txt".

Once you're in there you're going to need to make a .txt file called "ChapterBackgrounds.txt" and inside it you're going to need to post this code
"chapters"
{
	1	"background_upward"
	2	"background_upward"
	3	"background_upward"
	4	"background_upward"
}
"BackgroundMaps"
{
	1	"background_upward"
	2	"background_upward"
	3	"background_upward"
	4	"background_upward"
}

Everything should work after this, if it doesn't just add me on steam and i'll try to help you work it out.

It works when TF2 first loads, but I'm using the blue FLVhud and the blue bg loads after. I'm guessing I need to delete some files from the hud so the original bg doesn't load? Thanks for the help by the way :D

[quote=Benroads][quote=wallet][quote=Benroads][quote=Pythooon][quote=Benroads][img]http://puu.sh/4M1VF.jpg[/img]

Redid my main menu, big thanks to paragon for linking me the image and Zimmy for helping with general shit.

EDIT also whayay for yA hud as I stoled his menu[/quote]

link to background? looks amazing[/quote]

http://www.mediafire.com/download/x58u347lo5jvqs2/console.rar

Assuming you know how to install it, if not I can quickly explain it if needed.[/quote]

If you don't mind, can you explain it for me ^_^[/quote]

Yeah I got you

First off you gotta set up your folders like this
[img]http://puu.sh/4OlLf.jpg[/img]

So what you have here is a materials folder with your other HUD folders (Scripts and resource) and inside your materials folder that you may need to create you want to have a console folder. Once you've gotten there you need to extract that .rar file I uploaded before in there, if it worked correctly you should now have two files called "background_upward" and "background_upward_widescreen". Both of these should be .vtf files. After that you will need to navigate to your scripts folder, in there should be stuff like "hudlayout.res" and "HudAnimations_tf.txt".

Once you're in there you're going to need to make a .txt file called "ChapterBackgrounds.txt" and inside it you're going to need to post this code

[code]"chapters"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}
"BackgroundMaps"
{
1 "background_upward"
2 "background_upward"
3 "background_upward"
4 "background_upward"
}[/code]

Everything should work after this, if it doesn't just add me on steam and i'll try to help you work it out.[/quote]

It works when TF2 first loads, but I'm using the blue FLVhud and the blue bg loads after. I'm guessing I need to delete some files from the hud so the original bg doesn't load? Thanks for the help by the way :D
588
#588
0 Frags +

errr look around in your mainmainoverride file, I use the 5md main menu so it doesnt have any color presets.

Also,

http://puu.sh/4Oz6c.jpg

Thanks to zimmy for basically doing all of this for me, changed the hud/intel images to black "INTEL" text. Looks a lot nicer than the little intel box imo

errr look around in your mainmainoverride file, I use the 5md main menu so it doesnt have any color presets.

Also,

[img]http://puu.sh/4Oz6c.jpg[/img]

Thanks to zimmy for basically doing all of this for me, changed the hud/intel images to black "INTEL" text. Looks a lot nicer than the little intel box imo
589
#589
5 Frags +

http://i43.tinypic.com/ztt5de.jpg

Thinking about making my own hud :333

[IMG]http://i43.tinypic.com/ztt5de.jpg[/IMG]

Thinking about making my own hud :333
590
#590
0 Frags +
Benroadserrr look around in your mainmainoverride file, I use the 5md main menu so it doesnt have any color presets.

Also,

http://puu.sh/4Oz6c.jpg

Thanks to zimmy for basically doing all of this for me, changed the hud/intel images to black "INTEL" text. Looks a lot nicer than the little intel box imo

That looks incredibly sexy

[quote=Benroads]errr look around in your mainmainoverride file, I use the 5md main menu so it doesnt have any color presets.

Also,

[img]http://puu.sh/4Oz6c.jpg[/img]

Thanks to zimmy for basically doing all of this for me, changed the hud/intel images to black "INTEL" text. Looks a lot nicer than the little intel box imo[/quote]

That looks incredibly sexy
591
#591
-1 Frags +
RawrBenroadserrr look around in your mainmainoverride file, I use the 5md main menu so it doesnt have any color presets.

Also,

http://puu.sh/4Oz6c.jpg

Thanks to zimmy for basically doing all of this for me, changed the hud/intel images to black "INTEL" text. Looks a lot nicer than the little intel box imo

That looks incredibly sexy

Thanks

Still messing around with it though, I know I want to do something different with the intel image but i'm still not exactly sure what would work the best. Was thinking of having the CTF Icon from quake but I tried that and it didn't look very good. Not sure what else I could do.

[quote=Rawr][quote=Benroads]errr look around in your mainmainoverride file, I use the 5md main menu so it doesnt have any color presets.

Also,

[img]http://puu.sh/4Oz6c.jpg[/img]

Thanks to zimmy for basically doing all of this for me, changed the hud/intel images to black "INTEL" text. Looks a lot nicer than the little intel box imo[/quote]

That looks incredibly sexy[/quote]
Thanks

Still messing around with it though, I know I want to do something different with the intel image but i'm still not exactly sure what would work the best. Was thinking of having the CTF Icon from quake but I tried that and it didn't look very good. Not sure what else I could do.
592
#592
-1 Frags +
BenroadsRawrBenroadserrr look around in your mainmainoverride file, I use the 5md main menu so it doesnt have any color presets.

Also,

http://puu.sh/4Oz6c.jpg

Thanks to zimmy for basically doing all of this for me, changed the hud/intel images to black "INTEL" text. Looks a lot nicer than the little intel box imo

That looks incredibly sexy
Thanks

Still messing around with it though, I know I want to do something different with the intel image but i'm still not exactly sure what would work the best. Was thinking of having the CTF Icon from quake but I tried that and it didn't look very good. Not sure what else I could do.

I was thinking of a tiny black and white flag icon since its capture-the-flag and all. I see if i can do this. Always wanted to try.

Edit: do you mind showing me the steps as to how you changed the intel image? I changed the vtf files and all but the normal intel image still shows.

[quote=Benroads][quote=Rawr][quote=Benroads]errr look around in your mainmainoverride file, I use the 5md main menu so it doesnt have any color presets.

Also,

[img]http://puu.sh/4Oz6c.jpg[/img]

Thanks to zimmy for basically doing all of this for me, changed the hud/intel images to black "INTEL" text. Looks a lot nicer than the little intel box imo[/quote]

That looks incredibly sexy[/quote]
Thanks

Still messing around with it though, I know I want to do something different with the intel image but i'm still not exactly sure what would work the best. Was thinking of having the CTF Icon from quake but I tried that and it didn't look very good. Not sure what else I could do.[/quote]

I was thinking of a tiny black and white flag icon since its capture-the-flag and all. I see if i can do this. Always wanted to try.

Edit: do you mind showing me the steps as to how you changed the intel image? I changed the vtf files and all but the normal intel image still shows.
593
#593
5 Frags +

http://i.imgur.com/fiN94ro.png

Modified BXHUD, I prefer keeping things on the periphery.

Upload - http://www.mediafire.com/download/j12l9o869cjyik9/HUD.rar

[img]http://i.imgur.com/fiN94ro.png[/img]

Modified BXHUD, I prefer keeping things on the periphery.

Upload - http://www.mediafire.com/download/j12l9o869cjyik9/HUD.rar
594
#594
0 Frags +
Splithttp://i.imgur.com/fiN94ro.png

Modified BXHUD, I prefer keeping things on the periphery.

omg upload it pls and share the love

[quote=Split][img]http://i.imgur.com/fiN94ro.png[/img]

Modified BXHUD, I prefer keeping things on the periphery.[/quote]


omg upload it pls and share the love
595
#595
-1 Frags +

last version i had of bigblunthud from about 1-2 months ago. not sure if all the elements are working. http://www.mediafire.com/download/2h5sz0d313jya4d/bigblunthud2.0.rar

last version i had of bigblunthud from about 1-2 months ago. not sure if all the elements are working. http://www.mediafire.com/download/2h5sz0d313jya4d/bigblunthud2.0.rar
596
#596
2 Frags +

Adding more fonts to my HUD

https://dl.dropboxusercontent.com/u/1811521/asdfawfsdf2we.jpg

Adding more fonts to my HUD
[img]https://dl.dropboxusercontent.com/u/1811521/asdfawfsdf2we.jpg[/img]
597
#597
-2 Frags +

I finally started to work on my own hud after I had found a neat font

http://i.imgur.com/FTYLITN.png

My friend suggested that I should put the model next to the health,I liked the idea so I tried it out.
I am now having the hardest trying to figure out how to re-position the health values when you grab a health kit.

I finally started to work on my own hud after I had found a neat font
[img]http://i.imgur.com/FTYLITN.png[/img]
My friend suggested that I should put the model next to the health,I liked the idea so I tried it out.
I am now having the hardest trying to figure out how to re-position the health values when you grab a health kit.
598
#598
4 Frags +
UltrazI finally started to work on my own hud after I had found a neat font
http://i.imgur.com/FTYLITN.png
My friend suggested that I should put the model next to the health,I liked the idea so I tried it out.
I am now having the hardest trying to figure out how to re-position the health values when you grab a health kit.

that font is impossible to read. either try putting outlines on it or just dont use it.

[quote=Ultraz]I finally started to work on my own hud after I had found a neat font
[img]http://i.imgur.com/FTYLITN.png[/img]
My friend suggested that I should put the model next to the health,I liked the idea so I tried it out.
I am now having the hardest trying to figure out how to re-position the health values when you grab a health kit.[/quote]
that font is impossible to read. either try putting outlines on it or just dont use it.
599
#599
2 Frags +
david100234UltrazI finally started to work on my own hud after I had found a neat font
http://i.imgur.com/FTYLITN.png
My friend suggested that I should put the model next to the health,I liked the idea so I tried it out.
I am now having the hardest trying to figure out how to re-position the health values when you grab a health kit.
that font is impossible to read. either try putting outlines on it or just dont use it.

Yeah the font is pretty bad but I like the control points

[quote=david100234][quote=Ultraz]I finally started to work on my own hud after I had found a neat font
[img]http://i.imgur.com/FTYLITN.png[/img]
My friend suggested that I should put the model next to the health,I liked the idea so I tried it out.
I am now having the hardest trying to figure out how to re-position the health values when you grab a health kit.[/quote]
that font is impossible to read. either try putting outlines on it or just dont use it.[/quote] Yeah the font is pretty bad but I like the control points
600
#600
0 Frags +
UltrazI finally started to work on my own hud after I had found a neat font
http://i.imgur.com/FTYLITN.png
My friend suggested that I should put the model next to the health,I liked the idea so I tried it out.
I am now having the hardest trying to figure out how to re-position the health values when you grab a health kit.

The font is bad. Hard to read and the file you are looking for is HudHealthAcccount.res.

[quote=Ultraz]I finally started to work on my own hud after I had found a neat font
[img]http://i.imgur.com/FTYLITN.png[/img]
My friend suggested that I should put the model next to the health,I liked the idea so I tried it out.
I am now having the hardest trying to figure out how to re-position the health values when you grab a health kit.[/quote]
The font is bad. Hard to read and the file you are looking for is HudHealthAcccount.res.
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