lmao the balconythingy close to shutter and yes gullywash my bad i was up late haha
the pub community's sense of humor is god awful and not funny at all
piratethe pub community's sense of humor is god awful and not funny at all
you don't think engineer gaming is peak humor?
you don't think [i]engineer gaming[/i] is peak humor?
piratethe pub community's sense of humor is god awful and not funny at all
avg age of tf2 pub players is probably 9 btw
avg age of tf2 pub players is probably 9 btw
piratethe pub community's sense of humor is god awful and not funny at all
"unpopular opinions"
"reddit is cringe"
"unpopular opinions"
"reddit is cringe"
GrapeJuiceIIIpiratethe pub community's sense of humor is god awful and not funny at allliterally last night i got the perfect clip to describe this
https://clips.twitch.tv/FurtiveHomelyLatteAMPTropPunch
seeing someone killbind with ragdolls off is much funnier than someone saying "little does he know... hes not funny"
literally last night i got the perfect clip to describe this
https://clips.twitch.tv/FurtiveHomelyLatteAMPTropPunch[/quote]
seeing someone killbind with ragdolls off is much funnier than someone saying "little does he know... hes not funny"
In my opinion, I believe we do actually have at least one avenue of attempting to make the game an E-sport. The problem is, it isn't one that would be entirely appealing the the current competitive audience, myself included.
The way I see it, valve got somewhat peer pressured into finally adding comp to their game after the success of overwatch and the undeniable cries from the community, and the developers did in fact say they want to bridge the gap between casual and competitive, which is something we have viewed as an issue for a very long time.
The problem is, valve's implementation of 6v6 is one of no restrictions, and whilst not something the majority of existing competitive players will see as balanced or even fun, it is however intuitive to newer players aiming to play the game more seriously.
Valve openly said they wished to balance the game around competitive play and even began doing it when it came to items like the gru or the dds, however, valve did say that they would value the results found within the in game matchmaking.
We tried matchmaking, didn't like it, and stopped playing it. The numbers reached next to nothing, Valve has no reason in their minds to value the competitive side of the game anymore.
Now the only way I see valve ever realistically caring again about balancing and growing the competitive scene, is if we are able to migrate a large group of our competitive players into playing an unrestricted ruleset. This was something sideshow said multiple times. If we are able to have the majority of people abusing an unrestricted ruleset in a highly competitive environment, it becomes extremely clear which flaws cause reductions in enjoyability and fun for the players.
We know that valve does not look at etf2l or rgl matches as reasons to balance the game, instead I really believe that if the in game matchmaking was viewed as a beta as let's face it, it really does feel like one, and we were able to migrate a large portion of our community into playing this rule set as the main form of competitive play for an elongated period of time, and it isn't that far fetched for people to really enjoy it, I mean we have seen how faceit 12v12 can be fun simply because people play the objective because any incarnation of tf2 is still tf2 which at it's core is an extremely fun game.
so if we migrate, and really apply the majority of our scene the player numbers for that mode specifically will increase, you will see a meta establish and playstyles and strategies emerge. then you have two outcomes.
1. Valve notices increases in players making use of their rule set and become more willing to listen to feedback and advice, slowly eventually balancing the game into one that has a high amount of competitive substance and things end well and even if they don't, valve have said they would have invested into a lan tournament if the format was one they identify with which nr sixes is that so you could see if valve would be willing to invest into an i-series type event with their ruleset.
2. Valve doesn't care, we understand we have exhausted all the options available to us as individuals, and back into the underground roots we go continuing to play the game in a way we value, but at least we can say we actually tried everything.
At the end of the day I do feel the way we currently play the game is infinitely more fun than the competitive mode inside the game, but I do think trying to get more competition of unrestricted 6s was something we never really tried outside of some cups on rgl.
The way I see it, valve got somewhat peer pressured into finally adding comp to their game after the success of overwatch and the undeniable cries from the community, and the developers did in fact say they want to bridge the gap between casual and competitive, which is something we have viewed as an issue for a very long time.
The problem is, valve's implementation of 6v6 is one of no restrictions, and whilst not something the majority of existing competitive players will see as balanced or even fun, it is however intuitive to newer players aiming to play the game more seriously.
Valve openly said they wished to balance the game around competitive play and even began doing it when it came to items like the gru or the dds, however, valve did say that they would value the results found within the in game matchmaking.
We tried matchmaking, didn't like it, and stopped playing it. The numbers reached next to nothing, Valve has no reason in their minds to value the competitive side of the game anymore.
Now the only way I see valve ever realistically caring again about balancing and growing the competitive scene, is if we are able to migrate a large group of our competitive players into playing an unrestricted ruleset. This was something sideshow said multiple times. If we are able to have the majority of people abusing an unrestricted ruleset in a highly competitive environment, it becomes extremely clear which flaws cause reductions in enjoyability and fun for the players.
We know that valve does not look at etf2l or rgl matches as reasons to balance the game, instead I really believe that if the in game matchmaking was viewed as a beta as let's face it, it really does feel like one, and we were able to migrate a large portion of our community into playing this rule set as the main form of competitive play for an elongated period of time, and it isn't that far fetched for people to really enjoy it, I mean we have seen how faceit 12v12 can be fun simply because people play the objective because any incarnation of tf2 is still tf2 which at it's core is an extremely fun game.
so if we migrate, and really apply the majority of our scene the player numbers for that mode specifically will increase, you will see a meta establish and playstyles and strategies emerge. then you have two outcomes.
1. Valve notices increases in players making use of their rule set and become more willing to listen to feedback and advice, slowly eventually balancing the game into one that has a high amount of competitive substance and things end well and even if they don't, valve have said they would have invested into a lan tournament if the format was one they identify with which nr sixes is that so you could see if valve would be willing to invest into an i-series type event with their ruleset.
2. Valve doesn't care, we understand we have exhausted all the options available to us as individuals, and back into the underground roots we go continuing to play the game in a way we value, but at least we can say we actually tried everything.
At the end of the day I do feel the way we currently play the game is infinitely more fun than the competitive mode inside the game, but I do think trying to get more competition of unrestricted 6s was something we never really tried outside of some cups on rgl.
6s is an acquired taste and if it would be my first introduction to tf2 I would've quit after 30 minutes. At its core my first 1000 hours were just enjoying the chaos in pubs, and once that got boring and I was somewhat familiar with in-game mechanics I felt like 6s was a nice way to continue because it adds a lot more depth to the game.
umlflaccid"matchmaking is already kind of dead" he says about the game mode that has not yet been released and is still in beta. Next he'll probably be saying that Faceit is dead when that's in beta too
this aged well
this aged well
Some of the more staple pug maps are boring as fuck to play to the point where it tricks me into missing Badlands
even though i still really like it, this is one of the worst triple A games still available to download
Seinfeldeven though i still really like it, this is one of the worst triple A games still available to download
wat
wat
Majority of frag movies are so boring. It's just the same mediocre airshots you see over and over with awful niche music played over it, or it's boring scout killstreaks.
demo frag videos, on the other hand, absolutely goated
Dispenser range is the most overrated upgrade in MvM. Like what's the point of getting it when just going to the dispenser during downtime and conserving ammo does the trick?
badlands is better than granary
i have no idea why people prefer a flat map thats just a series of rooms and walls over badlands
also this:
FactsMachineSome of the more staple pug maps are boring as fuck to play to the point where it tricks me into missing Badlands
i have no idea why people prefer a flat map thats just a series of rooms and walls over badlands
also this:
[quote=FactsMachine]Some of the more staple pug maps are boring as fuck to play to the point where it tricks me into missing Badlands[/quote]
gullywash is a shit map and I honestly think badlands would be better.
sagei have no idea why people prefer a flat map thats just a series of rooms and walls over badlands
rockets don't like bumps and indentations which badlands has a lot of. i've always loved the visuals of badlands though, and it's a really fun map to watch.
[/quote]
rockets don't like bumps and indentations which badlands has a lot of. i've always loved the visuals of badlands though, and it's a really fun map to watch.
This might just be a zoomer opinion but I personally don't see what's so enjoyable about blands or granary, I'd rather try playing maps that other leagues are playing currently instead of old maps that were taken out due to unpopularity.
det-I personally don't see what's so enjoyable about blands
understandable
det-or granary
now THAT'S an unpopular opinion
understandable
[quote=det-]or granary[/quote]
now THAT'S an unpopular opinion
i feel much more contempt with getting backstabbed by a spy than getting headshot by a sniper
product isn't fun as other koth maps
product isn't fun as other koth maps
i wish we played old maps like yukon, granary and badlands
phobiai wish we played old maps like yukon, granary and badlands
yukon and badlands aka fuck pushing out of last
yukon and badlands aka fuck pushing out of last
medic when played in a coordinated team is some of the most fun you can have in 6s
DomoCatFacemedic when played in a coordinated team is some of the most fun you can have in 6s
not an unpopular take imo (hopefully) but i definitely agree
not an unpopular take imo (hopefully) but i definitely agree